mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Split server and client into separate libs
Work in progress; does not compile! Moved script registration function to static gamedll libs instead, and used a pointer callback approach for calling them to avoid duplicate symbols during linkage.
This commit is contained in:
parent
e7d7c47531
commit
e33b566f88
@ -1,4 +1,5 @@
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cmake_minimum_required( VERSION 3.16 )
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macro( add_sdk_project PROJECT_NAME )
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add_module( "shared_lib" ${PROJECT_NAME} "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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@ -79,7 +80,6 @@ target_link_libraries( ${PROJECT_NAME} PRIVATE
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"localize"
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"vscript"
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"game"
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)
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if( NOT ${PROJECT_NAME} STREQUAL "dedicated" )
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@ -99,29 +99,48 @@ target_link_libraries( ${PROJECT_NAME} PRIVATE
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"engine"
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"d3d11.lib"
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)
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else()
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"engine_ds"
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"materialsystem_nodx" # Needs the No-DirectX version for patching.
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"engine_ds"
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)
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endif()
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# Determine the compiler definitions and link libraries per project.
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if( ${PROJECT_NAME} STREQUAL "gamesdk" )
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end_sources()
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"server_static"
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"client_static"
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)
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"GAMESDK"
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)
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elseif( ${PROJECT_NAME} STREQUAL "dedicated" )
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end_sources()
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"DEDICATED"
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"MATERIALSYSTEM_NODX" # Needs the No-DirectX version for patching.
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"server_static"
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)
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"MATERIALSYSTEM_NODX"
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"SERVER_DLL"
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"DEDICATED"
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)
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elseif( ${PROJECT_NAME} STREQUAL "client" )
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end_sources( "${BUILD_OUTPUT_DIR}/bin/x64_retail/" )
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target_link_libraries( ${PROJECT_NAME} PRIVATE
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"client_static"
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)
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"CLIENT_DLL"
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)
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endif()
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target_link_options( ${PROJECT_NAME} PRIVATE
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@ -161,4 +180,4 @@ endmacro()
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add_sdk_project( "gamesdk" )
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add_sdk_project( "dedicated" )
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#add_sdk_project( "client" )
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add_sdk_project( "client" )
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@ -1,5 +1,7 @@
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cmake_minimum_required( VERSION 3.16 )
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add_module( "lib" "game" "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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macro( add_game_project PROJECT_NAME )
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add_module( "lib" ${PROJECT_NAME} "vpc" ${FOLDER_CONTEXT} TRUE TRUE )
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start_sources()
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@ -33,6 +35,7 @@ add_sources( SOURCE_GROUP "Shared/Weapon"
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"shared/r1/weapon_bolt.h"
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)
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if( NOT ${PROJECT_NAME} STREQUAL "client_static" )
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add_sources( SOURCE_GROUP "Server"
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"server/ai_network.cpp"
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"server/ai_network.h"
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@ -63,6 +66,15 @@ add_sources( SOURCE_GROUP "Server"
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"server/playerlocaldata.h"
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)
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add_sources( SOURCE_GROUP "Public"
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"${ENGINE_SOURCE_DIR}/public/iserverentity.h"
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"${ENGINE_SOURCE_DIR}/public/iservernetworkable.h"
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"${ENGINE_SOURCE_DIR}/public/iserverunknown.h"
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)
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endif()
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if( NOT ${PROJECT_NAME} STREQUAL "server_static" )
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add_sources( SOURCE_GROUP "Client"
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"client/c_baseentity.cpp"
