266 Commits

Author SHA1 Message Date
Kawe Mazidjatari
56b73af57d ImGui: add multiple fixes and improvements
Add some selection improvements from maintained version at https://github.com/santaclose/ImGuiColorTextEdit.

patch contains:
* advance cursor to end of selection
* add shift + mouse select
2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
dac0ab4d99 ImGui: fix right move
Ctrl + arrow should move to word end, not next word. This also fixes a bug where it would index into into the second character when the line end gets reached.
2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
197772e5f7 ImGui: fix logger not showing horizontal scrollbar when text clips 2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
db2b42cb03 ImGui: heavy optimizations to text logger (WIP)
This code originated from an imgui code editor, where it would make sense to have per-character colors. But for the console, we only ever do 1 color per line. Just store the string and one color instance, this also allows us to just take the string instead of manually reconstructing it which is very slow. The code now also only stores 32bits for color (per line) instead of 128 bits (ImVec4) as we only ever need to convert it once.

As a result, a bunch of rendering code could be dropped, and the pass filter is now also very fast as we don't need to reconstruct the string to check for the filter, we just pass a char* in which doesn't cost any perf.
2024-04-05 18:19:40 +02:00
Kawe Mazidjatari
85c7db410d ImguiSystem: properly implement ImGui and fix several bugs
Moved implementation to dedicated class 'CImguiSystem' with the following changes:

* Added mutex for ImGui_ImplWin32_WndProcHandler(), the window proc is ran from a different thread than CImguiSystem::SampleFrame() is being called from. Needs a mutex as both functions interact with the input queue list.

* Added init stages for debugging and preventing the system from running certain parts of the code if a certain stage hasn't been reached yet.

* NULL out ImGuiContext::ConfigNavWindowingKeyNext , we don't need any nav window shortcuts as users don't need then in-game, and it also interferes with certain key binds some users have.

* CImguiSystem::SampleFrame() (previously ImguiSystem_SampleFrame()), is now being called from CMaterialSystem::SwapBuffers(), as that function is called from the main thread while also getting updated during level loads/etc, so instead of switching between 2 static buffers for as long as the levels are being loaded, we imgui updates properly too and directly swap afterwards.

* Removed hack in CGame::WindowProc() where we would only run windowproc if we aren't shutting the game down. This was needed as there was a chance of a crash at some rare cases, but this was simply due to a missing mutex which has been addressed and fixed as of this commit.

* Lock mutex during init and shutdown.
2024-04-05 18:19:39 +02:00
Kawe Mazidjatari
9e6559a244 ImGui: set X scroll in console window as well
Previously only the Y would reset, making you not see the end if you were scrolled too far in the X.
2024-04-05 18:19:39 +02:00
Kawe Mazidjatari
6cf88dc16c Engine: render ImGui in main thread and fix many threading bugs
ImGui drawing code now takes place in the main thread, a snapshot of the render data is created in CMaterialSystem::SwapBuffers(), and is being rendered in the render thread right before SpinPresent().

