mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Make shared code separate
The work is partial, and does not compile.
This commit is contained in:
parent
95ee7ddec6
commit
6e223d1730
@ -80,6 +80,7 @@ target_link_libraries( ${PROJECT_NAME} PRIVATE
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"localize"
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"vscript"
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"game_shared_static"
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)
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if( NOT ${PROJECT_NAME} STREQUAL "dedicated" )
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@ -5,6 +5,8 @@ add_module( "lib" ${PROJECT_NAME} "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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start_sources()
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if( ${PROJECT_NAME} STREQUAL "game_shared_static" )
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add_sources( SOURCE_GROUP "Shared"
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"shared/ai_utility_shared.cpp"
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"shared/ai_utility_shared.h"
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@ -35,7 +37,10 @@ add_sources( SOURCE_GROUP "Shared/Weapon"
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"shared/r1/weapon_bolt.h"
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)
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if( NOT ${PROJECT_NAME} STREQUAL "client_static" )
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endif()
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if( ${PROJECT_NAME} STREQUAL "server_static" )
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add_sources( SOURCE_GROUP "Server"
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"server/ai_network.cpp"
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"server/ai_network.h"
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@ -64,6 +69,8 @@ add_sources( SOURCE_GROUP "Server"
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"server/player.cpp"
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"server/player.h"
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"server/playerlocaldata.h"
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"server/vscript_server.cpp"
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"server/vscript_server.h"
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)
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add_sources( SOURCE_GROUP "Public"
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@ -74,7 +81,8 @@ add_sources( SOURCE_GROUP "Public"
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endif()
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if( NOT ${PROJECT_NAME} STREQUAL "server_static" )
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if( ${PROJECT_NAME} STREQUAL "client_static" )
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add_sources( SOURCE_GROUP "Client"
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"client/c_baseentity.cpp"
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"client/c_baseentity.h"
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@ -89,6 +97,8 @@ add_sources( SOURCE_GROUP "Client"
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"client/spritemodel.cpp"
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"client/viewrender.cpp"
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"client/viewrender.h"
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"client/vscript_client.cpp"
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"client/vscript_client.h"
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)
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add_sources( SOURCE_GROUP "Public"
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@ -118,6 +128,7 @@ add_sources( SOURCE_GROUP "Public"
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end_sources()
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if( ${PROJECT_NAME} STREQUAL "server_static" )
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"SERVER_DLL"
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)
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@ -125,6 +136,7 @@ elseif( ${PROJECT_NAME} STREQUAL "client_static" )
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"CLIENT_DLL"
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)
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endif()
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target_include_directories( ${PROJECT_NAME} PRIVATE
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@ -136,3 +148,4 @@ endmacro()
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add_game_project( "server_static" )
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add_game_project( "client_static" )
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add_game_project( "game_shared_static" )
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470
r5dev/game/client/vscript_client.cpp
Normal file
470
r5dev/game/client/vscript_client.cpp
Normal file
@ -0,0 +1,470 @@
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//=============================================================================//
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//
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// Purpose: Expose native code to VScript API
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//
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//-----------------------------------------------------------------------------
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//
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// See 'game/shared/vscript_shared.cpp' for more details.
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "vpc/keyvalues.h"
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#include "engine/cmodel_bsp.h"
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#include "engine/host_state.h"
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#include "networksystem/pylon.h"
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#include "networksystem/listmanager.h"
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#include "game/shared/vscript_shared.h"
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#include "vscript/languages/squirrel_re/include/sqvm.h"
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namespace VScriptCode
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{
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namespace Client
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{
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}
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namespace Ui
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{
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//-----------------------------------------------------------------------------
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// Purpose: refreshes the server list
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//-----------------------------------------------------------------------------
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SQRESULT RefreshServerCount(HSQUIRRELVM v)
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{
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string serverMessage; // Refresh list.