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"client/c_baseentity.h"
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@ -80,16 +92,6 @@ add_sources( SOURCE_GROUP "Client"
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)
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add_sources( SOURCE_GROUP "Public"
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"${ENGINE_SOURCE_DIR}/public/basehandle.h"
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"${ENGINE_SOURCE_DIR}/public/edict.h"
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"${ENGINE_SOURCE_DIR}/public/eiface.h"
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"${ENGINE_SOURCE_DIR}/public/globalvars_base.h"
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"${ENGINE_SOURCE_DIR}/public/ihandleentity.h"
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"${ENGINE_SOURCE_DIR}/public/iserverentity.h"
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"${ENGINE_SOURCE_DIR}/public/iservernetworkable.h"
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"${ENGINE_SOURCE_DIR}/public/iserverunknown.h"
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"${ENGINE_SOURCE_DIR}/public/icliententity.h"
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"${ENGINE_SOURCE_DIR}/public/icliententitylist.h"
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"${ENGINE_SOURCE_DIR}/public/iclientnetworkable.h"
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@ -97,14 +99,40 @@ add_sources( SOURCE_GROUP "Public"
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"${ENGINE_SOURCE_DIR}/public/iclientthinkable.h"
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"${ENGINE_SOURCE_DIR}/public/iclientunknown.h"
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"${ENGINE_SOURCE_DIR}/public/game/shared/weapon_types.h"
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"${ENGINE_SOURCE_DIR}/public/game/shared/in_buttons.h"
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"${ENGINE_SOURCE_DIR}/public/game/client/iinput.h"
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)
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endif()
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add_sources( SOURCE_GROUP "Public"
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"${ENGINE_SOURCE_DIR}/public/basehandle.h"
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"${ENGINE_SOURCE_DIR}/public/edict.h"
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"${ENGINE_SOURCE_DIR}/public/eiface.h"
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"${ENGINE_SOURCE_DIR}/public/globalvars_base.h"
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"${ENGINE_SOURCE_DIR}/public/ihandleentity.h"
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"${ENGINE_SOURCE_DIR}/public/game/shared/weapon_types.h"
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"${ENGINE_SOURCE_DIR}/public/game/shared/in_buttons.h"
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)
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end_sources()
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if( ${PROJECT_NAME} STREQUAL "server_static" )
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"SERVER_DLL"
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)
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elseif( ${PROJECT_NAME} STREQUAL "client_static" )
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target_compile_definitions( ${PROJECT_NAME} PRIVATE
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"CLIENT_DLL"
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)
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endif()
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target_include_directories( ${PROJECT_NAME} PRIVATE
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"${ENGINE_SOURCE_DIR}/tier0/"
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"${ENGINE_SOURCE_DIR}/tier1/"
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)
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endmacro()
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add_game_project( "server_static" )
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add_game_project( "client_static" )
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@ -1,5 +1,7 @@
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#ifndef GAME_WEAPON_BOLT_H
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#define GAME_WEAPON_BOLT_H
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#include <game/shared/shared_classnames.h>
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#ifndef CLIENT_DLL
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#include <game/server/baseentity.h>
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#include <game/server/player.h>
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@ -13,12 +13,12 @@
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// Hacky macros to allow shared code to work without even worse macro-izing
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#if defined( CLIENT_DLL )
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/* // TODO: Uncomment if required for client.
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// Uncomment if required for client.
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#define CBaseEntity C_BaseEntity
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#define CBaseCombatCharacter C_BaseCombatCharacter
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#define CBaseAnimating C_BaseAnimating
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#define CBasePlayer C_BasePlayer
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*/
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#define CPlayer C_Player
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#endif
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@ -6,7 +6,7 @@
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//
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// Create functions here under the target VM namespace. If the function has to
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// be registered for 2 or more VM's, put them under the 'SHARED' namespace.
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// Ifdef them out for 'DEDICATED' / 'CLIENT_DLL' if the target VM's do not
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// Ifdef them out for 'SERVER_DLL' / 'CLIENT_DLL' if the target VM's do not
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// include 'SERVER' / 'CLIENT'.
