mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
CRenderView init, GetWorldMatrixForView()
* Fixed .gitignore for root /game/ * Fixed bug in WalkVTable where it would offset self. * General clean up: VAR -> CON, CON -> VAR
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4af22ede90
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.gitignore
vendored
2
.gitignore
vendored
@ -31,7 +31,7 @@ bld/
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[Ll]ib/
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[Ll]og/
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[Ll]ogs/
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[Gg]ame/
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/[Gg]ame/
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# Visual Studio 2015/2017 cache/options directory
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.vs/
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@ -107,7 +107,7 @@
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#include "game/server/gameinterface.h"
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#include "game/client/view.h"
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#include "game/client/viewrender.h"
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#endif // !DEDICATED
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#include "public/edict.h"
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#ifndef DEDICATED
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@ -1,34 +0,0 @@
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#ifndef CL_VIEW_H
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#define CL_VIEW_H
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const Vector3D& MainViewOrigin();
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const QAngle& MainViewAngles();
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inline Vector3D* g_vecRenderOrigin = nullptr;
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inline QAngle* g_vecRenderAngles = nullptr;
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///////////////////////////////////////////////////////////////////////////////
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class V_View : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| VAR: g_vecRenderOrigin : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_vecRenderOrigin));
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spdlog::debug("| VAR: g_vecRenderAngles : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_vecRenderAngles));
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const { }
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virtual void GetVar(void) const
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{
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CMemory base = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\xF3\x0F\x10\x05\x00\x00\x00\x00\x00\x8B\x00"), "xxxx?xxxxxxxxx?????x?");
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g_vecRenderOrigin = base.Offset(0x00).FindPatternSelf("F3 0F 10 05").ResolveRelativeAddressSelf(0x4, 0x8).RCast<Vector3D*>();
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g_vecRenderAngles = base.Offset(0x30).FindPatternSelf("F3 0F 10 0D").ResolveRelativeAddressSelf(0x4, 0x8).RCast<QAngle*>();
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(V_View);
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#endif // CL_VIEW_H
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@ -6,7 +6,12 @@
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#include "core/stdafx.h"
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#include "mathlib/vector.h"
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#include "game/client/view.h"
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#include "game/client/viewrender.h"
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VMatrix* CViewRender::GetWorldMatrixForView(int8_t slot)
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{
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return CViewRender_GetWorldMatrixForView(this, slot);
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}
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const Vector3D& MainViewOrigin()
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{
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61
r5dev/game/client/viewrender.h
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61
r5dev/game/client/viewrender.h
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@ -0,0 +1,61 @@
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#pragma once
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//-------------------------------------------------------------------------------------
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// Forward declarations
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//-------------------------------------------------------------------------------------
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class VMatrix;
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class CViewRender
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{
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public:
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VMatrix* GetWorldMatrixForView(int8_t slot);
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};
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///////////////////////////////////////////////////////////////////////////////
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const Vector3D& MainViewOrigin();
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const QAngle& MainViewAngles();
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inline CMemory p_CViewRender_GetWorldMatrixForView;
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inline auto CViewRender_GetWorldMatrixForView = p_CViewRender_GetWorldMatrixForView.RCast<VMatrix*(*)(CViewRender*, int8_t)>();
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inline Vector3D* g_vecRenderOrigin = nullptr;
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inline QAngle* g_vecRenderAngles = nullptr;
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inline CViewRender* g_pViewRender = nullptr;
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inline CMemory g_pViewRender_VFTable;
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///////////////////////////////////////////////////////////////////////////////
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class V_ViewRender : public IDetour
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{
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virtual void GetAdr(void) const
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{
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spdlog::debug("| FUN: CViewRender::GetWorldMatrixForView : {:#18x} |\n", p_CViewRender_GetWorldMatrixForView.GetPtr());
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spdlog::debug("| VAR: g_vecRenderOrigin : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_vecRenderOrigin));
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spdlog::debug("| VAR: g_vecRenderAngles : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_vecRenderAngles));
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spdlog::debug("| VAR: g_pViewRender : {:#18x} |\n", reinterpret_cast<uintptr_t>(g_pViewRender));
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spdlog::debug("| CON: CViewRender (VFTable) : {:#18x} |\n", g_pViewRender_VFTable.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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{
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g_pViewRender_VFTable = g_GameDll.GetVirtualMethodTable(".?AVCViewRender@@");
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p_CViewRender_GetWorldMatrixForView = g_pViewRender_VFTable.WalkVTable(16).Deref(); // 16th vfunc.
