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Texture: fix crash caused by unused define
GAMEDLL_S3 is no longer defined due to deprecation.
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@ -29,9 +29,7 @@
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uint8_t unknown_5[3];
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uint8_t m_nTotalStreamedMipCount; // Does not get set until after RTech::CreateDXTexture.
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uint8_t unk4[228];
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#ifdef GAMEDLL_S3
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uint8_t unk5[57];
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#endif // GAMEDLL_S3
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ID3D11Texture2D* m_ppTexture;
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ID3D11ShaderResourceView* m_ppShaderResourceView;
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uint8_t m_nTextureMipLevels;
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