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Remove FCVAR_CHEAT flag from 'net_tracePayload'
Flag is useless; allow dumping traffic at all times for static analysis (if launched as dev).
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parent
34b779735e
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c523d13864
@ -200,9 +200,9 @@ void ConVar::Init(void) const
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sq_showvmwarning = ConVar::Create("sq_showvmwarning" , "0", FCVAR_RELEASE, "Prints the VM warning output to the console.", false, 0.f, false, 0.f, nullptr, "1 = Log to file. 2 = 1 + log to game console and overhead console.");
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//-------------------------------------------------------------------------
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// NETCHANNEL |
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net_tracePayload = ConVar::Create("net_tracePayload" , "0", FCVAR_DEVELOPMENTONLY | FCVAR_CHEAT , "Log the payload of the send/recv datagram to a file on the disk.", false, 0.f, false, 0.f, nullptr, nullptr);
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net_encryptionEnable = ConVar::Create("net_encryptionEnable" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED , "Use AES encryption on game packets.", false, 0.f, false, 0.f, nullptr, nullptr);
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net_useRandomKey = ConVar::Create("net_useRandomKey" , "1" , FCVAR_RELEASE , "Use random AES encryption key for game packets.", false, 0.f, false, 0.f, &NET_UseRandomKeyChanged_f, nullptr);
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net_tracePayload = ConVar::Create("net_tracePayload" , "0", FCVAR_DEVELOPMENTONLY , "Log the payload of the send/recv datagram to a file on the disk.", false, 0.f, false, 0.f, nullptr, nullptr);
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net_encryptionEnable = ConVar::Create("net_encryptionEnable" , "1", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED , "Use AES encryption on game packets.", false, 0.f, false, 0.f, nullptr, nullptr);
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net_useRandomKey = ConVar::Create("net_useRandomKey" , "1" , FCVAR_RELEASE , "Use random AES encryption key for game packets.", false, 0.f, false, 0.f, &NET_UseRandomKeyChanged_f, nullptr);
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//-------------------------------------------------------------------------
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// NETWORKSYSTEM |
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pylon_matchmaking_hostname = ConVar::Create("pylon_matchmaking_hostname", "ms.r5reloaded.com", FCVAR_RELEASE , "Holds the pylon matchmaking hostname.", false, 0.f, false, 0.f, &MP_HostName_Changed_f, nullptr);
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