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Recast: look for .GSET files first
When explicitly looking, show .GSET assets first.
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@ -968,7 +968,7 @@ int not_main(int argc, char** argv)
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ImGui::Separator();
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ImGui::Text("Input Level");
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if (ImGui::Button("Load Level..."))
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if (ImGui::Button("Load Project..."))
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{
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char szFile[260];
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OPENFILENAMEA diag = { 0 };
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@ -985,7 +985,7 @@ int not_main(int argc, char** argv)
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diag.lpstrFile = szFile;
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diag.lpstrFile[0] = 0;
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diag.nMaxFile = sizeof(szFile);
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diag.lpstrFilter = "OBJ\0*.obj\0Ply\0*.ply\0All\0*.*\0"; //TODO: BSP\0*.bsp\0
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diag.lpstrFilter = "GSET\0*.gset\0OBJ\0*.obj\0Ply\0*.ply\0"; //TODO: BSP\0*.bsp\0
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diag.nFilterIndex = 1;
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diag.lpstrFileTitle = NULL;
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diag.nMaxFileTitle = 0;
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