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CViewRender_GetWorldMatrixForView = p_CViewRender_GetWorldMatrixForView.RCast<VMatrix* (*)(CViewRender*, int8_t)>();
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}
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virtual void GetVar(void) const
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{
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CMemory base = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x89\x74\x24\x00\x57\x48\x83\xEC\x30\xF3\x0F\x10\x05\x00\x00\x00\x00\x00\x8B\x00"), "xxxx?xxxxxxxxx?????x?");
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g_vecRenderOrigin = base.Offset(0x00).FindPatternSelf("F3 0F 10 05").ResolveRelativeAddressSelf(0x4, 0x8).RCast<Vector3D*>();
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g_vecRenderAngles = base.Offset(0x30).FindPatternSelf("F3 0F 10 0D").ResolveRelativeAddressSelf(0x4, 0x8).RCast<QAngle*>();
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g_pViewRender = g_GameDll.FindPatternSIMD(reinterpret_cast<rsig_t>("\x48\x8D\x05\x00\x00\x00\x00\xC3\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\xCC\x48\x8B\xC4"), "xxx????xxxxxxxxxxxxxx").ResolveRelativeAddressSelf(0x3, 0x7).RCast<CViewRender*>(); /*48 8D 05 ?? ?? ?? ?? C3 CC CC CC CC CC CC CC CC CC CC 48 8B C4*/
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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REGISTER(V_ViewRender);
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@ -16,7 +16,7 @@
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#include "game/server/ai_utility.h"
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#include "game/server/ai_networkmanager.h"
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#include "game/server/ai_network.h"
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#include "game/client/view.h"
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#include "game/client/viewrender.h"
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#include "thirdparty/recast/detour/include/detourcommon.h"
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#include "thirdparty/recast/detour/include/detournavmesh.h"
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@ -105,8 +105,8 @@ public:
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inline CMemory WalkVTable(ptrdiff_t vfuncIndex)
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{
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ptr += (8 * vfuncIndex);
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return CMemory(this);
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uintptr_t reference = ptr + (8 * vfuncIndex);
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return CMemory(reference);
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}
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inline CMemory WalkVTableSelf(ptrdiff_t vfuncIndex)
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@ -122,8 +122,8 @@ class VConVar : public IDetour
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spdlog::debug("| FUN: ConVar::IsFlagSet : {:#18x} |\n", p_ConVar_IsFlagSet.GetPtr());
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spdlog::debug("| FUN: ConVar::Register : {:#18x} |\n", p_ConVar_Register.GetPtr());
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spdlog::debug("| FUN: ConVar_PrintDescription : {:#18x} |\n", p_ConVar_PrintDescription.GetPtr());
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spdlog::debug("| VAR: g_pConVarVFTable : {:#18x} |\n", g_pConVarVFTable.GetPtr());
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spdlog::debug("| VAR: g_pIConVarVFTable : {:#18x} |\n", g_pIConVarVFTable.GetPtr());
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spdlog::debug("| CON: g_pConVarVFTable : {:#18x} |\n", g_pConVarVFTable.GetPtr());
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spdlog::debug("| CON: g_pIConVarVFTable : {:#18x} |\n", g_pIConVarVFTable.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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@ -201,7 +201,7 @@ class VConCommand : public IDetour
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spdlog::debug("| FUN: CallbackStub : {:#18x} |\n", p_CallbackStub.GetPtr());
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spdlog::debug("| FUN: NullSub : {:#18x} |\n", p_NullSub.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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spdlog::debug("| VAR: g_pConCommandVFTable : {:#18x} |\n", g_pConCommandVFTable.GetPtr());
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spdlog::debug("| CON: g_pConCommandVFTable : {:#18x} |\n", g_pConCommandVFTable.GetPtr());
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spdlog::debug("+----------------------------------------------------------------+\n");
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}
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virtual void GetFun(void) const
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@ -220,11 +220,11 @@ class VConCommand : public IDetour
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NullSub = p_NullSub.RCast<void(*)(void)>(); /*C2 00 00 CC CC CC CC CC CC CC CC CC CC CC CC CC 40 53 48 83 EC 20 48 8D 05 ?? ?? ?? ??*/
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CallbackStub = p_CallbackStub.RCast<FnCommandCompletionCallback>(); /*33 C0 C3 CC CC CC CC CC CC CC CC CC CC CC CC CC 80 49 68 08*/ /*UserMathErrorFunction*/
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}
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virtual void GetVar(void) const
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virtual void GetVar(void) const { }
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virtual void GetCon(void) const
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{
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g_pConCommandVFTable = g_GameDll.GetVirtualMethodTable(".?AVConCommand@@");
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}
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virtual void GetCon(void) const { }
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virtual void Attach(void) const { }
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virtual void Detach(void) const { }
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};
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@ -61,7 +61,7 @@
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<ClCompile Include="..\gameui\IBrowser.cpp" />
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<ClCompile Include="..\game\client\c_baseentity.cpp" />
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<ClCompile Include="..\game\client\spritemodel.cpp" />
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<ClCompile Include="..\game\client\view.cpp" />
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<ClCompile Include="..\game\client\viewrender.cpp" />
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<ClCompile Include="..\game\server\ai_network.cpp" />
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<ClCompile Include="..\game\server\ai_networkmanager.cpp" />
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<ClCompile Include="..\game\server\ai_utility.cpp" />
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@ -225,7 +225,7 @@
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<ClInclude Include="..\game\client\c_baseplayer.h" />
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<ClInclude Include="..\game\client\enginesprite.h" />
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<ClInclude Include="..\game\client\hud.h" />
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<ClInclude Include="..\game\client\view.h" />
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<ClInclude Include="..\game\client\viewrender.h" />
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<ClInclude Include="..\game\server\ai_network.h" />
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<ClInclude Include="..\game\server\ai_networkmanager.h" />
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<ClInclude Include="..\game\server\ai_node.h" />
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@ -597,7 +597,7 @@
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<ClCompile Include="..\game\client\c_baseentity.cpp">
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<Filter>sdk\game\client</Filter>
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</ClCompile>
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<ClCompile Include="..\game\client\view.cpp">
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<ClCompile Include="..\game\client\viewrender.cpp">
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<Filter>sdk\game\client</Filter>
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</ClCompile>
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<ClCompile Include="..\game\shared\ai_utility_shared.cpp">
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@ -1760,7 +1760,7 @@
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<ClInclude Include="..\public\ivscript.h">
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<Filter>sdk\public</Filter>
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</ClInclude>
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<ClInclude Include="..\game\client\view.h">
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<ClInclude Include="..\game\client\viewrender.h">
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<Filter>sdk\game\client</Filter>
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</ClInclude>
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<ClInclude Include="..\game\shared\ai_utility_shared.h">
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@ -53,7 +53,7 @@
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#include "game/server/detour_impl.h"
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#include "game/client/view.h"
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#include "game/client/viewrender.h"
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#endif // !DEDICATED
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