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Fix CBaseAnimating and CPlayer structure alignment
This change creates correct assembly output.
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@ -16,7 +16,7 @@
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class CBaseAnimating : public CBaseEntity
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{
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char gap_b04[12];
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char gap_b04[8]; // Aligns properly in IDA and generated code after setting from 12 to 8.
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bool m_markedForServerInterpolation;
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bool m_animRemoveFromServerInterpolationNextFrame;
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char gap_b12[2];
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@ -32,7 +32,7 @@ class CBaseEntity : public IServerEntity
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CServerNetworkProperty m_Network;
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__int64 m_ModelName;
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int m_entIndex;
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char gap_74[8];
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char gap_74[8]; // Aligns properly in IDA and generated code after setting from 4 to 8.
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__int64 m_iClassname;
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float m_flAnimTime;
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float m_flSimulationTime;
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@ -121,7 +121,7 @@ class CBaseEntity : public IServerEntity
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char gap_3ad[3];
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int m_baseSolidType;
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char gap_3b4[4];
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char m_pPhysicsObject[8];
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void* m_pPhysicsObject;
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float m_flNavIgnoreUntilTime;
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int m_hGroundEntity;
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float m_flGroundChangeTime;
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@ -238,5 +238,4 @@ class CBaseEntity : public IServerEntity
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int m_realmsTransmitMaskCachedSerialNumber;
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};
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#endif // BASEENTITY_H
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