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Make 'sv_usercmd_dualwield_enable' server and client
Must be for server and client, as its used in shared code.
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@ -26,6 +26,8 @@ ConVar* fps_max = nullptr;
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ConVar* usercmd_frametime_max = nullptr;
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ConVar* usercmd_frametime_min = nullptr;
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ConVar* usercmd_dualwield_enable = nullptr;
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ConVar* staticProp_no_fade_scalar = nullptr;
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ConVar* staticProp_gather_size_weight = nullptr;
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@ -115,7 +117,6 @@ ConVar* sv_voiceEcho = nullptr;
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ConVar* sv_voiceenable = nullptr;
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ConVar* sv_alltalk = nullptr;
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ConVar* sv_usercmd_dualwield_enable = nullptr;
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ConVar* player_userCmdsQueueWarning = nullptr;
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//#ifdef DEDICATED
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@ -327,8 +328,6 @@ void ConVar_StaticInit(void)
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sv_validatePersonaName = ConVar::StaticCreate("sv_validatePersonaName" , "1" , FCVAR_RELEASE, "Validate the client's textual persona name on connect.", true, 0.f, false, 0.f, nullptr, nullptr);
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sv_minPersonaNameLength = ConVar::StaticCreate("sv_minPersonaNameLength", "4" , FCVAR_RELEASE, "The minimum length of the client's textual persona name.", true, 0.f, false, 0.f, nullptr, nullptr);
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sv_maxPersonaNameLength = ConVar::StaticCreate("sv_maxPersonaNameLength", "16", FCVAR_RELEASE, "The maximum length of the client's textual persona name.", true, 0.f, false, 0.f, nullptr, nullptr);
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sv_usercmd_dualwield_enable = ConVar::StaticCreate("sv_usercmd_dualwield_enable", "0", FCVAR_RELEASE, "Allows setting dual wield cycle slots, and activating multiple inventory weapons from UserCmd.", false, 0.f, false, 0.f, nullptr, nullptr);
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#endif // !CLIENT_DLL
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#if !defined (GAMEDLL_S0) && !defined (GAMEDLL_S1)
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bhit_depth_test = ConVar::StaticCreate("bhit_depth_test", "0", FCVAR_DEVELOPMENTONLY | FCVAR_REPLICATED, "Use depth test for bullet ray trace overlay.", false, 0.f, false, 0.f, nullptr, nullptr);
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@ -405,6 +404,8 @@ void ConVar_StaticInit(void)
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// Taken from S15:
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usercmd_frametime_max = ConVar::StaticCreate("usercmd_frametime_max", "0.100", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "The largest amount of simulation seconds a UserCmd can have.", false, 0.f, false, 0.f, nullptr, nullptr);
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usercmd_frametime_min = ConVar::StaticCreate("usercmd_frametime_min", "0.002857", FCVAR_REPLICATED | FCVAR_DEVELOPMENTONLY, "The smallest amount of simulation seconds a UserCmd can have.", false, 0.f, false, 0.f, nullptr, nullptr);
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usercmd_dualwield_enable = ConVar::StaticCreate("usercmd_dualwield_enable", "0", FCVAR_RELEASE, "Allows setting dual wield cycle slots, and activating multiple inventory weapons from UserCmd.", false, 0.f, false, 0.f, nullptr, nullptr);
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//-------------------------------------------------------------------------
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// FILESYSTEM |
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fs_showWarnings = ConVar::StaticCreate("fs_showWarnings" , "0", FCVAR_DEVELOPMENTONLY, "Logs the FileSystem warnings to the console, filtered by 'fs_warning_level' ( !slower! ).", true, 0.f, true, 2.f, nullptr, "0 = log to file. 1 = 0 + log to console. 2 = 1 + log to notify.");
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@ -17,6 +17,8 @@ extern ConVar* fps_max;
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extern ConVar* usercmd_frametime_max;
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extern ConVar* usercmd_frametime_min;
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extern ConVar* usercmd_dualwield_enable;
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extern ConVar* staticProp_no_fade_scalar;
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extern ConVar* staticProp_gather_size_weight;
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@ -105,7 +107,6 @@ extern ConVar* sv_voiceEcho;
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extern ConVar* sv_voiceenable;
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extern ConVar* sv_alltalk;
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extern ConVar* sv_usercmd_dualwield_enable;
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extern ConVar* player_userCmdsQueueWarning;
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//#ifdef DEDICATED
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@ -52,7 +52,7 @@ int ReadUserCmd(bf_read* buf, CUserCmd* move, CUserCmd* from)
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// Checks are only required if cycleslot is valid; see 'CPlayer::UpdateWeaponSlots'.
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if (move->cycleslot != WEAPON_INVENTORY_SLOT_INVALID)
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{
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const bool dualWieldEnabled = sv_usercmd_dualwield_enable->GetBool();
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const bool dualWieldEnabled = usercmd_dualwield_enable->GetBool();
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// Client could instruct the server to switch cycle slots for inventory
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// weapons, however, the client could also cycle to the dual wield slots.
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