mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Work in progress; does not compile! Moved script registration function to static gamedll libs instead, and used a pointer callback approach for calling them to avoid duplicate symbols during linkage.
725 lines
32 KiB
C++
725 lines
32 KiB
C++
//=============================================================================//
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//
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// Purpose: Expose native code to VScript API
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//
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//-----------------------------------------------------------------------------
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//
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// Create functions here under the target VM namespace. If the function has to
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// be registered for 2 or more VM's, put them under the 'SHARED' namespace.
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// Ifdef them out for 'SERVER_DLL' / 'CLIENT_DLL' if the target VM's do not
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// include 'SERVER' / 'CLIENT'.
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//
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//=============================================================================//
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#include "core/stdafx.h"
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#include "vpc/keyvalues.h"
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#ifndef CLIENT_DLL
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#include "engine/server/server.h"
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#endif // CLIENT_DLL
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#include "engine/cmodel_bsp.h"
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#include "engine/host_state.h"
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#include "networksystem/pylon.h"
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#ifndef CLIENT_DLL
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#include "networksystem/bansystem.h"
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#endif // !CLIENT_DLL
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#ifndef SERVER_DLL
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#include "networksystem/listmanager.h"
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#endif // !SERVER_DLL
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#include "vscript_shared.h"
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#include "vscript/languages/squirrel_re/include/sqvm.h"
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namespace VScriptCode
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{
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namespace SHARED
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{
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//-----------------------------------------------------------------------------
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// Purpose: SDK test and example body
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//-----------------------------------------------------------------------------
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SQRESULT SDKNativeTest(HSQUIRRELVM v)
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{
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// Function code goes here.
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: expose SDK version to the VScript API
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//-----------------------------------------------------------------------------
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SQRESULT GetSDKVersion(HSQUIRRELVM v)
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{
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sq_pushstring(v, SDK_VERSION, -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: return all available maps
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//-----------------------------------------------------------------------------
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SQRESULT GetAvailableMaps(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_InstalledMapsMutex);
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if (g_InstalledMaps.empty())
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return SQ_OK;
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sq_newarray(v, 0);
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for (const string& it : g_InstalledMaps)
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{
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sq_pushstring(v, it.c_str(), -1);
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sq_arrayappend(v, -2);
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}
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: return all available playlists
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//-----------------------------------------------------------------------------
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SQRESULT GetAvailablePlaylists(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_PlaylistsVecMutex);
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if (g_vAllPlaylists.empty())
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return SQ_OK;
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sq_newarray(v, 0);
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for (const string& it : g_vAllPlaylists)
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{
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sq_pushstring(v, it.c_str(), -1);
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sq_arrayappend(v, -2);
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}
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: checks whether the server is active
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//-----------------------------------------------------------------------------
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SQRESULT IsServerActive(HSQUIRRELVM v)
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{
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bool isActive = false;
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#ifndef CLIENT_DLL
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isActive = g_pServer->IsActive();
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#endif // !CLIENT_DLL
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sq_pushbool(v, isActive);
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return SQ_OK;
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}
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#ifndef CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose: kicks a player by given name
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//-----------------------------------------------------------------------------
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SQRESULT KickPlayerByName(HSQUIRRELVM v)
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{
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SQChar* playerName = sq_getstring(v, 1);
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SQChar* reason = sq_getstring(v, 2);
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// Discard empty strings, this will use the default message instead.
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if (!VALID_CHARSTAR(reason))
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reason = nullptr;
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g_pBanSystem->KickPlayerByName(playerName, reason);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: kicks a player by given handle or id
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//-----------------------------------------------------------------------------
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SQRESULT KickPlayerById(HSQUIRRELVM v)
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{
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SQChar* playerHandle = sq_getstring(v, 1);
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SQChar* reason = sq_getstring(v, 2);
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// Discard empty strings, this will use the default message instead.
