23 Commits

Author SHA1 Message Date
Kawe Mazidjatari
90e4711425 Tier2: move random generator from tier0 to tier2
Moved into cryptutils.cpp.
2024-06-01 11:25:58 +02:00
Kawe Mazidjatari
b26ed2f746 Engine: implement encryption for RCON protocol
RCON lacked encryption, added AES-CTR encryption on RCON frames. Slightly adjusted protocol to take this into account (sending nonces, encrypted data itself, etc).
2024-06-01 11:24:47 +02:00
Kawe Mazidjatari
d7478d3228 Tier2: WebSocket system improvements
Naming improvements, additional new comments/documentation and a few assertions. No logic has been changed.
2024-04-05 18:33:09 +02:00
Kawe Mazidjatari
e02f8f36fe Tier2: create modular WebSocket system
This code was actually part of the LiveAPI system, but there were many opportunities to make this particular code modular, so it has been decoupled and moved to Tier2. The LiveAPI system will soon use this class instead. The implementation has also been improved by adding dedicated routines for updating socket parameters, disconnecting/reconnecting and destroying sockets.

This commit also removes legacy workaround code in UtlVector which was used for before we had early enough access to the game's memalloc singleton. This code was no longer used.

This commit also implements the CUtlStringList class, which is now used for the new websocket class to split each socket connection up by a comma delimiter.
2024-04-05 18:31:58 +02:00
Kawe Mazidjatari
5f64cd83d8 Fix FileSystem size integer truncation
The implementation in the engine always took/returned signed 64bit size types, but I made a mistake when reversing the virtual function table. All types have been changed to what they should be (mostly signed 64bit, very few unsigned), and usage in-SDK has been adjusted accordingly.
2023-08-09 14:43:54 +02:00
Kawe Mazidjatari
dbe75c0709 Make private
No reason to be public.
2023-08-04 12:44:46 +02:00
Kawe Mazidjatari
ddfe027677 Pass by reference
CConnectedNetConsoleData was allocated and deallocated manually, but std::vector is able to do it on its own. The vector type has been swapped out with CUtlVector as this removed the need of having to cast size types to a 32bit int to make it more compatible with the other sdk/engine types without throwing compiler warnings.
2023-08-04 10:48:22 +02:00
Kawe Mazidjatari
8e8b2ace38 Add cURL parameter to enable 'CURLOPT_FOLLOWLOCATION'
Option to allow following redirects.
2023-08-01 02:20:53 +02:00
Kawe Mazidjatari
9e9d3342b3 CURL tools improvement
- Added wrapper for downloading files.
- Moved many function arguments to dedicated parameters structure.
2023-07-28 14:47:20 +02:00
Kawe Mazidjatari
e45c0fde7d Add CURLProgress structure
For a download progress bar.
2023-07-26 20:37:58 +02:00
Kawe Mazidjatari
31d92b439f Move cvars from curlutils.cpp
Move it elsewhere so this code can be shared among tools that don't feature the ConVar class.
2023-07-26 16:52:49 +02:00
Kawe Mazidjatari
83d7f0b9f4 Light code cleanup
- Use game's filesystem in 'Mod_GetAllInstalledMaps'.
- Reorder parameters of 'AddFilesToList', and add option to override path separator.
2023-07-15 16:24:01 +02:00
Kawe Mazidjatari
4e8b27a1e9 Allow overriding path separator to list generated by 'RecursiveFindFilesMatchingName' 2023-07-09 20:05:47 +02:00
Kawe Mazidjatari
e891d74656 Fix cURL error logging for dedicated
Since this file no longer gets build along with the DLL project, but as a static lib instead, the 'DEDICATED' define no longer worked, and therefore this became broken after the CMake port. The 'CURLHandleError' helper function now takes a bool determining whether or not to log the error, and the caller disables it for dedicated (dedicated should only log the error once, this happens from within the caller class).
2023-06-02 00:05:23 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
rexx
fc16e61deb allow AddFilestoList to search without extension 2023-05-08 16:12:37 +01:00
Kawe Mazidjatari
966b94c4a0 Add filesystem utilities
Filesystem utilities that reduce duplicate code.
2023-05-06 21:56:27 +02:00
Kawe Mazidjatari
73fe590f99 Fix small bug
Fixed bug caused by const char* to const string& conversion, resulting in the request message not always getting sent properly.
2023-04-25 22:51:06 +02:00
Kawe Mazidjatari
be61c93c85 RCON system improvements
* Added more error handling throughout code.
* Marked function parameters 'const' where possible.
* Updated comments.
2023-04-22 16:02:54 +02:00
Kawe Mazidjatari
179bd31ee6 Initial large refactor of the RCON implementation
* Decoding and encoding is done into a single buffer, from raw buffers to avoid extraneous copies.
* Added base class holding all core logic for encoding, decoding, receiving and processing of the RCON protocol. This code was initially identical between all implementations of RCON, deduplicating this avoids bugs.
* Added more sophisticated error handling, stop right away when decoding for example fails.
* Added ability to have more than one active authenticated net console on the server. Controlled by cvar 'sv_rcon_maxconnections' (default 1).
* Max packet size for accepted, but not authenticated sockets is now controled by cvar 'sv_rcon_maxpacketsize' (default 1024).
2023-04-19 01:35:31 +02:00
Kawe Mazidjatari
3882b64b91 Fixed several bugs in socket creator class
* Fixed 'connect' socket bug preventing connection to IPv4 addresses, by making the method used by the listen socket and connect socket configurator shared (dual stack was disabled on connect, but not on listen).
* Removed extraneous member from the 'CSocketCreator' class, this member was a copy of the 'netadr_t' input, but nothing ever was done with it.
2023-04-16 00:28:33 +02:00
Kawe Mazidjatari
4079956356 Fix non-portable include paths
Portable include paths are case sensitive.
2023-04-08 18:52:33 +02:00
Kawe Mazidjatari
9f428f1567 Move tier0 lib headers to public
This commit does not change any logic or behavior of the code.
2023-04-06 23:50:48 +02:00