Update config files

Most of these are managed by the launcher. Keeping these here will cause problems as values we set in the launcher get reset by those.
This commit is contained in:
Kawe Mazidjatari 2022-05-29 02:31:43 +02:00
parent 97592fee97
commit 87157d3202
4 changed files with 3 additions and 11 deletions

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@ -1,16 +1,9 @@
//////////////////////////
//// REPLICATED ////
//////////////////////////
sv_cheats "0" // Enables cheats on the server.
mp_allowed "1" // Whether multiplayer is allowed or not.
developer "1" // Required for certain script functionality.
//////////////////////////
//// NETCHAN ////
//////////////////////////
net_userandomkey "1" // Whether to use the default netkey or a randomized key on launch.
net_usesocketsforloopback "1" // Whether to use network sockets layer for packets.
//////////////////////////
//// SQUIRREL ////
//////////////////////////

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@ -4,7 +4,6 @@
//////////////////////////
//// CLIENT ////
//////////////////////////
fps_max "120" // Frame rate limiter when vsync is enabled.
cl_noTimeoutLocalHost "1" // Do not time-out on local connections.
cl_threaded_bone_setup "0" // Has to be disabled on the client to prevent deadlock.

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@ -4,7 +4,7 @@
//////////////////////////
//// SERVER ////
//////////////////////////
hostname "R5" // Determines the name of the server displayed in the server browser.
//hostname "R5" // Determines the name of the server displayed in the server browser.
sv_pylonvisibility "0" // Determines the visiblity to the Pylon Master Server (server browser), 0 = Not visible, 1 = Visible.
sv_requireOriginToken "0" // Enables origin token verification on the server

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@ -4,8 +4,8 @@
//////////////////////////
//// SERVER ////
//////////////////////////
hostname "R5" // Determines the name of the server displayed in the server browser.
sv_pylonvisibility "0" // Determines the visiblity to the Pylon Master Server (server browser), 0 = Not visible, 1 = Visible.
//hostname "R5" // Determines the name of the server displayed in the server browser.
//sv_pylonvisibility "0" // Determines the visiblity to the Pylon Master Server (server browser), 0 = Not visible, 1 = Visible.
sv_requireOriginToken "0" // Enables origin token verification on the server