This ensures that we can never allocate more memory than the maximum value that type could hold, without triggering a compile warning. There was a mention about shorts being slow on PowerPC platforms for utllinkedlist, but the index local type could be overridden (defaults to index storage type). In case it gets used for PowerPC, use 32bit ints as index local types; as the local type gets used for arithmetic operations while storage type is what's getting cached off in memory. This patch had no effect on generated output code, it was mostly implemented to avoid future problems.
The KeyValues class belongs here. Also reimplemented most loading methods for KeyValues, and adjusted the VPK building code to account for it. Pointers to the engine's implementation of KeyValues have been moved to a separate header ('keyvalues_iface.h'), as this allows external tools code to utilize the standalone KeyValues class implementation. Playlist utilities are completely separated from the KeyValues header; these have nothing to do with KeyValues other than manipulating a global KeyValues object for the playlists, and thus have been named as such and moved to rtech/playlists.
Class is slightly modified; it uses 2 CBlob pointers instead of a single CBlob member. CUtlMemoryPool::m_pHeadOfFreeList is also replaced with the new CUtlMemoryPool::m_pPrev pointer. Code has been modified to accommodate this change and aligns with the assembly code of r5.
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
Code is based on Valve's implementation, with the following changes:
- Usage of 64bit signed size types.
- Usage of const where possible.
- Removal of field 'CCommandBuffer::m_nLastUsedArgSSize'.
Removed all extraneous copies by adding the class 'InterfaceReg' which will construct a new interface, and link it to the engine's static register. The Source Engine macro 'EXPOSE_INTERFACE_FN' will help utilizing this. The game module from the plugin is not obtained through the process environment block, so the executable is no longer sensitive to names.
Move all classes deriving from ConCommandBase to a single file, and split out CCommand, CCvar, CCvarUtilities etc to their own files. This makes it possible to use CCommand and stuff in external tools without linker errors/warnings.
Added public interface to ICVarIteratorInternal, this class also deals with the deletion of the iterator. This fixes the problem of cvars not showing up that have been registered after 'CModAppSystemGroup::Create()' has been called. Currently, no cvar is registered after it. This will/could change when the plugin system is utilized.
Additional changes:
- Cvar 'con_suggestion_flags_realtime' has been removed, as we no longer keep an early copy anymore; real time flags are always shows from now on.
- Fixed a bug in 'CConsole::FindFromPartial()' where we would return in the loop when 'm_vSuggest.size() >= con_suggestion_limit->GetInt()', instead of breaking out, which skips the element sorting process.
Added:
- FCVAR_ACCESSIBLE_FROM_THREADS [1<<25]
- FCVAR_STUDIO_SYSTEM [1<<26]
- FCVAR_SERVER_FRAME_THREAD [1<<27]
- FCVAR_PLATFORM_SYSTEM [1<<31]
This commit also removes the 'FCVAR_MATERIAL_THREAD_MASK' from the ConVarFlags class (which is a helper struct for displaying flags on the developer console), as this is a mask and would therefore be marked as such in case a single bit in the mask matches, and all these bits are already added to the list.
In some code paths of 'V_StripLastDir', the string length value was never set. The return type of this function has changed to return always return the length of the new string. An additional bug in 'CUtlString::DirName' has been fixed, where the length was only set if the trailing slashed weren't stripped.
Previously, we had 3 containers mapping ConVar flags for utilities, and none of them contained all flags. This refactor moved everything into a single container class where user can get strings by flags, or the other way around. The new class contains every flag. This also means that every flag can be used to list convars by flags using the command 'convar_findByFlags'. The 'ConVar_ParseFlagString' now also supports every flag. Code has been tested and confirmed to work as designed.
Ambiguous overload caused by having 2 constructors who's parameters have types that are equal in size. Since these container size types have been explicitly converted to 64bits to align it with the code compiled in the engine, the compiler no longer knows which constructor to call. Added explicit casts to solve the problem. This error was triggered by declaring: static CUtlMap<const char*, int> s_ConVarFlags(DefLessFunc(const char*));
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);
This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
Global 'direct' usage of 'MemAllocSingleton()' has been jettisoned. Where possible, smart pointers were used instead. During the refactor, the following bugs were addressed and fixed:
- The virtual destructor of 'CCVarIteratorInternal' was NOT called on destruction.
- Class function 'KeyValues::MakeCopy' did NOT calculate the buffer size of the wide string correctly, the original calculation was 'len+1*sizeof(wchar_t)', but should've been '(len+1)*sizeof(wchar_t)'.
Some other code changes include:
- Tier0 include 'memstd.h' has been moved above all thirdparty includes, to make sure the memalloc functions get shadowed with ours in third party libraries as well.
- RPak file paths string literals are now defines.
- 'DestroyOverlay' has been refactored to match the assembly of the game.