mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Update playlists file
Added custom_ctf and adjusted visibility for certain items for the new RUI/VGUI server browser
This commit is contained in:
parent
86c1322aa0
commit
97592fee97
@ -1,7 +1,7 @@
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playlists
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{
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version stable
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versionNum 215
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versionNum 216
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Gamemodes
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{
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defaults
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@ -285,6 +285,11 @@
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{
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inherit defaults
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}
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custom_ctf
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{
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inherit defaults
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}
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}
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// START OF MP GAMEMODES LINE --------------------------------------------------
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@ -296,6 +301,7 @@
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inherit survival
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vars
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{
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visible 0
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max_teams 20
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max_players 20
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min_players 1
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@ -338,7 +344,7 @@
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inherit survival_staging_baseline
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vars
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{
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visible 1
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visible 0
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ui_slot training
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video _temp
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name #PL_TRAINING
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@ -413,7 +419,7 @@
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inherit defaults
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vars
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{
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visible 0
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visible 1
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battlechatter_enabled 1
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name #PL_PLAY_APEX
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description #PL_SURVIVAL_SQUADS_DESC
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@ -448,6 +454,7 @@
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{
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vars
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{
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visible 0
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}
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}
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@ -457,7 +464,7 @@
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vars
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{
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panel_image panel_worlds_edge
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visible 1
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visible 0
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battlechatter_enabled 1
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name #PL_Ranked_Leagues
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description #PL_survival_ranked_desc
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@ -505,7 +512,7 @@
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survival_shields 1
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freelance_enabled 1
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is_ranked_game 0
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//ui_slot ltm
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//ui_slot ltm
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mode_fall_ltm 1
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evil_leviathans 1
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player_revive_enabled 0
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@ -544,7 +551,7 @@
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player_revive_enabled 1
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enable_apex_screens 1
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showLTMAboutButton 1
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//ui_slot ltm
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//ui_slot ltm
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character_select_time_max 6.0
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character_select_time_min 6.0
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@ -574,7 +581,7 @@
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max_teams 60
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max_players 60
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min_players 55
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visible 1
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visible 0
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solo_mode 1
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solo_mode_intro_presentation 1
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solo_mode_ingame_presentation 1
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@ -605,9 +612,9 @@
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video apex_elite
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enable_nessies 1
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elite_enabled 1
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visible 1
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visible 0
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showLTMAboutButton 1
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//ui_slot ltm
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//ui_slot ltm
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}
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gamemodes { survival { maps {
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mp_rr_canyonlands_64k_x_64k 1
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@ -626,7 +633,7 @@
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video shotguns_and_snipers
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enable_nessies 1
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shotguns_and_snipers_mode 1
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visible 1
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visible 0
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showLTMAboutButton 1
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//ui_slot ltm
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@ -641,6 +648,7 @@
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inherit survival
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vars
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{
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visible 0
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name #WORLDS_EDGE_NIGHT
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description #WORLDS_EDGE_NIGHT_DESC
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abbreviation #WORLDS_EDGE_NIGHT_DESC
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@ -722,8 +730,122 @@
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gamemodes { custom_tdm { maps {
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mp_rr_canyonlands_64k_x_64k 1
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mp_rr_canyonlands_mu1 1
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mp_rr_ashs_redemption 0
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mp_rr_desertlands_64k_x_64k 1
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mp_rr_desertlands_64k_x_64k_nx 1
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mp_rr_canyonlands_mu1_night 1
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mp_rr_canyonlands_staging 1
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mp_rr_aqueduct 1
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mp_rr_ashs_redemption 1
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} } }
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}
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custom_ctf
