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Improve NavMesh debug draw colors
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parent
25e2581f2b
commit
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@ -99,7 +99,7 @@ void DrawNavMeshBVTree()
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tile->header->bmin[1] + node->bmax[1] * cs,
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tile->header->bmin[2] + node->bmax[2] * cs);
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v_RenderBox(vTransforms, vMins, vMaxs, Color(255, 255, 255, 255), r_debug_overlay_zbuffer->GetBool());
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v_RenderBox(vTransforms, vMins, vMaxs, Color(188, 188, 188, 255), r_debug_overlay_zbuffer->GetBool());
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}
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}
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}
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@ -170,7 +170,7 @@ void DrawNavMeshPortals()
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}
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else if (side == 2 || side == 6)
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{
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Color col = side == 2 ? Color(0, 188, 0, 255) : Color(0, 188, 188, 255);
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Color col = side == 2 ? Color(0, 188, 0, 255) : Color(188, 188, 0, 255);
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const float y = va[1] + ((side == 2) ? -padx : padx);
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v_RenderLine(Vector3D(va[0], y, va[2] - padz), Vector3D(va[0], y, va[2] + padz), col, r_debug_overlay_zbuffer->GetBool());
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@ -325,12 +325,12 @@ void DrawNavMeshPolyBoundaries()
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}
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}
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if (con)
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col = Color(255, 255, 255, 48);
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col = Color(255, 255, 255, 255);
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else
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col = Color(0, 0, 0, 48);
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col = Color(0, 0, 0, 255);
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}
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else
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col = Color(0, 48, 64, 32);
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col = Color(0, 48, 64, 255);
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}
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else
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{
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