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Add actual field types
These appear to fully aligns
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#pragma once
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// Usually an enum, need to re-check if it's still standard.
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typedef int64_t fieldtype_t;
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typedef enum _fieldtypes
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{
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FIELD_VOID = 0, // No type or value
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FIELD_FLOAT, // Any floating point value
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FIELD_STRING, // A string ID (return from ALLOC_STRING)
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FIELD_VECTOR, // Any vector, QAngle, or AngularImpulse
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FIELD_QUATERNION, // A quaternion
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FIELD_INTEGER, // Any integer or enum
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FIELD_BOOLEAN, // boolean, implemented as an int, I may use this as a hint for compression
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FIELD_SHORT, // 2 byte integer
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FIELD_CHARACTER, // a byte
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FIELD_COLOR32, // 8-bit per channel r,g,b,a (32bit color)
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FIELD_EMBEDDED, // an embedded object with a datadesc, recursively traverse and embedded class/structure based on an additional typedescription
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FIELD_CUSTOM, // special type that contains function pointers to it's read/write/parse functions
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FIELD_CLASSPTR, // CBaseEntity*
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FIELD_EHANDLE, // Entity handle
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FIELD_EDICT, // edict_t
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FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
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FIELD_TIME, // a floating point time (these are fixed up automatically too!)
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FIELD_TICK, // an integer tick count( fixed up similarly to time)
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FIELD_MODELNAME, // Engine string that is a model name (needs precache)
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FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache)
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FIELD_INPUT, // a list of inputed data fields (all derived from CMultiInputVar)
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FIELD_FUNCTION, // A class function pointer (Think, Use, etc)
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FIELD_VMATRIX, // a vmatrix (output coords are NOT worldspace)
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// NOTE: Use float arrays for local transformations that don't need to be fixed up.
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FIELD_VMATRIX_WORLDSPACE,// A VMatrix that maps some local space to world space (translation is fixed up on level transitions)
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FIELD_MATRIX3X4_WORLDSPACE, // matrix3x4_t that maps some local space to world space (translation is fixed up on level transitions)
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FIELD_INTERVAL, // a start and range floating point interval ( e.g., 3.2->3.6 == 3.2 and 0.4 )
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FIELD_MODELINDEX, // a model index
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FIELD_MATERIALINDEX, // a material index (using the material precache string table)
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FIELD_VECTOR2D, // 2 floats
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FIELD_INTEGER64, // 64bit integer
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FIELD_VECTOR4D, // 4 floats
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FIELD_TYPECOUNT, // MUST BE LAST
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} fieldtype_t;
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struct datamap_t;
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struct typedescription_t;
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