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{
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inherit defaults
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vars
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{
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//ui_slot regular_2
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image worlds_edge
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video worlds_edge
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panel_image panel_worlds_edge
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visible 1
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battlechatter_enabled 1
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name custom_ctf
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description "Two teams each have their own color flag placed in their home base. The objective is to steal the other team's flag and take it to their own base"
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abbreviation "Capture The Flag"
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lobbytitle "Capture The Flag"
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pin_match_type survival
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enable_nessies 0
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max_teams 2
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max_players 18
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min_players 1
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// General Settings:
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survival_shields 1
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skydive_ziplines_enabled 0
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survival_infinite_ammo 1
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survival_custom_deploy 1
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ground_loot_enable 0
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lootbin_loot_enable 0
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loot_ticks_enabled 0
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waiting_for_players_has_black_screen 0
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waiting_for_players_countdown_seconds 0
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survival_commentary_kill_leader_enabled 0
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survival_commentary_first_blood_enabled 0
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bloodhound_bird_cluster 0
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survival_force_sliding_doors 1
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enableFlyers 0
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// Intro Settings:
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character_select_time_min 0
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character_select_time_max 0
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charselect_picking_delay_after_all 0
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survival_enable_squad_intro 0
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survival_enable_gladiator_intros 0
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jump_from_plane_enabled 0
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match_ending_enabled 0
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sur_circle_start_paused 1
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// CTF Settings:
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//// General CTF Settings:
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teammate_huds_enabled 0 //Enables teammate huds
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survival_jumpkit_enabled 1 //Enables double jump
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survival_wallrun_enabled 1 //Enables wallrun
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default_shield_hp 75 //Sets Sheilds
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give_ult_after_capture 1 //Fills up ult after capture
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use_legend_abilitys 0 //Uses Legends defualt abilitys instead of classes
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respawn_timer 10 //Amount of seconds it takes to repsawn
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take_weapons_from_flag_carrier 0 //Takes weapons from flag carrier and gives a dataknife that does 75 damage
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give_flag_carrier_speed_boost 0 //Gives the flag carrier a speed boost when holding the flag
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////CTF Score And Round time:
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max_score 5 //Set max amount of flag captures
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round_time 30 //Sets time limit for rounds in minutes
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////Respawn Classes: Weapons and Abilitys use the exact same format as custom_tdm
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//Class 1
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ctf_respawn_class1_name "Close-Quarters"
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ctf_respawn_class1_primary "mp_weapon_r97 optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider stock_tactical_l3 bullets_mag_l3"
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ctf_respawn_class1_secondary "mp_weapon_autopistol optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider bullets_mag_l3"
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ctf_respawn_class1_tactical "mp_ability_area_sonar_scan"
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ctf_respawn_class1_ultimate "mp_weapon_jump_pad"
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//Class 2
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ctf_respawn_class2_name "Heavy"
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ctf_respawn_class2_primary "mp_weapon_lmg optic_cq_hcog_classic barrel_stabilizer_l4_flash_hider stock_tactical_l3 highcal_mag_l3"
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ctf_respawn_class2_secondary "mp_weapon_energy_shotgun shotgun_bolt_l3"
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ctf_respawn_class2_tactical "mp_weapon_bubble_bunker"
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ctf_respawn_class2_ultimate "mp_weapon_grenade_gas"
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//Class 3
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ctf_respawn_class3_name "Assault"
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ctf_respawn_class3_primary "mp_weapon_vinson optic_cq_hcog_classic stock_tactical_l3 highcal_mag_l3"
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ctf_respawn_class3_secondary "mp_weapon_wingman optic_cq_hcog_classic highcal_mag_l3"
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ctf_respawn_class3_tactical "mp_ability_area_sonar_scan"
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ctf_respawn_class3_ultimate "mp_weapon_jump_pad"
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//Class 4
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ctf_respawn_class4_name "Marksman"
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ctf_respawn_class4_primary "mp_weapon_g2 optic_ranged_aog_variable barrel_stabilizer_l4_flash_hider stock_sniper_l3 bullets_mag_l3"
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ctf_respawn_class4_secondary "mp_weapon_alternator_smg optic_cq_hcog_classic bullets_mag_l3 barrel_stabilizer_l4_flash_hider stock_tactical_l3"
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ctf_respawn_class4_tactical "mp_weapon_dirty_bomb"
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ctf_respawn_class4_ultimate "mp_weapon_grenade_defensive_bombardment"
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//Class 5
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ctf_respawn_class5_name "Sniper"
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ctf_respawn_class5_primary "mp_weapon_doubletake optic_ranged_aog_variable stock_sniper_l3 energy_mag_l3"
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ctf_respawn_class5_secondary "mp_weapon_shotgun optic_cq_hcog_classic shotgun_bolt_l3"
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ctf_respawn_class5_tactical "mp_ability_grapple"
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ctf_respawn_class5_ultimate "mp_weapon_jump_pad"
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//End of CTF Settings
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}
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gamemodes { custom_ctf { maps {
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mp_rr_canyonlands_64k_x_64k 1
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mp_rr_canyonlands_mu1 1
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mp_rr_desertlands_64k_x_64k 1
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mp_rr_desertlands_64k_x_64k_nx 1
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mp_rr_canyonlands_mu1_night 1
