Server: use dedicated types for nucleus ID

This isn't a bug fix but a style fix as we should use NucleusID_t for anything that is a nucleus ID. This type is also of uint64.
This commit is contained in:
Kawe Mazidjatari 2025-01-26 11:55:36 +01:00
parent a5bd66513a
commit c8c321e924
2 changed files with 2 additions and 2 deletions

View File

@ -116,7 +116,7 @@ CClient* CServer::ConnectClient(CServer* pServer, user_creds_s* pChallenge)
return nullptr; return nullptr;
char* pszPersonaName = pChallenge->personaName; char* pszPersonaName = pChallenge->personaName;
uint64_t nNucleusID = pChallenge->personaId; NucleusID_t nNucleusID = pChallenge->personaId;
char pszAddresBuffer[128]; // Render the client's address. char pszAddresBuffer[128]; // Render the client's address.
pChallenge->netAdr.ToString(pszAddresBuffer, sizeof(pszAddresBuffer), true); pChallenge->netAdr.ToString(pszAddresBuffer, sizeof(pszAddresBuffer), true);

View File

@ -23,7 +23,7 @@ struct user_creds_s
int32_t protocolVer; int32_t protocolVer;
int32_t challenge; int32_t challenge;
uint32_t reservation; uint32_t reservation;
uint64_t personaId; NucleusID_t personaId;
char* personaName; char* personaName;
}; };