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Game: add CBaseEntity::GetFlags() and FL_FAKECLIENT constant
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@ -56,6 +56,8 @@ public:
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inline edict_t GetEdict(void) { return NetworkProp()->GetEdict(); }
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inline string_t GetEntityName(void) const { return m_iName; }
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inline int GetFlags(void) const { return m_fFlags; }
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protected:
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CBaseHandle m_RefEHandle;
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char gap_c[4];
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@ -26,6 +26,8 @@
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#define FIXANGLE_ABSOLUTE 1
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#define FIXANGLE_RELATIVE 2
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#define FL_FAKECLIENT (1<<7) // Fake client, simulated server side; don't send network messages to them
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enum RenderMode_t
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{
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kRenderNormal = 0, // src
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