This change prints script errors and their callstack to the console even when sq_showvmoutput < 2 (this avoids confusion when running a dedicated server and the server 'appears' to shutdown the game on its own. You could also check the script log files which are written to at all times, but having some indication is nice).
Show colors on console and use color constant to determine color instead of comparing strings in the console render loop. removed 5 string compares which should once again bump the performance quite a bit. The last string compares will be removed soon