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//
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//=============================================================================//
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@ -22,9 +22,9 @@
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#ifndef CLIENT_DLL
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#include "networksystem/bansystem.h"
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#ifndef SERVER_DLL
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#include "networksystem/listmanager.h"
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#endif // !DEDICATED
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#endif // !SERVER_DLL
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#include "vscript_shared.h"
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#include "vscript/languages/squirrel_re/include/sqvm.h"
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@ -193,7 +193,7 @@ namespace VScriptCode
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return SQ_OK;
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}
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#ifndef DEDICATED
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//-----------------------------------------------------------------------------
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// Purpose: checks whether this SDK build is a client dll
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//-----------------------------------------------------------------------------
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@ -207,7 +207,6 @@ namespace VScriptCode
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sq_pushbool(v, bClientOnly);
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return SQ_OK;
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}
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#endif // !DEDICATED
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}
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#ifndef CLIENT_DLL
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namespace SERVER
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@ -240,7 +239,7 @@ namespace VScriptCode
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}
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}
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#ifndef SERVER_DLL
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namespace CLIENT
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{
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}
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@ -622,5 +621,104 @@ namespace VScriptCode
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return SQ_OK;
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}
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}
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#endif // !DEDICATED
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}
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#endif // !SERVER_DLL
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}
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#ifndef CLIENT_DLL
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in SERVER context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterServerFunctions(CSquirrelVM* s)
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{
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s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
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s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
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s->RegisterFunction("GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VScriptCode::SERVER::GetNumHumanPlayers);
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s->RegisterFunction("GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VScriptCode::SERVER::GetNumFakeClients);
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s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
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s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
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s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string, string", &VScriptCode::SHARED::KickPlayerByName);
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s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::KickPlayerById);
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s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName);
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s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::BanPlayerById);
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s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string, string", &VScriptCode::SHARED::UnbanPlayer);
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s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
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s->RegisterFunction("IsDedicated", "Script_IsDedicated", "Returns whether this is a dedicated server", "bool", "", &VScriptCode::SERVER::IsDedicated);
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}
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#endif // !CLIENT_DLL
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#ifndef SERVER_DLL
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in CLIENT context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterClientFunctions(CSquirrelVM* s)
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{
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s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
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s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
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s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
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s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
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s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
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s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL);
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}
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//---------------------------------------------------------------------------------
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// Purpose: registers script functions in UI context
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// Input : *s -
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//---------------------------------------------------------------------------------
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void Script_RegisterUIFunctions(CSquirrelVM* s)
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{
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s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
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s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
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s->RegisterFunction("RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VScriptCode::UI::RefreshServerCount);
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// Functions for retrieving server browser data
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s->RegisterFunction("GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerName);
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s->RegisterFunction("GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerDescription);
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s->RegisterFunction("GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerMap);
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s->RegisterFunction("GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerPlaylist);
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s->RegisterFunction("GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerCurrentPlayers);
