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synced 2025-02-09 19:15:03 +01:00
Map out 'CAI_NetworkManager'
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3d0d8c7081
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@ -367,7 +367,7 @@ CAI_NetworkManager::LoadNetworkGraph
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and validate status
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==============================
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*/
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void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
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void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pManager, void* pBuffer, const char* szAIGraphFile)
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{
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bool bNavMeshAvailable = true;
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@ -404,7 +404,7 @@ void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager,
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if (!pAIGraph)
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{
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Error(eDLL_T::SERVER, NO_ERROR, "%s - Unable to open '%s' (insufficient rights?)\n", __FUNCTION__, szGraphPath);
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LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
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LoadNetworkGraphEx(pManager, pBuffer, szAIGraphFile);
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return;
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}
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@ -437,7 +437,7 @@ void CAI_NetworkManager::LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager,
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}
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FileSystem()->Close(pAIGraph);
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LoadNetworkGraphEx(pAINetworkManager, pBuffer, szAIGraphFile);
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LoadNetworkGraphEx(pManager, pBuffer, szAIGraphFile);
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}
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/*
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@ -448,18 +448,18 @@ CAI_NetworkManager::LoadNetworkGraphEx
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(internal)
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==============================
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*/
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void CAI_NetworkManager::LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile)
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void CAI_NetworkManager::LoadNetworkGraphEx(CAI_NetworkManager* pManager, void* pBuffer, const char* szAIGraphFile)
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{
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile, NULL);
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CAI_NetworkManager__LoadNetworkGraph(pManager, pBuffer, szAIGraphFile);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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CAI_NetworkManager__LoadNetworkGraph(pAINetworkManager, pBuffer, szAIGraphFile);
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CAI_NetworkManager__LoadNetworkGraph(pManager, pBuffer, szAIGraphFile);
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#endif
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if (ai_ainDumpOnLoad->GetBool())
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{
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Msg(eDLL_T::SERVER, "Reparsing AI Network '%s'\n", szAIGraphFile);
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CAI_NetworkBuilder::SaveNetworkGraph(*(CAI_Network**)(reinterpret_cast<char*>(pAINetworkManager) + AINETWORK_OFFSET));
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Msg(eDLL_T::SERVER, "Dumping AI Network '%s'\n", szAIGraphFile);
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CAI_NetworkBuilder::SaveNetworkGraph(pManager->m_pNetwork);
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}
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}
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@ -471,9 +471,9 @@ CAI_NetworkBuilder::Build
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during level load
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==============================
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*/
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void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4)
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void CAI_NetworkBuilder::Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork)
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{
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CAI_NetworkBuilder__Build(pBuilder, pAINetwork, a3, a4);
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CAI_NetworkBuilder__Build(pBuilder, pAINetwork);
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CAI_NetworkBuilder::SaveNetworkGraph(pAINetwork);
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}
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@ -6,32 +6,65 @@
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#pragma once
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#include "game/server/ai_network.h"
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#include "game/server/detour_impl.h"
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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const int AINETWORK_OFFSET = 2808;
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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const int AINETWORK_OFFSET = 2840;
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#endif
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#include "baseentity.h"
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/* ==== CAI_NETWORKMANAGER ============================================================================================================================================== */
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inline CMemory p_CAI_NetworkManager__ShouldRebuild = nullptr;
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inline void*(*CAI_NetworkManager__ShouldRebuild)(void* thisptr, CAI_Network* pNetwork, void* a3, int a4);
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inline CMemory p_CAI_NetworkManager__DelayedInit = nullptr;
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inline void*(*CAI_NetworkManager__DelayedInit)(void* thisptr, CAI_Network* pNetwork);
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
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inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName, int a4);
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inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName);
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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inline CMemory p_CAI_NetworkManager__LoadNetworkGraph = nullptr;
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inline void*(*CAI_NetworkManager__LoadNetworkGraph)(void* thisptr, void* pBuffer, const char* pszFileName);
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#endif
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/* ==== CAI_NETWORKBUILDER ============================================================================================================================================== */
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inline CMemory p_CAI_NetworkBuilder__Build;
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inline void*(*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetwork, void* a3, int a4);
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inline void*(*CAI_NetworkBuilder__Build)(void* thisptr, CAI_Network* pNetwork);
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inline CUtlVector<CAI_Cluster*>* g_pAIPathClusters = nullptr;
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inline CUtlVector<CAI_ClusterLink*>* g_pAIClusterLinks = nullptr;
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//-----------------------------------------------------------------------------
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// Forward declarations
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//-----------------------------------------------------------------------------
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class CAI_NetworkManager;
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//-----------------------------------------------------------------------------
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// CAI_NetworkEditTools
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//
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// Purpose: Bridge class to Hammer node editing functionality
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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class CAI_NetworkEditTools
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{
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public:
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//-----------------
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// WC Editing
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//-----------------
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int m_nNextWCIndex;
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Vector3D* m_pWCPosition;
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//-----------------
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// Debugging Tools
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//-----------------
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int m_debugNetOverlays;
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CAI_Node** m_pNodes; // either nodes or node links.
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//-----------------
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// Network pointers
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//-----------------
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CAI_NetworkManager* m_pManager;
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CAI_Network* m_pNetwork;
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};
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//-----------------------------------------------------------------------------
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// CAI_NetworkBuilder
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//
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// Purpose: Wrapper class for building and saving network graphs
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//
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//-----------------------------------------------------------------------------
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@ -40,22 +73,43 @@ inline CUtlVector<CAI_ClusterLink*>* g_pAIClusterLinks = nullptr;
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class CAI_NetworkBuilder
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{
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public:
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static void Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork, void* a3, int a4);
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static void Build(CAI_NetworkBuilder* pBuilder, CAI_Network* pAINetwork);
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static void SaveNetworkGraph(CAI_Network* pNetwork);
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};
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//-----------------------------------------------------------------------------
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// CAI_NetworkManager
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//
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// Purpose: The entity in the level responsible for building the network if it
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// isn't there, saving & loading of the network, and holding the
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// CAI_Network instance.