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size_t iCount = g_pServerListManager->RefreshServerList(serverMessage);
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sq_pushinteger(v, static_cast<SQInteger>(iCount));
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current name from serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerName(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& serverName = g_pServerListManager->m_vServerList[iServer].m_svHostName;
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sq_pushstring(v, serverName.c_str(), -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current description from serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerDescription(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& serverDescription = g_pServerListManager->m_vServerList[iServer].m_svDescription;
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sq_pushstring(v, serverDescription.c_str(), -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current map via serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerMap(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& svServerMapName = g_pServerListManager->m_vServerList[iServer].m_svHostMap;
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sq_pushstring(v, svServerMapName.c_str(), -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current playlist via serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerPlaylist(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& serverPlaylist = g_pServerListManager->m_vServerList[iServer].m_svPlaylist;
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sq_pushstring(v, serverPlaylist.c_str(), -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current player count via serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerCurrentPlayers(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& playerCount = g_pServerListManager->m_vServerList[iServer].m_svPlayerCount.c_str();
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sq_pushinteger(v, strtol(playerCount.c_str(), NULL, NULL));
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current player count via serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerMaxPlayers(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& maxPlayers = g_pServerListManager->m_vServerList[iServer].m_svMaxPlayers;
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sq_pushinteger(v, strtol(maxPlayers.c_str(), NULL, NULL));
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get current server count from pylon
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//-----------------------------------------------------------------------------
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SQRESULT GetServerCount(HSQUIRRELVM v)
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{
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size_t iCount = g_pServerListManager->m_vServerList.size();
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sq_pushinteger(v, static_cast<SQInteger>(iCount));
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get promo data for serverbrowser panels
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//-----------------------------------------------------------------------------
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SQRESULT GetPromoData(HSQUIRRELVM v)
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{
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enum class R5RPromoData : SQInteger
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{
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PromoLargeTitle,
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PromoLargeDesc,
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PromoLeftTitle,
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PromoLeftDesc,
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PromoRightTitle,
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PromoRightDesc
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};
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R5RPromoData ePromoIndex = static_cast<R5RPromoData>(sq_getinteger(v, 1));
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const char* pszPromoKey;
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switch (ePromoIndex)
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{
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case R5RPromoData::PromoLargeTitle:
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{
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pszPromoKey = "#PROMO_LARGE_TITLE";
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break;
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}
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case R5RPromoData::PromoLargeDesc:
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{
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pszPromoKey = "#PROMO_LARGE_DESCRIPTION";
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break;
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}
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case R5RPromoData::PromoLeftTitle:
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{
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pszPromoKey = "#PROMO_LEFT_TITLE";
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break;
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}
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case R5RPromoData::PromoLeftDesc:
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{
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pszPromoKey = "#PROMO_LEFT_DESCRIPTION";
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break;
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}
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case R5RPromoData::PromoRightTitle:
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{
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pszPromoKey = "#PROMO_RIGHT_TITLE";
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break;
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}
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case R5RPromoData::PromoRightDesc:
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{
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pszPromoKey = "#PROMO_RIGHT_DESCRIPTION";
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break;
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}
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default:
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{
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pszPromoKey = "#PROMO_SDK_ERROR";
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break;
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}
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}
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sq_pushstring(v, pszPromoKey, -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: create server via native serverbrowser entries
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// TODO: return a boolean on failure instead of raising an error, so we could
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// determine from scripts whether or not to spin a local server, or connect
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// to a dedicated server (for disconnecting and loading the lobby, for example)
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//-----------------------------------------------------------------------------
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SQRESULT CreateServer(HSQUIRRELVM v)
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{
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#ifndef CLIENT_DLL
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SQChar* serverName = sq_getstring(v, 1);
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SQChar* serverDescription = sq_getstring(v, 2);
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SQChar* serverMapName = sq_getstring(v, 3);
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SQChar* serverPlaylist = sq_getstring(v, 4);
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EServerVisibility_t eServerVisibility = static_cast<EServerVisibility_t>(sq_getinteger(v, 5));
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if (!VALID_CHARSTAR(serverName) ||
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!VALID_CHARSTAR(serverMapName) ||
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!VALID_CHARSTAR(serverPlaylist))
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{
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return SQ_OK;
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}
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// Adjust browser settings.
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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g_pServerListManager->m_Server.m_svHostName = serverName;
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g_pServerListManager->m_Server.m_svDescription = serverDescription;
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g_pServerListManager->m_Server.m_svHostMap = serverMapName;
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g_pServerListManager->m_Server.m_svPlaylist = serverPlaylist;
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g_pServerListManager->m_ServerVisibility = eServerVisibility;
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// Launch server.
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g_pServerListManager->LaunchServer();
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return SQ_OK;
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#else
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v_SQVM_RaiseError(v, "\"%s\" is not supported for client builds.\n", "CreateServer");
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return SQ_ERROR;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: connect to server from native server browser entries
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//-----------------------------------------------------------------------------
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SQRESULT ConnectToServer(HSQUIRRELVM v)
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{
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SQChar* ipAddress = sq_getstring(v, 1);
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SQChar* cryptoKey = sq_getstring(v, 2);
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if (!VALID_CHARSTAR(ipAddress) || VALID_CHARSTAR(cryptoKey))
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return SQ_OK;
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DevMsg(eDLL_T::UI, "Connecting to server with ip address '%s' and encryption key '%s'\n", ipAddress, cryptoKey);
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g_pServerListManager->ConnectToServer(ipAddress, cryptoKey);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: set netchannel encryption key and connect to server
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//-----------------------------------------------------------------------------
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SQRESULT ConnectToListedServer(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const NetGameServer_t& gameServer = g_pServerListManager->m_vServerList[iServer];
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g_pServerListManager->ConnectToServer(gameServer.m_svIpAddress, gameServer.m_svGamePort,
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gameServer.m_svEncryptionKey);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: request token from pylon and join server with result.
