Engine: add missing datamap field type enumerant

New in reSource.
This commit is contained in:
Kawe Mazidjatari 2024-07-30 14:14:36 +02:00
parent 65253b4f44
commit dae694139f

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@ -21,7 +21,7 @@ typedef enum _fieldtypes
FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically) FIELD_POSITION_VECTOR, // A world coordinate (these are fixed up across level transitions automagically)
FIELD_TIME, // a floating point time (these are fixed up automatically too!) FIELD_TIME, // a floating point time (these are fixed up automatically too!)
FIELD_TICK, // an integer tick count( fixed up similarly to time) FIELD_TICK, // an integer tick count (fixed up similarly to time)
FIELD_MODELNAME, // Engine string that is a model name (needs precache) FIELD_MODELNAME, // Engine string that is a model name (needs precache)
FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache) FIELD_SOUNDNAME, // Engine string that is a sound name (needs precache)
@ -42,6 +42,7 @@ typedef enum _fieldtypes
FIELD_INTEGER64, // 64bit integer FIELD_INTEGER64, // 64bit integer
FIELD_VECTOR4D, // 4 floats FIELD_VECTOR4D, // 4 floats
FIELD_UNTYPED, // Untyped field, usually engine class pointers, intermediate types like memhandle_t, interface classes like IClientNetworkable*.
FIELD_TYPECOUNT, // MUST BE LAST FIELD_TYPECOUNT, // MUST BE LAST
} fieldtype_t; } fieldtype_t;