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ImGui: remove extraneous code
No longer needed as we don't call the ImGui window procedure if no imgui surface is drawn.
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@ -28,7 +28,6 @@
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#include <dwmapi.h>
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#include <dwmapi.h>
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#include "d3d11.h"
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#include "d3d11.h"
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#include "windows/id3dx.h" // ImGui_ImplWin32_UpdateMouseCursor
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// Configuration flags to add in your imconfig.h file:
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// Configuration flags to add in your imconfig.h file:
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//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant.
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//#define IMGUI_IMPL_WIN32_DISABLE_GAMEPAD // Disable gamepad support. This was meaningful before <1.81 but we now load XInput dynamically so the option is now less relevant.
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@ -219,10 +218,6 @@ void ImGui_ImplWin32_Shutdown()
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static bool ImGui_ImplWin32_UpdateMouseCursor()
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static bool ImGui_ImplWin32_UpdateMouseCursor()
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{
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{
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// This has to be done to prevent the mouse in-game from flickering when '::SetCursor(...)' is called.
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if (!PanelsVisible())
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return false;
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ImGuiIO& io = ImGui::GetIO();
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ImGuiIO& io = ImGui::GetIO();
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)
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return false;
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return false;
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