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//-----------------------------------------------------------------------------
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SQRESULT ConnectToHiddenServer(HSQUIRRELVM v)
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{
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SQChar* privateToken = sq_getstring(v, 1);
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if (!VALID_CHARSTAR(privateToken))
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return SQ_OK;
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string hiddenServerRequestMessage;
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NetGameServer_t netListing;
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bool result = g_pMasterServer->GetServerByToken(netListing, hiddenServerRequestMessage, privateToken); // Send token connect request.
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if (result)
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{
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g_pServerListManager->ConnectToServer(netListing.m_svIpAddress, netListing.m_svGamePort, netListing.m_svEncryptionKey);
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}
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else
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{
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Warning(eDLL_T::UI, "Failed to connect to private server: %s\n", hiddenServerRequestMessage.c_str());
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}
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get response from private server request
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//-----------------------------------------------------------------------------
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SQRESULT GetHiddenServerName(HSQUIRRELVM v)
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{
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SQChar* privateToken = sq_getstring(v, 1);
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if (!VALID_CHARSTAR(privateToken))
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return SQ_OK;
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string hiddenServerRequestMessage;
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NetGameServer_t serverListing;
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bool result = g_pMasterServer->GetServerByToken(serverListing, hiddenServerRequestMessage, privateToken); // Send token connect request.
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if (!result)
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{
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if (hiddenServerRequestMessage.empty())
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{
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sq_pushstring(v, "Request failed", -1);
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}
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else
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{
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hiddenServerRequestMessage = Format("Request failed: %s", hiddenServerRequestMessage.c_str());
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sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
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}
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return SQ_OK;
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}
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if (serverListing.m_svHostName.empty())
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{
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if (hiddenServerRequestMessage.empty())
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{
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hiddenServerRequestMessage = Format("Server listing empty");
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}
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else
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{
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hiddenServerRequestMessage = Format("Server listing empty: %s", hiddenServerRequestMessage.c_str());
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}
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sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
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}
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else
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{
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hiddenServerRequestMessage = Format("Found server: %s", serverListing.m_svHostName.c_str());
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sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
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}
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return SQ_OK;
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}
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}
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}
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in CLIENT context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterClientFunctions(CSquirrelVM* s)
|
||||
{
|
||||
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VScriptCode::Shared::SDKNativeTest);
|
||||
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::Shared::GetSDKVersion);
|
||||
|
||||
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::Shared::GetAvailableMaps);
|
||||
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::Shared::GetAvailablePlaylists);
|
||||
|
||||
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::Shared::ShutdownHostGame);
|
||||
s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::Shared::IsClientDLL);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: registers script functions in UI context
|
||||
// Input : *s -
|
||||
//---------------------------------------------------------------------------------
|
||||
void Script_RegisterUIFunctions(CSquirrelVM* s)
|
||||
{
|
||||
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VScriptCode::Shared::SDKNativeTest);
|
||||
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::Shared::GetSDKVersion);
|
||||
|
||||
s->RegisterFunction("RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VScriptCode::Ui::RefreshServerCount);
|
||||
|
||||
// Functions for retrieving server browser data
|
||||
s->RegisterFunction("GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VScriptCode::Ui::GetServerName);
|
||||
s->RegisterFunction("GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VScriptCode::Ui::GetServerDescription);
|
||||
s->RegisterFunction("GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VScriptCode::Ui::GetServerMap);
|
||||
s->RegisterFunction("GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VScriptCode::Ui::GetServerPlaylist);
|
||||
s->RegisterFunction("GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VScriptCode::Ui::GetServerCurrentPlayers);
|
||||
s->RegisterFunction("GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VScriptCode::Ui::GetServerMaxPlayers);
