Previously, it was all controlled from the global init (applied to all projects), but some projects need different options. With these changes, you can disable the common options applied in the 'add_module' macro, and set your own if desired.
Options could be set from the CMake GUI. By default, GameDLL version is set to 'GAMEDLL_S3', and engine source directory is set to 'r5dev/'.
Move init to 'Configure.cmake', and enable the use of folders within project files.
Macro's performing project wide, and common operations. Crafted for r5sdk, but it is still partially incomplete.