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if (!VALID_CHARSTAR(reason))
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reason = nullptr;
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g_pBanSystem->KickPlayerById(playerHandle, reason);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: bans a player by given name
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//-----------------------------------------------------------------------------
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SQRESULT BanPlayerByName(HSQUIRRELVM v)
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{
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SQChar* playerName = sq_getstring(v, 1);
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SQChar* reason = sq_getstring(v, 2);
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// Discard empty strings, this will use the default message instead.
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if (!VALID_CHARSTAR(reason))
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reason = nullptr;
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g_pBanSystem->BanPlayerByName(playerName, reason);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: bans a player by given handle or id
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//-----------------------------------------------------------------------------
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SQRESULT BanPlayerById(HSQUIRRELVM v)
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{
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SQChar* playerHandle = sq_getstring(v, 1);
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SQChar* reason = sq_getstring(v, 2);
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// Discard empty strings, this will use the default message instead.
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if (!VALID_CHARSTAR(reason))
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reason = nullptr;
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g_pBanSystem->BanPlayerById(playerHandle, reason);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: unbans a player by given nucleus id or ip address
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//-----------------------------------------------------------------------------
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SQRESULT UnbanPlayer(HSQUIRRELVM v)
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{
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SQChar* szCriteria = sq_getstring(v, 1);
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g_pBanSystem->UnbanPlayer(szCriteria);
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return SQ_OK;
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}
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#endif // !CLIENT_DLL
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//-----------------------------------------------------------------------------
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// Purpose: shutdown local game (host only)
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//-----------------------------------------------------------------------------
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SQRESULT ShutdownHostGame(HSQUIRRELVM v)
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{
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if (g_pHostState->m_bActiveGame)
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g_pHostState->m_iNextState = HostStates_t::HS_GAME_SHUTDOWN;
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: checks whether this SDK build is a client dll
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//-----------------------------------------------------------------------------
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SQRESULT IsClientDLL(HSQUIRRELVM v)
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{
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#ifdef CLIENT_DLL
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constexpr SQBool bClientOnly = true;
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#else
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constexpr SQBool bClientOnly = false;
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#endif
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sq_pushbool(v, bClientOnly);
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return SQ_OK;
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}
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}
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#ifndef CLIENT_DLL
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namespace SERVER
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{
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//-----------------------------------------------------------------------------
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// Purpose: gets the number of real players on this server
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//-----------------------------------------------------------------------------
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SQRESULT GetNumHumanPlayers(HSQUIRRELVM v)
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{
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sq_pushinteger(v, g_pServer->GetNumHumanPlayers());
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: gets the number of fake players on this server
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//-----------------------------------------------------------------------------
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SQRESULT GetNumFakeClients(HSQUIRRELVM v)
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{
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sq_pushinteger(v, g_pServer->GetNumFakeClients());
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: checks whether this SDK build is a dedicated server
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//-----------------------------------------------------------------------------
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SQRESULT IsDedicated(HSQUIRRELVM v)
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{
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sq_pushbool(v, ::IsDedicated());
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return SQ_OK;
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}
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}
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#endif // !CLIENT_DLL
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#ifndef SERVER_DLL
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namespace CLIENT
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{
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}
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namespace UI
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{
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//-----------------------------------------------------------------------------
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// Purpose: refreshes the server list
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//-----------------------------------------------------------------------------
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SQRESULT RefreshServerCount(HSQUIRRELVM v)
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{
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string serverMessage; // Refresh list.