|
||||
s->RegisterFunction("GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VScriptCode::Ui::GetServerCount);
|
||||
|
||||
// Misc main menu functions
|
||||
s->RegisterFunction("GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VScriptCode::Ui::GetPromoData);
|
||||
|
||||
// Functions for creating servers
|
||||
s->RegisterFunction("CreateServer", "Script_CreateServer", "Starts server with the specified settings", "void", "string, string, string, string, int", &VScriptCode::Ui::CreateServer);
|
||||
s->RegisterFunction("IsServerActive", "Script_IsServerActive", "Returns whether the server is active", "bool", "", &VScriptCode::Shared::IsServerActive);
|
||||
|
||||
// Functions for connecting to servers
|
||||
s->RegisterFunction("ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VScriptCode::Ui::ConnectToServer);
|
||||
s->RegisterFunction("ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VScriptCode::Ui::ConnectToListedServer);
|
||||
s->RegisterFunction("ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VScriptCode::Ui::ConnectToHiddenServer);
|
||||
|
||||
s->RegisterFunction("GetHiddenServerName", "Script_GetHiddenServerName", "Gets hidden server name by token", "string", "string", &VScriptCode::Ui::GetHiddenServerName);
|
||||
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::Shared::GetAvailableMaps);
|
||||
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::Shared::GetAvailablePlaylists);
|
||||
|
||||
#ifndef CLIENT_DLL // UI 'admin' functions controlling server code
|
||||
s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VScriptCode::SHARED::KickPlayerByName);
|
||||
s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::KickPlayerById);
|
||||
|
||||
s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName);
|
||||
s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::BanPlayerById);
|
||||
|
||||
s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VScriptCode::SHARED::UnbanPlayer);
|
||||
|
||||
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
||||
#endif // !CLIENT_DLL
|
||||
|
||||
s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::Shared::IsClientDLL);
|
||||
}
|
0
r5dev/game/client/vscript_client.h
Normal file
0
r5dev/game/client/vscript_client.h
Normal file
75
r5dev/game/server/vscript_server.cpp
Normal file
75
r5dev/game/server/vscript_server.cpp
Normal file
@ -0,0 +1,75 @@
|
||||
//=============================================================================//
|
||||
//
|
||||
// Purpose: Expose native code to VScript API
|
||||
//
|
||||
//-----------------------------------------------------------------------------
|
||||
//
|
||||
// See 'game/shared/vscript_shared.cpp' for more details.
|
||||
//
|
||||
//=============================================================================//
|
||||
|
||||
#include "core/stdafx.h"
|
||||
#include "engine/server/server.h"
|
||||
#include "game/shared/vscript_shared.h"
|
||||
#include "vscript/languages/squirrel_re/include/sqvm.h"
|
||||
|
||||
namespace VScriptCode
|
||||
{
|
||||
namespace Server
|
||||
{
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: gets the number of real players on this server
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetNumHumanPlayers(HSQUIRRELVM v)
|
||||
{
|
||||
sq_pushinteger(v, g_pServer->GetNumHumanPlayers());
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: gets the number of fake players on this server
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetNumFakeClients(HSQUIRRELVM v)
|
||||
{
|
||||
sq_pushinteger(v, g_pServer->GetNumFakeClients());
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: checks whether this SDK build is a dedicated server
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT IsDedicated(HSQUIRRELVM v)
|
||||
{
|
||||
sq_pushbool(v, ::IsDedicated());
|
||||
return SQ_OK;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: registers script functions in SERVER context
|
||||
// Input : *s -
|
||||
//---------------------------------------------------------------------------------
|
||||
void Script_RegisterServerFunctions(CSquirrelVM* s)
|
||||
{
|
||||
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VScriptCode::Shared::SDKNativeTest);
|
||||
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::Shared::GetSDKVersion);
|
||||
|
||||
s->RegisterFunction("GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VScriptCode::Server::GetNumHumanPlayers);
|
||||
s->RegisterFunction("GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VScriptCode::Server::GetNumFakeClients);
|
||||
|
||||
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::Shared::GetAvailableMaps);
|
||||
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::Shared::GetAvailablePlaylists);
|
||||
|
||||
s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string, string", &VScriptCode::Shared::KickPlayerByName);
|
||||
s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::Shared::KickPlayerById);
|
||||
|
||||
s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::Shared::BanPlayerByName);
|
||||
s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::Shared::BanPlayerById);
|
||||
|
||||
s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string, string", &VScriptCode::Shared::UnbanPlayer);
|
||||
|
||||
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::Shared::ShutdownHostGame);
|
||||
|
||||
s->RegisterFunction("IsDedicated", "Script_IsDedicated", "Returns whether this is a dedicated server", "bool", "", &VScriptCode::Server::IsDedicated);
|
||||
}
|
0
r5dev/game/server/vscript_server.h
Normal file
0
r5dev/game/server/vscript_server.h
Normal file
@ -30,7 +30,7 @@
|
||||
|
||||
namespace VScriptCode
|
||||
{
|
||||
namespace SHARED
|
||||
namespace Shared
|
||||
{
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: SDK test and example body
|
||||
@ -208,517 +208,4 @@ namespace VScriptCode
|
||||
return SQ_OK;
|
||||
}
|
||||
}
|
||||
#ifndef CLIENT_DLL
|
||||
namespace SERVER
|
||||
{
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: gets the number of real players on this server
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetNumHumanPlayers(HSQUIRRELVM v)
|
||||
{
|
||||
sq_pushinteger(v, g_pServer->GetNumHumanPlayers());
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: gets the number of fake players on this server
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetNumFakeClients(HSQUIRRELVM v)
|
||||
{
|
||||
sq_pushinteger(v, g_pServer->GetNumFakeClients());
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: checks whether this SDK build is a dedicated server
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT IsDedicated(HSQUIRRELVM v)
|
||||
{
|
||||
sq_pushbool(v, ::IsDedicated());
|
||||
return SQ_OK;
|
||||
}
|
||||
}
|
||||
#endif // !CLIENT_DLL
|
||||
#ifndef SERVER_DLL
|
||||
namespace CLIENT
|
||||
{
|
||||
}
|
||||
namespace UI
|
||||
{
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: refreshes the server list
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT RefreshServerCount(HSQUIRRELVM v)
|
||||
{
|
||||
string serverMessage; // Refresh list.
