13 Commits

Author SHA1 Message Date
Kawe Mazidjatari
329621c6ad Move all public headers into root of 'public' 2022-08-09 17:18:07 +02:00
Kawe Mazidjatari
8c6ee8a834 Remove 'm' prefix from dll globals
Large commit.
2022-08-09 03:02:00 +02:00
Kawe Mazidjatari
f97b347d88 Fix ConVar's and ConCommand's creation memory leak
Using the 'new' keyword and then assigning *this to *pNewConVar will lead to having 2 copies of the same constructed data, and one being used in the SDK whilst the other one being used by the engine.
We unfortunately cannot write the code exactly like the engine, as we hook the engine and dependent heavily on its global memalloc singleton.
This commit fixes the memory leak and allows the engine to free the memory as well whenever it wants to.
2022-08-08 01:40:28 +02:00
Kawe Mazidjatari
8f513a519f Properly implement ConCommand callbacks
COMMAND_COMPLETION_MAXITEMS and COMMAND_COMPLETION_ITEM_LENGTH are confirmed to be 128 (original code is 64).
New register func sets the callback bit fields accordingly (no longer hardcoded).
2022-08-04 17:37:30 +02:00
Kawe Mazidjatari
55c5048951 Fix compile error 2022-07-30 00:43:40 +02:00
Kawe Mazidjatari
9556b05209 CCommand improvements
Add constructor and work-in-progress tokenizer.
2022-07-29 17:30:05 +02:00
Kawe Mazidjatari
25e2581f2b Implement fully mapped out ConCommandBase VFTable interface class 2022-07-25 20:06:06 +02:00
Kawe Mazidjatari
3144227ec8 Update GetAdr implementations to feature spdlog
Fixed all alignments and reduced code verbosity
2022-05-13 14:53:25 +02:00
Kawe Mazidjatari
e32cc6ae6a Code overhaul
Moved every pattern to IDetour interface. This allows for debugging patterns scans more easily, and create threads during pattern searching (Operation is now fired in APIENTRY).

Also cleaned up some unused code/extraneous comments.
Slightly increased performance by purging duplicate patterns.
Made variable search less dependent from other results (except if pattern-to-scan results is within the same header)
2022-04-18 03:35:08 +02:00
Kawe Mazidjatari
b753295a49 SDK improvements
* Dedicated SDK now supports ASLR enabled executables.
* Complete removal of CEngineClient on the dedicated server.
* Complete removal of gHLClient and g_pHLClient on the dedicated server.
* Performance improvements for the dedicated server frame loop.
* ConVar 'CVCallback_t' structure rebuild.
* Reduced overhead throughout SDK.
2022-04-14 19:18:59 +02:00
Kawe Mazidjatari
092b7e9d43 Start of migration to IDetour interface
Migrating to this to initialize all patterns and prototypes in Systems_Init() instead.
This should make debugging missing/not found patterns easier and allow for opting out variable/constant search (some of these require other patterns to be found, thus resulting in seg faults..).

Also added check to detect if user has a eligible CPU to run this SDK.
The game requires SSE and SSE2 instruction sets. Our SDK requires this too due to the use of SSE intrinsics, so we cannot let the game handle this. We have to check it ourselves.
2022-04-11 01:44:30 +02:00
Kawe Mazidjatari
8c1dfb50f4 Address class cleanup/improvements
* Move most definitions to implementation file to avoid recompiling whole program for small changes
* Pass strings by reference for where possible.
* Split Module class to dedicated file.
* Add const qualifiers to all eligible methods for address/module class
* Some renaming
2022-04-10 19:59:34 +02:00
Kawe Mazidjatari
2dcbf59041 Move ConVar/ConCommand stuff to tier1 instead and cleanup KeyValues/KeyValuesSystem 2022-04-09 16:16:40 +02:00