Improve NavMesh debug draw colors

This commit is contained in:
Kawe Mazidjatari 2022-07-25 20:40:28 +02:00
parent 25e2581f2b
commit 93375d9a1f

View File

@ -99,7 +99,7 @@ void DrawNavMeshBVTree()
tile->header->bmin[1] + node->bmax[1] * cs,
tile->header->bmin[2] + node->bmax[2] * cs);
v_RenderBox(vTransforms, vMins, vMaxs, Color(255, 255, 255, 255), r_debug_overlay_zbuffer->GetBool());
v_RenderBox(vTransforms, vMins, vMaxs, Color(188, 188, 188, 255), r_debug_overlay_zbuffer->GetBool());
}
}
}
@ -170,7 +170,7 @@ void DrawNavMeshPortals()
}
else if (side == 2 || side == 6)
{
Color col = side == 2 ? Color(0, 188, 0, 255) : Color(0, 188, 188, 255);
Color col = side == 2 ? Color(0, 188, 0, 255) : Color(188, 188, 0, 255);
const float y = va[1] + ((side == 2) ? -padx : padx);
v_RenderLine(Vector3D(va[0], y, va[2] - padz), Vector3D(va[0], y, va[2] + padz), col, r_debug_overlay_zbuffer->GetBool());
@ -325,12 +325,12 @@ void DrawNavMeshPolyBoundaries()
}
}
if (con)
col = Color(255, 255, 255, 48);
col = Color(255, 255, 255, 255);
else
col = Color(0, 0, 0, 48);
col = Color(0, 0, 0, 255);
}
else
col = Color(0, 48, 64, 32);
col = Color(0, 48, 64, 255);
}
else
{