|
||||
size_t iCount = g_pServerListManager->RefreshServerList(serverMessage);
|
||||
|
||||
sq_pushinteger(v, static_cast<SQInteger>(iCount));
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get server's current name from serverlist index
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetServerName(HSQUIRRELVM v)
|
||||
{
|
||||
std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
|
||||
|
||||
SQInteger iServer = sq_getinteger(v, 1);
|
||||
SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
|
||||
|
||||
if (iServer >= iCount)
|
||||
{
|
||||
v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
const string& serverName = g_pServerListManager->m_vServerList[iServer].m_svHostName;
|
||||
sq_pushstring(v, serverName.c_str(), -1);
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get server's current description from serverlist index
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetServerDescription(HSQUIRRELVM v)
|
||||
{
|
||||
std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
|
||||
|
||||
SQInteger iServer = sq_getinteger(v, 1);
|
||||
SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
|
||||
|
||||
if (iServer >= iCount)
|
||||
{
|
||||
v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
const string& serverDescription = g_pServerListManager->m_vServerList[iServer].m_svDescription;
|
||||
sq_pushstring(v, serverDescription.c_str(), -1);
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get server's current map via serverlist index
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetServerMap(HSQUIRRELVM v)
|
||||
{
|
||||
std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
|
||||
|
||||
SQInteger iServer = sq_getinteger(v, 1);
|
||||
SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
|
||||
|
||||
if (iServer >= iCount)
|
||||
{
|
||||
v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
const string& svServerMapName = g_pServerListManager->m_vServerList[iServer].m_svHostMap;
|
||||
sq_pushstring(v, svServerMapName.c_str(), -1);
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get server's current playlist via serverlist index
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetServerPlaylist(HSQUIRRELVM v)
|
||||
{
|
||||
std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
|
||||
|
||||
SQInteger iServer = sq_getinteger(v, 1);
|
||||
SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
|
||||
|
||||
if (iServer >= iCount)
|
||||
{
|
||||
v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
const string& serverPlaylist = g_pServerListManager->m_vServerList[iServer].m_svPlaylist;
|
||||
sq_pushstring(v, serverPlaylist.c_str(), -1);
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get server's current player count via serverlist index
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetServerCurrentPlayers(HSQUIRRELVM v)
|
||||
{
|
||||
std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
|
||||
|
||||
SQInteger iServer = sq_getinteger(v, 1);
|
||||
SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
|
||||
|
||||
if (iServer >= iCount)
|
||||
{
|
||||
v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
const string& playerCount = g_pServerListManager->m_vServerList[iServer].m_svPlayerCount.c_str();
|
||||
sq_pushinteger(v, strtol(playerCount.c_str(), NULL, NULL));
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get server's current player count via serverlist index
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetServerMaxPlayers(HSQUIRRELVM v)
|
||||
{
|
||||
std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
