Properly fix the aligned memalloc singleton in the SDK; the implementation now uses a callback based approach for calling the allocator and deallocator.
* Pointer to g_pMemAllocSingleton
* New wrapper for returning the singleton, and creating one if not yet initialized (game shares the same pointer, and is aware of its creation).
Add '-nodiscord' and '-nobakedparticles' to launch params for dedicated.
Add hook for 'MemAlloc_Internal()'.
Rename loggers to be more consistent with naming.
Revert omitting frame pointers.