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mp_rr_canyonlands_staging 1
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mp_rr_aqueduct 1
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mp_rr_ashs_redemption 1
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} } }
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}
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@ -732,6 +854,8 @@
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inherit custom_tdm
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vars
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{
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visible 1
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tdm_gungame 1
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respawn_delay 1
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replay_enabled 0
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@ -744,9 +868,6 @@
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respawn_kit_ultimate "mp_ability_phase_walk"
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tgive_enabled 0
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}
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gamemodes { custom_tdm { maps {
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mp_rr_canyonlands_64k_x_64k 1
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} } }
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}
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tdm_gg_double
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@ -754,6 +875,8 @@
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inherit tdm_gg
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vars
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{
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visible 1
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tdm_gungame 1
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respawn_delay 1
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replay_enabled 0
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@ -764,9 +887,6 @@
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respawn_kit_tactical "mp_ability_3dash"
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respawn_kit_ultimate "mp_ability_phase_walk"
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}
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gamemodes { custom_tdm { maps {
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mp_rr_canyonlands_64k_x_64k 1
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} } }
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}
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survival_dev
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@ -774,45 +894,53 @@
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inherit survival
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vars
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{
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visible 1
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// Skip intros:
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waiting_for_players_spawning_enabled 1
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waiting_for_players_countdown_seconds 0
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waiting_for_players_timeout_seconds 1
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character_select_time_max 0.0
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character_select_time_min 0.0
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survival_enable_gladiator_intros 0
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jump_from_plane_enabled 0
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waiting_for_players_spawning_enabled 1
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waiting_for_players_countdown_seconds 0
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waiting_for_players_timeout_seconds 1
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character_select_time_max 0.0
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character_select_time_min 0.0
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survival_enable_gladiator_intros 0
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jump_from_plane_enabled 0
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// No circle:
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sur_circle_start_paused 1
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sur_circle_start_paused 1
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// Can change loadouts:
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dev_loadout_changeable_at_any_time 1
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sur_dev_unrestricted_character_changes 1
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dev_loadout_changeable_at_any_time 1
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sur_dev_unrestricted_character_changes 1
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// Bots:
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sur_bots_spawn_with_random_weapons 1
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match_ending_enabled 0
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max_teams 1
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max_players 2
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min_players 1
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enable_nessies 1
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sur_bots_spawn_with_random_weapons 1
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match_ending_enabled 0
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max_teams 1
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max_players 2
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min_players 1
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enable_nessies 1
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}
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gamemodes { survival { maps {
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mp_rr_canyonlands_mu1 1
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mp_rr_desertlands_64k_x_64k 1
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mp_rr_canyonlands_64k_x_64k 1
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mp_rr_canyonlands_mu1 1
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mp_rr_desertlands_64k_x_64k 1
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mp_rr_desertlands_64k_x_64k_nx 1
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mp_rr_canyonlands_mu1_night 1
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mp_rr_aqueduct 1
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mp_rr_ashs_redemption 1
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} } }
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}
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menufall
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{
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vars
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{
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menu_fall_ltm 1
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visible 0
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menu_fall_ltm 1
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}
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gamemodes { survival { maps {
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mp_lobby 1
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mp_lobby 1
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} } }
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}
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@ -826,6 +954,7 @@
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inherit survival_dev
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vars
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{
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visible 0
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// The "cmdlineMapLoad" var here makes this playlist be the default in dev:
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cmdlineMapLoad 1
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// R5DEV-196963
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@ -859,7 +988,7 @@
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"Playtest_Only" "Playtest"
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"MP_RR_ASHS_REDEMPTION" "Ash's Redemption"
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"MP_RR_AQUEDUCT" "Overflow"
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"BETA_BUILD_WATERMARK" "R5Reloaded v2.4-rc"
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"BETA_BUILD_WATERMARK" "R5Reloaded [v2.0.7-rc]"
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"PROMO_LARGE_TITLE" "Welcome To R5Reloaded!"
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"PROMO_LARGE_DESCRIPTION" "Make sure to join the discord! discord.gg/r5reloaded"
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