|
||||
|
||||
SQInteger iServer = sq_getinteger(v, 1);
|
||||
SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
|
||||
|
||||
if (iServer >= iCount)
|
||||
{
|
||||
v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
const string& maxPlayers = g_pServerListManager->m_vServerList[iServer].m_svMaxPlayers;
|
||||
sq_pushinteger(v, strtol(maxPlayers.c_str(), NULL, NULL));
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get current server count from pylon
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetServerCount(HSQUIRRELVM v)
|
||||
{
|
||||
size_t iCount = g_pServerListManager->m_vServerList.size();
|
||||
sq_pushinteger(v, static_cast<SQInteger>(iCount));
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get promo data for serverbrowser panels
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetPromoData(HSQUIRRELVM v)
|
||||
{
|
||||
enum class R5RPromoData : SQInteger
|
||||
{
|
||||
PromoLargeTitle,
|
||||
PromoLargeDesc,
|
||||
PromoLeftTitle,
|
||||
PromoLeftDesc,
|
||||
PromoRightTitle,
|
||||
PromoRightDesc
|
||||
};
|
||||
|
||||
R5RPromoData ePromoIndex = static_cast<R5RPromoData>(sq_getinteger(v, 1));
|
||||
const char* pszPromoKey;
|
||||
|
||||
switch (ePromoIndex)
|
||||
{
|
||||
case R5RPromoData::PromoLargeTitle:
|
||||
{
|
||||
pszPromoKey = "#PROMO_LARGE_TITLE";
|
||||
break;
|
||||
}
|
||||
case R5RPromoData::PromoLargeDesc:
|
||||
{
|
||||
pszPromoKey = "#PROMO_LARGE_DESCRIPTION";
|
||||
break;
|
||||
}
|
||||
case R5RPromoData::PromoLeftTitle:
|
||||
{
|
||||
pszPromoKey = "#PROMO_LEFT_TITLE";
|
||||
break;
|
||||
}
|
||||
case R5RPromoData::PromoLeftDesc:
|
||||
{
|
||||
pszPromoKey = "#PROMO_LEFT_DESCRIPTION";
|
||||
break;
|
||||
}
|
||||
case R5RPromoData::PromoRightTitle:
|
||||
{
|
||||
pszPromoKey = "#PROMO_RIGHT_TITLE";
|
||||
break;
|
||||
}
|
||||
case R5RPromoData::PromoRightDesc:
|
||||
{
|
||||
pszPromoKey = "#PROMO_RIGHT_DESCRIPTION";
|
||||
break;
|
||||
}
|
||||
default:
|
||||
{
|
||||
pszPromoKey = "#PROMO_SDK_ERROR";
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
sq_pushstring(v, pszPromoKey, -1);
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: create server via native serverbrowser entries
|
||||
// TODO: return a boolean on failure instead of raising an error, so we could
|
||||
// determine from scripts whether or not to spin a local server, or connect
|
||||
// to a dedicated server (for disconnecting and loading the lobby, for example)
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT CreateServer(HSQUIRRELVM v)
|
||||
{
|
||||
#ifndef CLIENT_DLL
|
||||
SQChar* serverName = sq_getstring(v, 1);
|
||||
SQChar* serverDescription = sq_getstring(v, 2);
|
||||
SQChar* serverMapName = sq_getstring(v, 3);
|
||||
SQChar* serverPlaylist = sq_getstring(v, 4);
|
||||
EServerVisibility_t eServerVisibility = static_cast<EServerVisibility_t>(sq_getinteger(v, 5));
|
||||
|
||||
if (!VALID_CHARSTAR(serverName) ||
|
||||
!VALID_CHARSTAR(serverMapName) ||
|
||||
!VALID_CHARSTAR(serverPlaylist))
|
||||
{
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
// Adjust browser settings.
|
||||
std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
|
||||
|
||||
g_pServerListManager->m_Server.m_svHostName = serverName;
|
||||
g_pServerListManager->m_Server.m_svDescription = serverDescription;
|
||||
g_pServerListManager->m_Server.m_svHostMap = serverMapName;
|
||||
g_pServerListManager->m_Server.m_svPlaylist = serverPlaylist;
|
||||
g_pServerListManager->m_ServerVisibility = eServerVisibility;
|
||||
|
||||
// Launch server.
