11 Commits

Author SHA1 Message Date
Kawe Mazidjatari
c1a0276951 Fix unresolved external symbol errors for loader.dll
Moved CModule statics to a separate translation unit, preventing the linker to link unused stuff into the loader module, thus allowing us to drop the linkage of unused libraries.
2023-07-01 22:29:34 +02:00
Kawe Mazidjatari
99fe5b794a Make memoverride a separate lib
Else everything linked against tier0 will have to use the game's memalloc implementation, which requires it to run with the game process. Only limit this to DLL's that run with the game process.
2023-06-28 20:00:38 +02:00
Kawe Mazidjatari
982fe66570 Add memory callbacks similar to the game's implementation
Required for overriding memalloc callbacks in libraries to feature the game's implementation instead. Named using the 'R_' prefix, as the 'V_' versions were already used.
2023-06-18 01:16:24 +02:00
Kawe Mazidjatari
3f8baf6f68 Allow setting compile options for specific targets
Previously, it was all controlled from the global init (applied to all projects), but some projects need different options. With these changes, you can disable the common options applied in the 'add_module' macro, and set your own if desired.
2023-06-17 00:45:27 +02:00
Kawe Mazidjatari
975c40876a CModule and CMemory class improvements
This commit significantly reduces output code size, and a noticeable increase in performance. Changes are:
- Removed all extraneous std::string and std::vector copy constructions; use raw pointers instead to boost performance.
- Marked simple getters in CModule inline.
- Marked several functions in CModule const.
- Slightly reordered CModule class.
- 'CMemory::CheckOpCodes' and 'CMemory::Patch' now take a const reference.
2023-06-12 18:40:16 +02:00
Kawe Mazidjatari
11864f8902 Add all public headers to CMake projects
Added all public headers to CMake projects, also moved some files around in the public directory. Translation units have been moved to the libraries that were responsible for implementing them, as this game is monolithic.
2023-05-15 14:47:03 +02:00
Kawe Mazidjatari
9f44bcc818 Treat compiler warnings as errors
Treat them as errors globally. Most of the time a warning is a bug, or problem in code that could be solved in a different (better) manner. Thirdparty code have this disabled. The warnings as errors option can be globally disabled through the CMake GUI, but this is not recommended.
2023-05-15 09:44:26 +02:00
Kawe Mazidjatari
6a86ae2606 Cleanup CMakeLists files
Light cleanup in CMakeLists files. Split protocols and improve filter names.
2023-05-14 17:36:08 +02:00
Kawe Mazidjatari
d809a9f633 Use PCH generated from VPC globally
This reduced output code size with 40KiB, improved compile times and appeared to improve runtime performance as well.
2023-05-14 02:10:17 +02:00
Kawe Mazidjatari
8dbc2024c6 CMake code improvements
Use the 'add_module' macro to add modules without creating duplicate code. This macro also takes a reuse PCH as parameter, so modules that need a precompiled header, could reuse those from different targets that compile them. This commit also restructures the group order of the generated solution files for easier code navigation.
2023-05-13 00:14:53 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00