3630 Commits

Author SHA1 Message Date
Kawe Mazidjatari
07e944ff70 Engine: remove extraneous trailing semi-colon 2024-04-13 15:50:21 +02:00
Kawe Mazidjatari
faf9d31ca0 NavMesh: rename editor program to 'recast'
Renamed to original tool name
2024-04-13 15:49:29 +02:00
Kawe Mazidjatari
6315a0c6c8 Launcher: light overhaul and use KeyValues class
Reworked some of the code to make globals static and used KeyValues class to parse VDF files instead.
2024-04-13 15:48:24 +02:00
Kawe Mazidjatari
63345b6696 Tier0: bump sigcache version to force full rebuild
Many signatures have changed, force a full rebuild for the next patch to significantly speed up startup times.
2024-04-12 22:09:20 +02:00
Kawe Mazidjatari
00e9840353 Server: add option to respect game state when performing auto reload
Can be toggled with the new cvar 'host_autoReloadRespectGameState', and used in combination with the new server script func 'SetAutoReloadState( bool state )'. This makes sure that even when the timer reaches 'host_autoReloadRate', it would wait with the reload until the game itself is finished (which is when SetAutoReloadState( true ) is being called from scripts).
2024-04-12 22:06:31 +02:00
Kawe Mazidjatari
c15252e9cb Game: group game source files 2024-04-12 21:21:49 +02:00
Kawe Mazidjatari
891f1796b0 Engine: exec liveapi.cfg on start
Allow configuration of the LiveAPI system
2024-04-12 20:53:19 +02:00
Kawe Mazidjatari
6294bb539d Engine: add cvar 'sv_lagpushticks' to SDK
Will be used for reworking some parts of the lag compensation system in the future.
2024-04-12 20:37:13 +02:00
Kawe Mazidjatari
cf267de60d Game: make GameMode_t an enum class
Used as enum class throughout code base, avoids potential name clashes in the future.
2024-04-12 20:36:13 +02:00
Kawe Mazidjatari
513316b6a0 Engine: fix typo in CClientState member variable name
Renamed from m_nProcesseedDeltaTick to m_nProcessedDeltaTick.
2024-04-12 20:35:19 +02:00
Kawe Mazidjatari
0936f60c85 Engine: add newly reversed fields to CClient class 2024-04-12 20:34:46 +02:00
Kawe Mazidjatari
e909df9ec8 Engine: light cleanup to CL_MoveEx()
Make *chan and commandTick const.
2024-04-12 20:33:36 +02:00
Kawe Mazidjatari
2ca3baa77d UserCmd: limit command backlog to prevent exploitation
Implement UserCmd command backlog limiting (the new convar 'sv_maxUserCmdProcessTicks' dictates how many ticks can be processed per second). Defaulted to 10, which is (default tick interval (0.05) * default cvar val (10) = 0.5ms window), which is equal to the default of cvar 'sv_maxunlag'.

