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Rename CServer field
This appears to be an array of persistence bools for each client instance, its still unknown what its exact purpose is.
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@ -88,7 +88,7 @@ private:
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float m_fCPUPercent;
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float m_fStartTime;
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float m_fLastCPUCheckTime;
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bool m_bUnk252643C[128]; // Bools of MAX_PLAYERS?
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bool m_bPersistenceSet[MAX_PLAYERS]; // Maps to 'm_Clients'.
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};
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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// !TODO: check if struct size is correct for S1!
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