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s->RegisterFunction("GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerMaxPlayers);
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s->RegisterFunction("GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VScriptCode::UI::GetServerCount);
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// Misc main menu functions
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s->RegisterFunction("GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VScriptCode::UI::GetPromoData);
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// Functions for creating servers
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s->RegisterFunction("CreateServer", "Script_CreateServer", "Starts server with the specified settings", "void", "string, string, string, string, int", &VScriptCode::UI::CreateServer);
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s->RegisterFunction("IsServerActive", "Script_IsServerActive", "Returns whether the server is active", "bool", "", &VScriptCode::SHARED::IsServerActive);
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// Functions for connecting to servers
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s->RegisterFunction("ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VScriptCode::UI::ConnectToServer);
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s->RegisterFunction("ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VScriptCode::UI::ConnectToListedServer);
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s->RegisterFunction("ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VScriptCode::UI::ConnectToHiddenServer);
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s->RegisterFunction("GetHiddenServerName", "Script_GetHiddenServerName", "Gets hidden server name by token", "string", "string", &VScriptCode::UI::GetHiddenServerName);
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s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
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s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
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#ifndef CLIENT_DLL // UI 'admin' functions controlling server code
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s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VScriptCode::SHARED::KickPlayerByName);
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s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::KickPlayerById);
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s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName);
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s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::BanPlayerById);
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s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VScriptCode::SHARED::UnbanPlayer);
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s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
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#endif // !CLIENT_DLL
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s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL);
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}
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#endif
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@ -1,6 +1,7 @@
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#ifndef VSCRIPT_SHARED_H
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#define VSCRIPT_SHARED_H
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#include "vscript/languages/squirrel_re/include/squirrel.h"
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#include "vscript/languages/squirrel_re/vsquirrel.h"
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inline CMemory p_Script_Remote_BeginRegisteringFunctions;
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inline void*(*Script_Remote_BeginRegisteringFunctions)(void);
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@ -11,9 +12,9 @@ inline void*(*RestoreRemoteChecksumsFromSaveGame)(void* a1, void* a2);
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#ifndef CLIENT_DLL
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inline uint32_t* g_nServerRemoteChecksum = nullptr;
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#endif // !CLIENT_DLL
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#ifndef DEDICATED
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#ifndef SERVER_DLL
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inline uint32_t* g_nClientRemoteChecksum = nullptr;
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#endif // !DEDICATED
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#endif // !SERVER_DLL
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namespace VScriptCode
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{
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@ -24,9 +25,9 @@ namespace VScriptCode
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SQRESULT GetAvailableMaps(HSQUIRRELVM v);
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SQRESULT GetAvailablePlaylists(HSQUIRRELVM v);
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SQRESULT ShutdownHostGame(HSQUIRRELVM v);
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#ifndef DEDICATED
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#ifndef SERVER_DLL
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SQRESULT IsClientDLL(HSQUIRRELVM v);
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#endif // !DEDICATED
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#endif // !SERVER_DLL
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SQRESULT IsServerActive(HSQUIRRELVM v);
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#ifndef CLIENT_DLL
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SQRESULT KickPlayerByName(HSQUIRRELVM v);
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@ -44,7 +45,7 @@ namespace VScriptCode
|
||||
SQRESULT IsDedicated(HSQUIRRELVM v);
|
||||
}
|
||||
#endif // !CLIENT_DLL
|
||||
#ifndef DEDICATED
|
||||
#ifndef SERVER_DLL
|
||||
namespace CLIENT
|
||||
{
|
||||
}
|
||||
@ -65,9 +66,18 @@ namespace VScriptCode
|
||||
SQRESULT GetHiddenServerName(HSQUIRRELVM v);
|
||||
SQRESULT ConnectToServer(HSQUIRRELVM v);
|
||||
}
|
||||
#endif // !DEDICATED
|
||||
#endif // !SERVER_DLL
|
||||
}
|
||||
|
||||
#ifndef CLIENT_DLL
|
||||
void Script_RegisterServerFunctions(CSquirrelVM* s);
|
||||
#endif // !CLIENT_DLL
|
||||
|
||||
#ifndef SERVER_DLL
|
||||
void Script_RegisterClientFunctions(CSquirrelVM* s);
|
||||
void Script_RegisterUIFunctions(CSquirrelVM* s);
|
||||
#endif // !SERVER_DLL
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////
|
||||
class VScriptShared : public IDetour
|
||||
{
|
||||
@ -78,9 +88,9 @@ class VScriptShared : public IDetour
|
||||
#ifndef CLIENT_DLL
|
||||
LogVarAdr("g_nServerRemoteChecksum", reinterpret_cast<uintptr_t>(g_nServerRemoteChecksum));
|
||||
#endif // !CLIENT_DLL
|
||||
#ifndef DEDICATED
|
||||
#ifndef SERVER_DLL
|
||||
LogVarAdr("g_nClientRemoteChecksum", reinterpret_cast<uintptr_t>(g_nClientRemoteChecksum));
|
||||
#endif // !DEDICATED
|
||||
#endif // !SERVER_DLL
|
||||
}
|
||||
virtual void GetFun(void) const
|
||||
{
|
||||
@ -95,9 +105,9 @@ class VScriptShared : public IDetour
|
||||
#ifndef CLIENT_DLL
|
||||
g_nServerRemoteChecksum = p_RestoreRemoteChecksumsFromSaveGame.Offset(0x1C0).FindPatternSelf("48 8D 15", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x3, 0x7).RCast<uint32_t*>();
|
||||
#endif // !CLIENT_DLL
|
||||
#ifndef DEDICATED
|
||||
#ifndef SERVER_DLL
|
||||
g_nClientRemoteChecksum = p_Script_Remote_BeginRegisteringFunctions.Offset(0x0).FindPatternSelf("89 05", CMemory::Direction::DOWN, 150).ResolveRelativeAddressSelf(0x2, 0x6).RCast<uint32_t*>();
|
||||
#endif // !DEDICATED
|
||||
#endif // !SERVER_DLL
|
||||
}
|
||||
virtual void GetCon(void) const { }
|
||||
virtual void Attach(void) const { }
|
||||
|
@ -8,6 +8,11 @@
|
||||
#include "pluginsystem/modsystem.h"
|
||||
#include "vsquirrel.h"
|
||||
|
||||
// Callbacks for registering abstracted script functions.
