Should be tick as its possible to run more frames per simulation tick.
This commit is contained in:
Kawe Mazidjatari 2023-09-12 17:09:19 +02:00
parent bcf7d03d90
commit bf29365e04

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@ -17,7 +17,7 @@ static float s_lastMovementCall = 0.0;
static float s_LastFrameTime = 0.0;
// The game supports sending multiple movement frames in a single simulation
// frame, therefore, we need to track when the last call was, and make sure
// tick, therefore, we need to track when the last call was, and make sure
// we only call the latency marker once per frame.
static int s_LastMovementReflexFrame = -1;