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size_t iCount = g_pServerListManager->RefreshServerList(serverMessage);
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sq_pushinteger(v, static_cast<SQInteger>(iCount));
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current name from serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerName(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& serverName = g_pServerListManager->m_vServerList[iServer].m_svHostName;
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sq_pushstring(v, serverName.c_str(), -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current description from serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerDescription(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& serverDescription = g_pServerListManager->m_vServerList[iServer].m_svDescription;
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sq_pushstring(v, serverDescription.c_str(), -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current map via serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerMap(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& svServerMapName = g_pServerListManager->m_vServerList[iServer].m_svHostMap;
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sq_pushstring(v, svServerMapName.c_str(), -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current playlist via serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerPlaylist(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& serverPlaylist = g_pServerListManager->m_vServerList[iServer].m_svPlaylist;
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sq_pushstring(v, serverPlaylist.c_str(), -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current player count via serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerCurrentPlayers(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& playerCount = g_pServerListManager->m_vServerList[iServer].m_svPlayerCount.c_str();
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sq_pushinteger(v, strtol(playerCount.c_str(), NULL, NULL));
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get server's current player count via serverlist index
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//-----------------------------------------------------------------------------
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SQRESULT GetServerMaxPlayers(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const string& maxPlayers = g_pServerListManager->m_vServerList[iServer].m_svMaxPlayers;
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sq_pushinteger(v, strtol(maxPlayers.c_str(), NULL, NULL));
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get current server count from pylon
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//-----------------------------------------------------------------------------
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SQRESULT GetServerCount(HSQUIRRELVM v)
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{
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size_t iCount = g_pServerListManager->m_vServerList.size();
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sq_pushinteger(v, static_cast<SQInteger>(iCount));
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: get promo data for serverbrowser panels
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//-----------------------------------------------------------------------------
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SQRESULT GetPromoData(HSQUIRRELVM v)
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{
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enum class R5RPromoData : SQInteger
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{
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PromoLargeTitle,
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PromoLargeDesc,
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PromoLeftTitle,
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PromoLeftDesc,
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PromoRightTitle,
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PromoRightDesc
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};
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R5RPromoData ePromoIndex = static_cast<R5RPromoData>(sq_getinteger(v, 1));
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const char* pszPromoKey;
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switch (ePromoIndex)
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{
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case R5RPromoData::PromoLargeTitle:
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{
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pszPromoKey = "#PROMO_LARGE_TITLE";
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break;
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}
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case R5RPromoData::PromoLargeDesc:
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{
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pszPromoKey = "#PROMO_LARGE_DESCRIPTION";
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break;
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}
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case R5RPromoData::PromoLeftTitle:
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{
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pszPromoKey = "#PROMO_LEFT_TITLE";
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break;
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}
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case R5RPromoData::PromoLeftDesc:
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{
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pszPromoKey = "#PROMO_LEFT_DESCRIPTION";
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break;
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}
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case R5RPromoData::PromoRightTitle:
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{
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pszPromoKey = "#PROMO_RIGHT_TITLE";
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break;
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}
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case R5RPromoData::PromoRightDesc:
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{
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pszPromoKey = "#PROMO_RIGHT_DESCRIPTION";
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break;
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}
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default:
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{
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pszPromoKey = "#PROMO_SDK_ERROR";
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break;
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}
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}
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sq_pushstring(v, pszPromoKey, -1);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: create server via native serverbrowser entries
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// TODO: return a boolean on failure instead of raising an error, so we could
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// determine from scripts whether or not to spin a local server, or connect
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// to a dedicated server (for disconnecting and loading the lobby, for example)
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//-----------------------------------------------------------------------------
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SQRESULT CreateServer(HSQUIRRELVM v)
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{
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#ifndef CLIENT_DLL
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SQChar* serverName = sq_getstring(v, 1);
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SQChar* serverDescription = sq_getstring(v, 2);
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SQChar* serverMapName = sq_getstring(v, 3);
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SQChar* serverPlaylist = sq_getstring(v, 4);
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EServerVisibility_t eServerVisibility = static_cast<EServerVisibility_t>(sq_getinteger(v, 5));
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if (!VALID_CHARSTAR(serverName) ||
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!VALID_CHARSTAR(serverMapName) ||
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!VALID_CHARSTAR(serverPlaylist))
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{
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return SQ_OK;
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}
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// Adjust browser settings.
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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g_pServerListManager->m_Server.m_svHostName = serverName;
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g_pServerListManager->m_Server.m_svDescription = serverDescription;
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g_pServerListManager->m_Server.m_svHostMap = serverMapName;
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g_pServerListManager->m_Server.m_svPlaylist = serverPlaylist;
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g_pServerListManager->m_ServerVisibility = eServerVisibility;
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// Launch server.