|
||||
void(*ServerScriptRegister_Callback)(CSquirrelVM* s) = nullptr;
|
||||
void(*ClientScriptRegister_Callback)(CSquirrelVM* s) = nullptr;
|
||||
void(*UiScriptRegister_Callback)(CSquirrelVM* s) = nullptr;
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: Initialises a Squirrel VM instance
|
||||
// Output : True on success, false on failure
|
||||
@ -27,17 +32,23 @@ SQBool CSquirrelVM::Init(CSquirrelVM* s, SQCONTEXT context, SQFloat curTime)
|
||||
#ifndef CLIENT_DLL
|
||||
case SQCONTEXT::SERVER:
|
||||
g_pServerScript = s;
|
||||
Script_RegisterServerFunctions(s);
|
||||
if (ServerScriptRegister_Callback)
|
||||
ServerScriptRegister_Callback(s);
|
||||
|
||||
break;
|
||||
#endif
|
||||
#ifndef DEDICATED
|
||||
case SQCONTEXT::CLIENT:
|
||||
g_pClientScript = s;
|
||||
Script_RegisterClientFunctions(s);
|
||||
if (ClientScriptRegister_Callback)
|
||||
ClientScriptRegister_Callback(s);
|
||||
|
||||
break;
|
||||
case SQCONTEXT::UI:
|
||||
g_pUIScript = s;
|
||||
Script_RegisterUIFunctions(s);
|
||||
if (UiScriptRegister_Callback)
|
||||
UiScriptRegister_Callback(s);
|
||||
|
||||
break;
|
||||
#endif
|
||||
}
|
||||
|
@ -43,6 +43,10 @@ private:
|
||||
};
|
||||
#pragma pack(pop)
|
||||
|
||||
extern void(*ServerScriptRegister_Callback)(CSquirrelVM* s);
|
||||
extern void(*ClientScriptRegister_Callback)(CSquirrelVM* s);
|
||||
extern void(*UiScriptRegister_Callback)(CSquirrelVM* s);
|
||||
|
||||
inline CMemory p_CSquirrelVM_Init;
|
||||
inline bool(*v_CSquirrelVM_Init)(CSquirrelVM* s, SQCONTEXT context, SQFloat curtime);
|
||||
|
||||
|
@ -12,98 +12,6 @@
|
||||
#include "game/shared/vscript_shared.h"
|
||||
#include "pluginsystem/modsystem.h"
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: registers script functions in SERVER context
|
||||
// Input : *s -
|
||||
//---------------------------------------------------------------------------------
|
||||
void Script_RegisterServerFunctions(CSquirrelVM* s)
|
||||
{
|
||||
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
|
||||
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
|
||||
|
||||
s->RegisterFunction("GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VScriptCode::SERVER::GetNumHumanPlayers);
|
||||
s->RegisterFunction("GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VScriptCode::SERVER::GetNumFakeClients);
|
||||
|
||||
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
|
||||
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
|
||||
|
||||
s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string, string", &VScriptCode::SHARED::KickPlayerByName);
|
||||
s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::KickPlayerById);
|
||||
|
||||
s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName);
|
||||
s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::BanPlayerById);
|
||||
|
||||
s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string, string", &VScriptCode::SHARED::UnbanPlayer);
|
||||
|
||||
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
||||
|
||||
s->RegisterFunction("IsDedicated", "Script_IsDedicated", "Returns whether this is a dedicated server", "bool", "", &VScriptCode::SERVER::IsDedicated);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: registers script functions in CLIENT context
|
||||
// Input : *s -
|
||||
//---------------------------------------------------------------------------------
|
||||
void Script_RegisterClientFunctions(CSquirrelVM* s)
|
||||
{
|
||||
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
|
||||
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
|
||||
|
||||
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
|
||||
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
|
||||
|
||||
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
||||
s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: registers script functions in UI context
|
||||
// Input : *s -
|
||||