|
||||
g_pServerListManager->LaunchServer();
|
||||
|
||||
return SQ_OK;
|
||||
#else
|
||||
v_SQVM_RaiseError(v, "\"%s\" is not supported for client builds.\n", "CreateServer");
|
||||
return SQ_ERROR;
|
||||
#endif
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: connect to server from native server browser entries
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT ConnectToServer(HSQUIRRELVM v)
|
||||
{
|
||||
SQChar* ipAddress = sq_getstring(v, 1);
|
||||
SQChar* cryptoKey = sq_getstring(v, 2);
|
||||
|
||||
if (!VALID_CHARSTAR(ipAddress) || VALID_CHARSTAR(cryptoKey))
|
||||
return SQ_OK;
|
||||
|
||||
DevMsg(eDLL_T::UI, "Connecting to server with ip address '%s' and encryption key '%s'\n", ipAddress, cryptoKey);
|
||||
g_pServerListManager->ConnectToServer(ipAddress, cryptoKey);
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: set netchannel encryption key and connect to server
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT ConnectToListedServer(HSQUIRRELVM v)
|
||||
{
|
||||
std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
|
||||
|
||||
SQInteger iServer = sq_getinteger(v, 1);
|
||||
SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
|
||||
|
||||
if (iServer >= iCount)
|
||||
{
|
||||
v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
|
||||
return SQ_ERROR;
|
||||
}
|
||||
|
||||
const NetGameServer_t& gameServer = g_pServerListManager->m_vServerList[iServer];
|
||||
|
||||
g_pServerListManager->ConnectToServer(gameServer.m_svIpAddress, gameServer.m_svGamePort,
|
||||
gameServer.m_svEncryptionKey);
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: request token from pylon and join server with result.
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT ConnectToHiddenServer(HSQUIRRELVM v)
|
||||
{
|
||||
SQChar* privateToken = sq_getstring(v, 1);
|
||||
|
||||
if (!VALID_CHARSTAR(privateToken))
|
||||
return SQ_OK;
|
||||
|
||||
string hiddenServerRequestMessage;
|
||||
NetGameServer_t netListing;
|
||||
|
||||
bool result = g_pMasterServer->GetServerByToken(netListing, hiddenServerRequestMessage, privateToken); // Send token connect request.
|
||||
if (result)
|
||||
{
|
||||
g_pServerListManager->ConnectToServer(netListing.m_svIpAddress, netListing.m_svGamePort, netListing.m_svEncryptionKey);
|
||||
}
|
||||
else
|
||||
{
|
||||
Warning(eDLL_T::UI, "Failed to connect to private server: %s\n", hiddenServerRequestMessage.c_str());
|
||||
}
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Purpose: get response from private server request
|
||||
//-----------------------------------------------------------------------------
|
||||
SQRESULT GetHiddenServerName(HSQUIRRELVM v)
|
||||
{
|
||||
SQChar* privateToken = sq_getstring(v, 1);
|
||||
|
||||
if (!VALID_CHARSTAR(privateToken))
|
||||
return SQ_OK;
|
||||
|
||||
string hiddenServerRequestMessage;
|
||||
NetGameServer_t serverListing;
|
||||
|
||||
bool result = g_pMasterServer->GetServerByToken(serverListing, hiddenServerRequestMessage, privateToken); // Send token connect request.
|
||||
if (!result)
|
||||
{
|
||||
if (hiddenServerRequestMessage.empty())
|
||||
{
|
||||
sq_pushstring(v, "Request failed", -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
hiddenServerRequestMessage = Format("Request failed: %s", hiddenServerRequestMessage.c_str());
|
||||
sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
|
||||
}
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
|
||||
if (serverListing.m_svHostName.empty())
|
||||
{
|
||||
if (hiddenServerRequestMessage.empty())
|
||||
{
|
||||
hiddenServerRequestMessage = Format("Server listing empty");
|
||||
}
|
||||
else
|
||||
{
|
||||
hiddenServerRequestMessage = Format("Server listing empty: %s", hiddenServerRequestMessage.c_str());
|
||||
}
|
||||
|
||||
sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
|
||||
}
|
||||
else
|
||||
{
|
||||
hiddenServerRequestMessage = Format("Found server: %s", serverListing.m_svHostName.c_str());
|
||||
sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
|
||||
}
|
||||
|
||||
return SQ_OK;
|
||||
}
|
||||
}
|
||||
#endif // !SERVER_DLL
|
||||
}
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: registers script functions in SERVER context
|
||||
// Input : *s -
|
||||
//---------------------------------------------------------------------------------
|
||||
void Script_RegisterServerFunctions(CSquirrelVM* s)
|
||||
{
|
||||
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
|
||||
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
|
||||
|
||||
s->RegisterFunction("GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VScriptCode::SERVER::GetNumHumanPlayers);
|
||||
s->RegisterFunction("GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VScriptCode::SERVER::GetNumFakeClients);
|
||||
|
||||
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
|
||||
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
|
||||
|
||||
s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string, string", &VScriptCode::SHARED::KickPlayerByName);
|
||||
s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::KickPlayerById);
|
||||
|
||||
s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName);
|
||||
s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::BanPlayerById);