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g_pServerListManager->LaunchServer();
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return SQ_OK;
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#else
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v_SQVM_RaiseError(v, "\"%s\" is not supported for client builds.\n", "CreateServer");
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return SQ_ERROR;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Purpose: connect to server from native server browser entries
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//-----------------------------------------------------------------------------
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SQRESULT ConnectToServer(HSQUIRRELVM v)
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{
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SQChar* ipAddress = sq_getstring(v, 1);
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SQChar* cryptoKey = sq_getstring(v, 2);
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if (!VALID_CHARSTAR(ipAddress) || VALID_CHARSTAR(cryptoKey))
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return SQ_OK;
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DevMsg(eDLL_T::UI, "Connecting to server with ip address '%s' and encryption key '%s'\n", ipAddress, cryptoKey);
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g_pServerListManager->ConnectToServer(ipAddress, cryptoKey);
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return SQ_OK;
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}
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//-----------------------------------------------------------------------------
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// Purpose: set netchannel encryption key and connect to server
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//-----------------------------------------------------------------------------
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SQRESULT ConnectToListedServer(HSQUIRRELVM v)
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{
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std::lock_guard<std::mutex> l(g_pServerListManager->m_Mutex);
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SQInteger iServer = sq_getinteger(v, 1);
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SQInteger iCount = static_cast<SQInteger>(g_pServerListManager->m_vServerList.size());
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if (iServer >= iCount)
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{
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v_SQVM_RaiseError(v, "Index must be less than %i.\n", iCount);
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return SQ_ERROR;
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}
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const NetGameServer_t& gameServer = g_pServerListManager->m_vServerList[iServer];
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g_pServerListManager->ConnectToServer(gameServer.m_svIpAddress, gameServer.m_svGamePort,
|
|
gameServer.m_svEncryptionKey);
|
|
|
|
return SQ_OK;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: request token from pylon and join server with result.
|
|
//-----------------------------------------------------------------------------
|
|
SQRESULT ConnectToHiddenServer(HSQUIRRELVM v)
|
|
{
|
|
SQChar* privateToken = sq_getstring(v, 1);
|
|
|
|
if (!VALID_CHARSTAR(privateToken))
|
|
return SQ_OK;
|
|
|
|
string hiddenServerRequestMessage;
|
|
NetGameServer_t netListing;
|
|
|
|
bool result = g_pMasterServer->GetServerByToken(netListing, hiddenServerRequestMessage, privateToken); // Send token connect request.
|
|
if (result)
|
|
{
|
|
g_pServerListManager->ConnectToServer(netListing.m_svIpAddress, netListing.m_svGamePort, netListing.m_svEncryptionKey);
|
|
}
|
|
else
|
|
{
|
|
Warning(eDLL_T::UI, "Failed to connect to private server: %s\n", hiddenServerRequestMessage.c_str());
|
|
}
|
|
|
|
return SQ_OK;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// Purpose: get response from private server request
|
|
//-----------------------------------------------------------------------------
|
|
SQRESULT GetHiddenServerName(HSQUIRRELVM v)
|
|
{
|
|
SQChar* privateToken = sq_getstring(v, 1);
|
|
|
|
if (!VALID_CHARSTAR(privateToken))
|
|
return SQ_OK;
|
|
|
|
string hiddenServerRequestMessage;
|
|
NetGameServer_t serverListing;
|
|
|
|
bool result = g_pMasterServer->GetServerByToken(serverListing, hiddenServerRequestMessage, privateToken); // Send token connect request.