//---------------------------------------------------------------------------------
|
||||
void Script_RegisterUIFunctions(CSquirrelVM* s)
|
||||
{
|
||||
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
|
||||
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
|
||||
|
||||
s->RegisterFunction("RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VScriptCode::UI::RefreshServerCount);
|
||||
|
||||
// Functions for retrieving server browser data
|
||||
s->RegisterFunction("GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerName);
|
||||
s->RegisterFunction("GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerDescription);
|
||||
s->RegisterFunction("GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerMap);
|
||||
s->RegisterFunction("GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerPlaylist);
|
||||
s->RegisterFunction("GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerCurrentPlayers);
|
||||
s->RegisterFunction("GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerMaxPlayers);
|
||||
s->RegisterFunction("GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VScriptCode::UI::GetServerCount);
|
||||
|
||||
// Misc main menu functions
|
||||
s->RegisterFunction("GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VScriptCode::UI::GetPromoData);
|
||||
|
||||
// Functions for creating servers
|
||||
s->RegisterFunction("CreateServer", "Script_CreateServer", "Starts server with the specified settings", "void", "string, string, string, string, int", &VScriptCode::UI::CreateServer);
|
||||
s->RegisterFunction("IsServerActive", "Script_IsServerActive", "Returns whether the server is active", "bool", "", &VScriptCode::SHARED::IsServerActive);
|
||||
|
||||
// Functions for connecting to servers
|
||||
s->RegisterFunction("ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VScriptCode::UI::ConnectToServer);
|
||||
s->RegisterFunction("ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VScriptCode::UI::ConnectToListedServer);
|
||||
s->RegisterFunction("ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VScriptCode::UI::ConnectToHiddenServer);
|
||||
|
||||
s->RegisterFunction("GetHiddenServerName", "Script_GetHiddenServerName", "Gets hidden server name by token", "string", "string", &VScriptCode::UI::GetHiddenServerName);
|
||||
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
|
||||
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
|
||||
|
||||
s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VScriptCode::SHARED::KickPlayerByName);
|
||||
s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::KickPlayerById);
|
||||
|
||||
s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName);
|
||||
s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::BanPlayerById);
|
||||
|
||||
s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VScriptCode::SHARED::UnbanPlayer);
|
||||
|
||||
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
||||
s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL);
|
||||
}
|
||||
|
||||
//---------------------------------------------------------------------------------
|
||||
// Purpose: Returns the script VM pointer by context
|
||||
// Input : context -
|
||||
|
@ -34,10 +34,6 @@ inline SQBool(*v_Script_PrecompileClientScripts)(CSquirrelVM* vm);
|
||||
inline CMemory p_Script_SetClientCompiler;
|
||||
inline void(*v_Script_SetClientPrecompiler)(SQCONTEXT ctx, RSON::Node_t* rson);
|
||||
|
||||
void Script_RegisterServerFunctions(CSquirrelVM* s);
|
||||
void Script_RegisterClientFunctions(CSquirrelVM* s);
|
||||
void Script_RegisterUIFunctions(CSquirrelVM* s);
|
||||
|
||||
CSquirrelVM* Script_GetScriptHandle(const SQCONTEXT context);
|
||||
RSON::Node_t* Script_LoadScriptList(const SQChar* rsonfile);
|
||||
SQBool Script_LoadScriptFile(HSQUIRRELVM v, const SQChar* path, const SQChar* name, SQInteger flags);
|
||||
|
Loading…
x
Reference in New Issue
Block a user