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//
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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class CAI_NetworkManager
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class CAI_NetworkManager : public CBaseEntity
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{
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public:
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static void LoadNetworkGraph(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile);
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static void LoadNetworkGraphEx(CAI_NetworkManager* pAINetworkManager, void* pBuffer, const char* szAIGraphFile);
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private:
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// !TODO[ AMOS ]: If found, change to ptr and hook up to engine!
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//static bool gm_fNetworksLoaded; // Have AINetworks been loaded
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void* _vftable;
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CAI_NetworkEditTools* m_pEditOps;
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CAI_Network* m_pNetwork;
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bool m_fInitalized;
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bool m_bDontSaveGraph;
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char gap_b22[2];
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int m_ainVersion;
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int m_ainMapFilesCRC;
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int m_runtimeCreatedAINMapFilesCRC;
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bool m_calculatedRuntimeAINMapFilesCRC;
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char gap_b31[7];
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/*ThreadedGraphBuildData*/ char m_ThreadedBuild[72];
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};
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///////////////////////////////////////////////////////////////////////////////
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@ -64,28 +118,28 @@ class VAI_NetworkManager : public IDetour
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virtual void GetAdr(void) const
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{
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LogFunAdr("CAI_NetworkManager::LoadNetworkGraph", p_CAI_NetworkManager__LoadNetworkGraph.GetPtr());
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LogFunAdr("CAI_NetworkManager::DelayedInit", p_CAI_NetworkManager__ShouldRebuild.GetPtr());
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LogFunAdr("CAI_NetworkManager::DelayedInit", p_CAI_NetworkManager__DelayedInit.GetPtr());
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LogFunAdr("CAI_NetworkBuilder::Build", p_CAI_NetworkBuilder__Build.GetPtr());
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LogVarAdr("g_AIPathClusters< CAI_Cluster* >", reinterpret_cast<uintptr_t>(g_pAIPathClusters));
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LogVarAdr("g_AIClusterLinks< CAI_ClusterLink* >", reinterpret_cast<uintptr_t>(g_pAIClusterLinks));
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}
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virtual void GetFun(void) const
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{
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p_CAI_NetworkManager__ShouldRebuild = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C");
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p_CAI_NetworkManager__DelayedInit = g_GameDll.FindPatternSIMD("40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C");
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 57 41 54 41 55 41 56");
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void* (*)(void*, void*, const char*, int)>(); /*4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 57 41 54 41 55 41 56*/
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void* (*)(void*, void*, const char*)>();
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CAI_NetworkManager__LoadNetworkGraph = g_GameDll.FindPatternSIMD("4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B FA");
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void* (*)(void*, void*, const char*)>(); /*4C 89 44 24 ?? 48 89 4C 24 ?? 55 53 56 57 41 54 41 55 41 56 41 57 48 8D 6C 24 ?? 48 81 EC ?? ?? ?? ?? 48 8B FA*/
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CAI_NetworkManager__LoadNetworkGraph = p_CAI_NetworkManager__LoadNetworkGraph.RCast<void* (*)(void*, void*, const char*)>();
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#endif
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#if defined (GAMEDLL_S0) || defined (GAMEDLL_S1)
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p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 48 89 4C 24 ?? 57 41 54 41 55 41 56 41 57 48 83 EC 30 48 63 BA ?? ?? ?? ??");
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#elif defined (GAMEDLL_S2) || defined (GAMEDLL_S3)
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p_CAI_NetworkBuilder__Build = g_GameDll.FindPatternSIMD("48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ?? ?? ?? ??");
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#endif
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CAI_NetworkManager__ShouldRebuild = p_CAI_NetworkManager__ShouldRebuild.RCast<void* (*)(void*, CAI_Network*, void*, int)>(); /*40 53 48 83 EC 20 48 8B D9 48 8B 0D ?? ?? ?? ?? 8B 41 6C*/
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CAI_NetworkBuilder__Build = p_CAI_NetworkBuilder__Build.RCast<void* (*)(void*, CAI_Network*, void*, int)>(); /*48 89 54 24 ?? 48 89 4C 24 ?? 53 55 56 57 41 54 41 55 41 56 41 57 48 83 EC 38 8B B2 ?? ?? ?? ??*/
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CAI_NetworkManager__DelayedInit = p_CAI_NetworkManager__DelayedInit.RCast<void* (*)(void*, CAI_Network*)>();
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CAI_NetworkBuilder__Build = p_CAI_NetworkBuilder__Build.RCast<void* (*)(void*, CAI_Network*)>();
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}
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virtual void GetVar(void) const
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{
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@ -18,7 +18,7 @@ struct CAI_NodeLink
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short m_iSrcID;
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short m_iDestID;
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bool m_bHulls[MAX_HULLS];
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char unk0;
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byte m_LinkInfo;
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char unk1; // maps => unk0 on disk
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char unk2[5];
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int64_t m_nFlags;
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@ -44,7 +44,8 @@ struct CAI_Node
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float unk4[MAX_HULLS]; // I have no clue, calculated using some kind float function magic
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CAI_NodeLink** links;
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char unk5[16];
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void* unkBuf0;
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void* unkBuf1;
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int m_nNumLinks;
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int unk11; // Bad name lmao
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short unk6; // Should match up to unk4 on disk
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