|
|
if (!result)
|
|
{
|
|
if (hiddenServerRequestMessage.empty())
|
|
{
|
|
sq_pushstring(v, "Request failed", -1);
|
|
}
|
|
else
|
|
{
|
|
hiddenServerRequestMessage = Format("Request failed: %s", hiddenServerRequestMessage.c_str());
|
|
sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
|
|
}
|
|
|
|
return SQ_OK;
|
|
}
|
|
|
|
if (serverListing.m_svHostName.empty())
|
|
{
|
|
if (hiddenServerRequestMessage.empty())
|
|
{
|
|
hiddenServerRequestMessage = Format("Server listing empty");
|
|
}
|
|
else
|
|
{
|
|
hiddenServerRequestMessage = Format("Server listing empty: %s", hiddenServerRequestMessage.c_str());
|
|
}
|
|
|
|
sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
|
|
}
|
|
else
|
|
{
|
|
hiddenServerRequestMessage = Format("Found server: %s", serverListing.m_svHostName.c_str());
|
|
sq_pushstring(v, hiddenServerRequestMessage.c_str(), -1);
|
|
}
|
|
|
|
return SQ_OK;
|
|
}
|
|
}
|
|
#endif // !SERVER_DLL
|
|
}
|
|
|
|
#ifndef CLIENT_DLL
|
|
//---------------------------------------------------------------------------------
|
|
// Purpose: registers script functions in SERVER context
|
|
// Input : *s -
|
|
//---------------------------------------------------------------------------------
|
|
void Script_RegisterServerFunctions(CSquirrelVM* s)
|
|
{
|
|
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native SERVER test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
|
|
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
|
|
|
|
s->RegisterFunction("GetNumHumanPlayers", "Script_GetNumHumanPlayers", "Gets the number of human players on the server", "int", "", &VScriptCode::SERVER::GetNumHumanPlayers);
|
|
s->RegisterFunction("GetNumFakeClients", "Script_GetNumFakeClients", "Gets the number of bot players on the server", "int", "", &VScriptCode::SERVER::GetNumFakeClients);
|
|
|
|
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
|
|
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
|
|
|
|
s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string, string", &VScriptCode::SHARED::KickPlayerByName);
|
|
s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::KickPlayerById);
|
|
|
|
s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName);
|
|
s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string, string", &VScriptCode::SHARED::BanPlayerById);
|
|
|
|
s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string, string", &VScriptCode::SHARED::UnbanPlayer);
|
|
|
|
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
|
|
|
s->RegisterFunction("IsDedicated", "Script_IsDedicated", "Returns whether this is a dedicated server", "bool", "", &VScriptCode::SERVER::IsDedicated);
|
|
}
|
|
#endif // !CLIENT_DLL
|
|
|
|
#ifndef SERVER_DLL
|
|
//---------------------------------------------------------------------------------
|
|
// Purpose: registers script functions in CLIENT context
|
|
// Input : *s -
|
|
//---------------------------------------------------------------------------------
|
|
void Script_RegisterClientFunctions(CSquirrelVM* s)
|
|
{
|
|
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native CLIENT test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
|
|
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
|
|
|
|
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
|
|
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
|
|
|
|
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
|
s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL);
|
|
}
|
|
|
|
//---------------------------------------------------------------------------------
|
|
// Purpose: registers script functions in UI context
|
|
// Input : *s -
|
|
//---------------------------------------------------------------------------------
|
|
void Script_RegisterUIFunctions(CSquirrelVM* s)
|
|
{
|
|
s->RegisterFunction("SDKNativeTest", "Script_SDKNativeTest", "Native UI test function", "void", "", &VScriptCode::SHARED::SDKNativeTest);
|
|
s->RegisterFunction("GetSDKVersion", "Script_GetSDKVersion", "Gets the SDK version as a string", "string", "", &VScriptCode::SHARED::GetSDKVersion);
|
|
|
|
s->RegisterFunction("RefreshServerList", "Script_RefreshServerList", "Refreshes the public server list and returns the count", "int", "", &VScriptCode::UI::RefreshServerCount);