|
||||
|
||||
s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string, string", &VScriptCode::SHARED::UnbanPlayer);
|
||||
|
||||
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
||||
|
||||
s->RegisterFunction("IsDedicated", "Script_IsDedicated", "Returns whether this is a dedicated server", "bool", "", &VScriptCode::SERVER::IsDedicated);
|
||||
}
|
||||
#endif // !CLIENT_DLL
|
||||
|
||||
#ifndef SERVER_DLL
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: registers script functions in CLIENT context
|
||||
// Input : *s -
|
||||
//---------------------------------------------------------------------------------
|
||||
void Script_RegisterClientFunctions(CSquirrelVM* s)
|
||||
{
|
||||
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
|
||||
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
|
||||
|
||||
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
|
||||
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
|
||||
|
||||
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
||||
s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: registers script functions in UI context
|
||||
// Input : *s -
|
||||
//---------------------------------------------------------------------------------
|
||||
void Script_RegisterUIFunctions(CSquirrelVM* s)
|
||||
{
|
||||
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
|
||||
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
|
||||
|
||||
s->RegisterFunction("RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VScriptCode::UI::RefreshServerCount);
|
||||
|
||||
// Functions for retrieving server browser data
|
||||
s->RegisterFunction("GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerName);
|
||||
s->RegisterFunction("GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerDescription);
|
||||
s->RegisterFunction("GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerMap);
|
||||
s->RegisterFunction("GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerPlaylist);
|
||||
s->RegisterFunction("GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerCurrentPlayers);
|
||||
s->RegisterFunction("GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerMaxPlayers);
|
||||
s->RegisterFunction("GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VScriptCode::UI::GetServerCount);
|
||||
|
||||
// Misc main menu functions
|
||||
s->RegisterFunction("GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VScriptCode::UI::GetPromoData);
|
||||
|
||||
// Functions for creating servers
|
||||
s->RegisterFunction("CreateServer", "Script_CreateServer", "Starts server with the specified settings", "void", "string, string, string, string, int", &VScriptCode::UI::CreateServer);
|
||||
s->RegisterFunction("IsServerActive", "Script_IsServerActive", "Returns whether the server is active", "bool", "", &VScriptCode::SHARED::IsServerActive);
|
||||
|
||||
// Functions for connecting to servers
|
||||
s->RegisterFunction("ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VScriptCode::UI::ConnectToServer);
|
||||
s->RegisterFunction("ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VScriptCode::UI::ConnectToListedServer);
|
||||
s->RegisterFunction("ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VScriptCode::UI::ConnectToHiddenServer);
|
||||
|
||||
s->RegisterFunction("GetHiddenServerName", "Script_GetHiddenServerName", "Gets hidden server name by token", "string", "string", &VScriptCode::UI::GetHiddenServerName);
|
||||
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
|
||||
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
|
||||
|
||||
#ifndef CLIENT_DLL // UI 'admin' functions controlling server code
|
||||
s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VScriptCode::SHARED::KickPlayerByName);
|
||||
s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::KickPlayerById);
|
||||
|
||||
s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName);
|
||||
s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::BanPlayerById);
|
||||
|
||||
s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VScriptCode::SHARED::UnbanPlayer);
|
||||
|
||||
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
||||
#endif // !CLIENT_DLL
|
||||
|
||||
s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL);
|
||||
}
|
||||
#endif
|
||||
|
@ -18,7 +18,7 @@ inline uint32_t* g_nClientRemoteChecksum = nullptr;
|
||||
|
||||
namespace VScriptCode
|
||||
{
|
||||
namespace SHARED
|
||||
namespace Shared
|
||||
{
|
||||
SQRESULT SDKNativeTest(HSQUIRRELVM v);
|
||||
SQRESULT GetSDKVersion(HSQUIRRELVM v);
|
||||
@ -38,7 +38,7 @@ namespace VScriptCode
|
||||
#endif // !CLIENT_DLL
|
||||
}
|
||||
#ifndef CLIENT_DLL
|
||||
namespace SERVER
|
||||
namespace Server
|
||||
{
|
||||
SQRESULT GetNumHumanPlayers(HSQUIRRELVM v);
|
||||
SQRESULT GetNumFakeClients(HSQUIRRELVM v);
|
||||
@ -46,10 +46,10 @@ namespace VScriptCode
|
||||
}
|
||||
#endif // !CLIENT_DLL
|
||||
#ifndef SERVER_DLL
|
||||
namespace CLIENT
|
||||
namespace Client
|
||||
{
|
||||
}
|
||||
namespace UI
|
||||
namespace Ui
|
||||
{
|
||||
SQRESULT RefreshServerCount(HSQUIRRELVM v);
|
||||
SQRESULT GetServerName(HSQUIRRELVM v);
|
||||
|
Loading…
x
Reference in New Issue
Block a user