Before this patch, you could stuff several seconds worth of usercmd's in one second and achieve speed hacking.
2024-04-12 01:51:11 +02:00
Kawe Mazidjatari
075df88924 Game: add CBaseEntity::GetFlags() and FL_FAKECLIENT constant 2024-04-12 01:20:48 +02:00
Kawe Mazidjatari
e50d724eae Game: fixup types in CPlayerState 2024-04-12 01:20:06 +02:00
Kawe Mazidjatari
94002305a3 Tier2: use utlvector for cylinder points and initialize buffer 2024-04-12 00:45:10 +02:00
Kawe Mazidjatari
8ab413be1a UserCmd: cleanup variable names and comments
Reversed some extra field names + adjusted comment for clamping ucmd->camerapos (this was tested and works, this field should be clamped).
2024-04-12 00:44:19 +02:00
Kawe Mazidjatari
b699fe431e RTech: use more consistent type names
Force consistency between type names (follow scheme used in tier0 and rtech_game export symbols).
2024-04-11 02:19:36 +02:00
Kawe Mazidjatari
e639cb3f5f RTech: rename pak defines
More correct and consistent naming.
2024-04-11 01:42:55 +02:00
Kawe Mazidjatari
b019307947 Engine: initiate rcon connection from address change callback
A more user friendly approach.
2024-04-10 16:23:48 +02:00
Kawe Mazidjatari
e5199d8253 Engine: use tier2 random generator for netkey
Limit usage to only 1 algorithm provider.
2024-04-10 15:29:51 +02:00
Kawe Mazidjatari
ee39e0b014 Tier2: move random generator from tier0 to tier2
Moved into cryptutils.cpp.
2024-04-10 15:28:47 +02:00
Kawe Mazidjatari
7a21912ae1 Resource: update RCON cfg files
Reflect recent changes made to the RCON system.
2024-04-10 15:16:10 +02:00
Kawe Mazidjatari
ec14bf70de Engine: move rcon_password entirely to server
The client doesn't need this convar, client only needs cl_rcon_address.
2024-04-10 15:15:27 +02:00
Kawe Mazidjatari
1fb9cf2625 Tier1: remove unrelevant comment
No mutex locking should take place here after careful research.
2024-04-10 14:09:35 +02:00
Kawe Mazidjatari
f8dd1fe88c Engine: implement encryption for RCON protocol
RCON lacked encryption, added AES-CTR encryption on RCON frames. Slightly adjusted protocol to take this into account (sending nonces, encrypted data itself, etc).
2024-04-10 14:08:52 +02:00
Kawe Mazidjatari
cb0c3ef95b ImGui: also take vertical scrollbar into account
Show horizontal scrollbar when console text gets overlapped by the vertical scrollbar.
2024-04-09 16:56:08 +02:00
Kawe Mazidjatari
e657d62aee ImGui: fix logger not fading in/out with alpha
m_fadeAlpha should also be applied on the color logger.
2024-04-05 19:38:10 +02:00
Kawe Mazidjatari
77f748c5d3 NetConsole: fix undefined symbol
CheckCPUforSSE2() was removed in commit 504d042e6095b24e125c7d38549db860b2d15a67, but NetConsole still needs to check for it.
2024-04-05 19:37:00 +02:00
Kawe Mazidjatari
60a17c6f55 ReVPK: fix undefined symbol
CheckCPUforSSE2() was removed in commit 504d042e6095b24e125c7d38549db860b2d15a67, but ReVPK still needs to check for it.
2024-04-05 19:36:38 +02:00
Kawe Mazidjatari
40f2c1374a Tier0: split CPU feature checks into multiple functions 2024-04-05 19:35:41 +02:00
Kawe Mazidjatari
5621976b33 RTech: take string pointer alignment into account
There are 2 versions of this function, one requires the string ptr to be aligned by 4.
2024-04-05 15:30:02 +02:00
Kawe Mazidjatari
49d7394f30
Merge pull request #119 from Mauler125/LiveAPI
LiveAPI implementation
2024-04-05 15:24:42 +02:00
Kawe Mazidjatari
c13d323469 Miles: fix bug, add bank patch debug logs and add reversed miles types 2024-04-04 20:19:33 +02:00
Kawe Mazidjatari
3203fe2ec5 Windows: improve console init/shutdown error messages 2024-04-04 18:50:09 +02:00
Kawe Mazidjatari
504d042e60 Core: fix several initialization bugs
- Don't free console if the process is being closed from the console, this will cause the process to freeze within the FreeConsole() call
- Properly check for CPU features in order, and moved all checks to a single function utilizing the CPUInformation struct.
- Made SDK_Init() and SDK_Shutdown() more resilient against mistakes with new checks and error messages (added since they are exported now).
2024-04-04 18:49:00 +02:00
Kawe Mazidjatari
a75219825d ImGui: fix console scrollbar feedback loop bug
Make use of newly added flag "ImGuiWindowFlags_OverlayHorizontalScrollbar" as per commit 60e4514b7b5c56db89102a3d66ef28a14118b8fd. Also removed flag "ImGuiWindowFlags_AlwaysVerticalScrollbar", only show the vertical scrollbar when its visible. Enabled code that takes the scrollbar into account in function CTextLogger::EnsureCursorVisible().
2024-04-04 16:13:39 +02:00
Kawe Mazidjatari
60e4514b7b ImGui: add flag to draw scrollbars over content
Custom flags: basically tells ImGui to draw the scrollbar as an overlay. This is useful for working around feedback loops caused by the appearance of the scrollbars (might be worth PR'ing into ImGui itself?)

See:
ocornut/imgui#1720
ocornut/imgui#1730
ocornut/imgui#2978
2024-04-04 16:11:32 +02:00
Kawe Mazidjatari
eee86140f7 RTech: disable LiveAPI by default 2024-04-04 15:13:59 +02:00
Kawe Mazidjatari
76616c36a1 RTech: use SQString's '_stringval' macro for LiveAPI
Light code cleanup, no logic has been modified.
2024-04-04 02:18:28 +02:00
Kawe Mazidjatari
37b35b0967 Thirdparty: upgrade ZStd to 1.5.6 2024-04-04 02:07:44 +02:00
Kawe Mazidjatari
1e366a50dc Thirdparty: upgrade RapidJSON to latest
Upgraded to Tencent/rapidjson@5ec44fb920
2024-04-04 02:01:03 +02:00
Kawe Mazidjatari
47acaee320 RTech: implement Nucleus ID hashing for LiveAPI events
The field was supposed to be hashed, added cheap hashing logic and an option to truncate it to reduce overhead.
2024-04-04 01:56:31 +02:00
Kawe Mazidjatari
052c5a8d37 Core: remove extraneous define
No longer needed, moved to dbg.h in commit ab0f925205f1b6ccf71cc1efa0ef7298d4493fe6.
2024-04-03 18:58:35 +02:00
Kawe Mazidjatari
785071d7bb VScript: map out CSquirrelVM structure more
More reversed fields.
2024-04-03 18:57:32 +02:00
Kawe Mazidjatari
ab0f925205 Tier1: add utlhash
Core SourceSDK type.
2024-04-03 18:55:27 +02:00
Kawe Mazidjatari
5bbec8bdd9 VScript: properly implement 'sq_getstring' and 'sq_getinteger' + more
sq_getstring and sq_getinteger are now properly implemented (code matches squirrel code, and generated assembly matches that of the game). Adjusted call sites to accommodate the new implementation and added a few extra checks. Also added:
* sq_getfloat
* sq_getbool
* sq_getthread
2024-04-03 18:30:57 +02:00
Kawe Mazidjatari
3a9d701495 Server: fix NavMesh hotswap crash + add codecallbacks
Fix double destruction (calling delete instead of free, the 'v_Detour_FreeNavMesh' call is the destructor, but we don't have the destructor fully rebuilt yet in the SDK). Also added codecallbacks for scripts.
2024-04-03 14:53:39 +02:00
Kawe Mazidjatari
0e54998a36 Recast: reverse some fields 2024-04-03 14:52:12 +02:00
Kawe Mazidjatari
bcf994e210 VScript: add code for calling codecallbacks 2024-04-03 14:51:44 +02:00