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# apex
APEX Legends / R5 Local Engine Server research
APEX Legends / R5 Server Engine research
* detours-based Visual Studio project for hooking the game engine
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to use the vs project / engine hooking, here are some basic instructions
1. build the solution
* or get the binaries from the `v0.1-alpha.zip` on the releases page of this repo
* or get the binaries from the releases page of this repo
2. copy `r5dev.dll` and `r5launcher.exe` to the apex game folder
3. copy the unpacked version of `r5apex.exe` over the original in your game folder
4. run `r5launcher.exe`
the game will pop a debug terminal, that will forward your commands directly to the in-game source console backend. SQVM prints are also enabled, and the hooks will attempt to load game vscripts out of `platform\` relative from the game executable before falling back to the in-memory VPK structures.
In the future we should probably look over the source engine GameDLL/Engine interfaces (IVEngineServer, IVEngineClient) etc.
the game will pop a debug terminal, that will forward your commands directly to the in-game source console backend. SQVM prints are also enabled, and the hooks will attempt to load game vscripts out of `platform\` relative from the game executable before falling back to the SearchPath's defined in GameInfo.txt or the in-memory VPK structures.