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Mathlib: fix corrupted character in comment
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@ -2810,7 +2810,7 @@ inline bool CloseEnough(const Vector3D& a, const Vector3D& b, float epsilon = EQ
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// Fast compare
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// maxUlps is the maximum error in terms of Units in the Last Place. This
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// specifies how big an error we are willing to accept in terms of the value
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// of the least significant digit of the floating point number<EFBFBD>s
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// of the least significant digit of the floating point numbers
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// representation. maxUlps can also be interpreted in terms of how many
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// representable floats we are willing to accept between A and B.
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// This function will allow maxUlps-1 floats between A and B.
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