mirror of
https://github.com/Mauler125/r5sdk.git
synced 2025-02-09 19:15:03 +01:00
Server: add several getters and setters for AI classes
This commit is contained in:
parent
8af73a20ef
commit
fb1d1ba2e2
@ -142,6 +142,27 @@ public:
|
||||
inline CAI_Schedule* GetCurSchedule() const { return m_pSchedule; }
|
||||
float GetTimeScheduleStarted() const { return m_ScheduleState.timeStarted; }
|
||||
|
||||
public:
|
||||
//-----------------------------------------------------
|
||||
//
|
||||
// Pathfinding, navigation & movement
|
||||
//
|
||||
//-----------------------------------------------------
|
||||
CAI_Navigator* GetNavigator() { return m_pNavigator; }
|
||||
const CAI_Navigator* GetNavigator() const { return m_pNavigator; }
|
||||
|
||||
CAI_LocalNavigator* GetLocalNavigator() { return m_pLocalNavigator; }
|
||||
const CAI_LocalNavigator* GetLocalNavigator() const { return m_pLocalNavigator; }
|
||||
|
||||
CAI_Pathfinder* GetPathfinder() { return m_pPathfinder; }
|
||||
const CAI_Pathfinder* GetPathfinder() const { return m_pPathfinder; }
|
||||
|
||||
CAI_MoveProbe* GetMoveProbe() { return m_pMoveProbe; }
|
||||
const CAI_MoveProbe* GetMoveProbe() const { return m_pMoveProbe; }
|
||||
|
||||
CAI_Motor* GetMotor() { return m_pMotor; }
|
||||
const CAI_Motor* GetMotor() const { return m_pMotor; }
|
||||
|
||||
private:
|
||||
int m_threadedPostProcessJob;
|
||||
bool m_bDoPostProcess;
|
||||
|
@ -25,8 +25,19 @@ struct CTriDebugOverlay
|
||||
OverlayLine_t** m_debugTriOverlayLine;
|
||||
};
|
||||
|
||||
struct CAI_Pathfinder : public CAI_Component
|
||||
class CAI_Pathfinder : public CAI_Component
|
||||
{
|
||||
public:
|
||||
CAI_Network* GetNetwork() { return m_pNetwork; }
|
||||
const CAI_Network* GetNetwork() const { return m_pNetwork; }
|
||||
|
||||
dtNavMeshQuery* GetNavMeshQuery() { return &m_navQuery; }
|
||||
const dtNavMeshQuery* GetNavMeshQuery() const { return &m_navQuery; }
|
||||
|
||||
dtQueryFilter* GetNavMeshFilter() { return &m_navFilter; }
|
||||
const dtQueryFilter* GetNavMeshFilter() const { return &m_navFilter; }
|
||||
|
||||
private:
|
||||
CTriDebugOverlay m_TriDebugOverlay;
|
||||
float m_flLimitDistFactor;
|
||||
float m_flLastStaleLinkCheckTime;
|
||||
|
@ -8,6 +8,7 @@
|
||||
#ifndef BASECOMBATCHARACTER_H
|
||||
#define BASECOMBATCHARACTER_H
|
||||
#include "baseanimatingoverlay.h"
|
||||
#include "game/server/ai_hull.h"
|
||||
|
||||
struct WeaponDropInfo
|
||||
{
|
||||
@ -44,6 +45,11 @@ struct CTether
|
||||
//-----------------------------------------------------------------------------
|
||||
class CBaseCombatCharacter : public CBaseAnimatingOverlay
|
||||
{
|
||||
public:
|
||||
// Nav hull type
|
||||
Hull_e GetHullType() const { return m_eHull; }
|
||||
void SetHullType(Hull_e hullType) { m_eHull = hullType; }
|
||||
|
||||
private:
|
||||
bool m_bPreventWeaponPickup;
|
||||
char gap_15b1[3];
|
||||
@ -63,7 +69,7 @@ private:
|
||||
float m_sharedEnergyRegenRate;
|
||||
float m_sharedEnergyRegenDelay;
|
||||
float m_lastSharedEnergyTakeTime;
|
||||
int m_eHull;
|
||||
Hull_e m_eHull;
|
||||
float m_fieldOfViewCos;
|
||||
Vector3D m_HackedGunPos;
|
||||
float m_impactEnergyScale;
|
||||
|
Loading…
x
Reference in New Issue
Block a user