|
|
|
|
// Functions for retrieving server browser data
|
|
s->RegisterFunction("GetServerName", "Script_GetServerName", "Gets the name of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerName);
|
|
s->RegisterFunction("GetServerDescription", "Script_GetServerDescription", "Gets the description of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerDescription);
|
|
s->RegisterFunction("GetServerMap", "Script_GetServerMap", "Gets the map of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerMap);
|
|
s->RegisterFunction("GetServerPlaylist", "Script_GetServerPlaylist", "Gets the playlist of the server at the specified index of the server list", "string", "int", &VScriptCode::UI::GetServerPlaylist);
|
|
s->RegisterFunction("GetServerCurrentPlayers", "Script_GetServerCurrentPlayers", "Gets the current player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerCurrentPlayers);
|
|
s->RegisterFunction("GetServerMaxPlayers", "Script_GetServerMaxPlayers", "Gets the max player count of the server at the specified index of the server list", "int", "int", &VScriptCode::UI::GetServerMaxPlayers);
|
|
s->RegisterFunction("GetServerCount", "Script_GetServerCount", "Gets the number of public servers", "int", "", &VScriptCode::UI::GetServerCount);
|
|
|
|
// Misc main menu functions
|
|
s->RegisterFunction("GetPromoData", "Script_GetPromoData", "Gets promo data for specified slot type", "string", "int", &VScriptCode::UI::GetPromoData);
|
|
|
|
// Functions for creating servers
|
|
s->RegisterFunction("CreateServer", "Script_CreateServer", "Starts server with the specified settings", "void", "string, string, string, string, int", &VScriptCode::UI::CreateServer);
|
|
s->RegisterFunction("IsServerActive", "Script_IsServerActive", "Returns whether the server is active", "bool", "", &VScriptCode::SHARED::IsServerActive);
|
|
|
|
// Functions for connecting to servers
|
|
s->RegisterFunction("ConnectToServer", "Script_ConnectToServer", "Joins server by ip address and encryption key", "void", "string, string", &VScriptCode::UI::ConnectToServer);
|
|
s->RegisterFunction("ConnectToListedServer", "Script_ConnectToListedServer", "Joins listed server by index", "void", "int", &VScriptCode::UI::ConnectToListedServer);
|
|
s->RegisterFunction("ConnectToHiddenServer", "Script_ConnectToHiddenServer", "Joins hidden server by token", "void", "string", &VScriptCode::UI::ConnectToHiddenServer);
|
|
|
|
s->RegisterFunction("GetHiddenServerName", "Script_GetHiddenServerName", "Gets hidden server name by token", "string", "string", &VScriptCode::UI::GetHiddenServerName);
|
|
s->RegisterFunction("GetAvailableMaps", "Script_GetAvailableMaps", "Gets an array of all available maps", "array< string >", "", &VScriptCode::SHARED::GetAvailableMaps);
|
|
s->RegisterFunction("GetAvailablePlaylists", "Script_GetAvailablePlaylists", "Gets an array of all available playlists", "array< string >", "", &VScriptCode::SHARED::GetAvailablePlaylists);
|
|
|
|
#ifndef CLIENT_DLL // UI 'admin' functions controlling server code
|
|
s->RegisterFunction("KickPlayerByName", "Script_KickPlayerByName", "Kicks a player from the server by name", "void", "string", &VScriptCode::SHARED::KickPlayerByName);
|
|
s->RegisterFunction("KickPlayerById", "Script_KickPlayerById", "Kicks a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::KickPlayerById);
|
|
|
|
s->RegisterFunction("BanPlayerByName", "Script_BanPlayerByName", "Bans a player from the server by name", "void", "string", &VScriptCode::SHARED::BanPlayerByName);
|
|
s->RegisterFunction("BanPlayerById", "Script_BanPlayerById", "Bans a player from the server by handle or nucleus id", "void", "string", &VScriptCode::SHARED::BanPlayerById);
|
|
|
|
s->RegisterFunction("UnbanPlayer", "Script_UnbanPlayer", "Unbans a player from the server by nucleus id or ip address", "void", "string", &VScriptCode::SHARED::UnbanPlayer);
|
|
|
|
s->RegisterFunction("ShutdownHostGame", "Script_ShutdownHostGame", "Shuts the local host game down", "void", "", &VScriptCode::SHARED::ShutdownHostGame);
|
|
#endif // !CLIENT_DLL
|
|
|
|
s->RegisterFunction("IsClientDLL", "Script_IsClientDLL", "Returns whether this build is client only", "bool", "", &VScriptCode::SHARED::IsClientDLL);
|
|
}
|
|
#endif
|