The reason why this was necessary, is because ConVar::GetString() isn't thread safe if its not marked FCVAR_MATERIAL_SYSTEM_THREAD or FCVAR_ACCESSIBLE_FROM_THREADS, and we used it for the console suggestions window, which iterates over every ConVar, accessible from threads or not.
2024-04-05 18:17:12 +02:00
Kawe Mazidjatari
1ac38516d8 Upgrade Dear ImGui to 1.90.4 2024-04-05 18:13:33 +02:00
Kawe Mazidjatari
04613822ae Thirdparty: add LZ4 to project
Will be used for data block sender/receiver rebuild
2024-04-05 17:58:51 +02:00
Kawe Mazidjatari
ff9aa78d0d Thirdparty: upgrade SpdLog to 1.13.0 2024-04-05 17:56:52 +02:00
Kawe Mazidjatari
c8e5d263bd Thirdparty: upgrade to latest RapidJSON 2024-04-05 17:56:51 +02:00
Kawe Mazidjatari
29c7cc9e58 ZStd: explicitly set debug level
Explicitly set to 0 for release
2024-04-05 17:56:50 +02:00
Kawe Mazidjatari
cbae59a158 ZStd: fix typo in CMakeLists
Incorrect filter name
2024-04-05 17:56:47 +02:00
Kawe Mazidjatari
a9ed0762e1 ZStd: suppress thirdparty code warnings 2024-04-05 17:56:47 +02:00
Kawe Mazidjatari
2b06bc8abb Add ZSTD to SDK 2024-04-05 17:53:22 +02:00
Kawe Mazidjatari
ee82d5d8e0 Tier1: move KeyValues class to Tier1
The KeyValues class belongs here. Also reimplemented most loading methods for KeyValues, and adjusted the VPK building code to account for it. Pointers to the engine's implementation of KeyValues have been moved to a separate header ('keyvalues_iface.h'), as this allows external tools code to utilize the standalone KeyValues class implementation. Playlist utilities are completely separated from the KeyValues header; these have nothing to do with KeyValues other than manipulating a global KeyValues object for the playlists, and thus have been named as such and moved to rtech/playlists.
2024-04-05 17:42:05 +02:00
Kawe Mazidjatari
1f7bbe5b92 Recast: make detail mesh edge detection more robust
Merge recastnavitagion/recastnavitagion@c393777d26
Instead of using a distance check which can fail at large magnitudes due
to low precision we can check whether the edges are actually on the
hull.
2024-04-05 17:19:29 +02:00
Kawe Mazidjatari
e3bf2036b3 Recast: fix:rcBuildLayerRegions missing areaType
Merge recastnavitagion/recastnavitagion@ddaa361b08
2024-04-05 17:19:28 +02:00
Kawe Mazidjatari
144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00
Kawe Mazidjatari
3831058f81 New method for IDetour
This will deprecate IDetour::Attach and IDetour::Detatch. This should reduce the chances of potential errors caused by using the wrong function in the wrong method (e.g. using DetourAttach in IDetour::Detatch).
2024-04-05 16:41:09 +02:00
Kawe Mazidjatari
8c22d9ed80 Fix compiler warnings on Visual Studio 2017
Should not be a constexpr, this caused cryptic errors in template code when compiling the code with older compilers.
2024-04-05 16:34:29 +02:00
Kawe Mazidjatari
e2b231f4e0 Fix declaration/implementation mismatch 2024-04-05 16:34:29 +02:00
Kawe Mazidjatari
5d9b9ec9d5 Fix CVE-2023-38546
Merge: curl/curl@61275672b4
2024-04-05 16:21:45 +02:00
Kawe Mazidjatari
8bd1fa4c6e Fix JWT compile errors and warnings 2024-04-05 16:21:44 +02:00
Kawe Mazidjatari
dc011e5d99 Add MbedTLS library to SDK
Will be used for the JWS library, should eventually be replaced with SChannel.
2024-04-05 16:21:44 +02:00
Kawe Mazidjatari
cc3b91a3b6 WIP: add JWT library
Currently does not compile, pending integration into SDK.
2024-04-05 16:05:56 +02:00
Kawe Mazidjatari
156e31404e Light protobuf cmakelist cleanup
Add missing files and remove unused version file (version file was also incorrect, it mentions version 3.19 but we have 3.21.12).
2023-09-17 22:06:15 +02:00
Kawe Mazidjatari
7b5f40fb9d Upgrade spdlog library to 1.12.0 2023-09-17 20:37:44 +02:00
Kawe Mazidjatari
00aee57e7c Add NVIDIA SDK 2023-09-09 14:50:11 +02:00
Kawe Mazidjatari
b85003a9ac Replace JSON library with RapidJSON
Less copies and overall CPU time parsing/constructing JSON's as we are mostly still using string pointers rather than STL string container.
2023-09-07 11:17:05 +02:00
Kawe Mazidjatari
abaab38d9d Rename dtOffMeshConnection field
CAI_Navigator::m_traverseRefYaw gets set to this field.
2023-08-29 00:33:48 +02:00
Kawe Mazidjatari
9049e61d34 Move pointers to 'dtQueryData' struct
In the engine, m_query gets memset to size '0x58', and it passes this field as reference to other functions which then access the 3 pointers. Moving the 3 pointers there made the struct size 0x58, and showed a much better disassembly. Moved these type here to reflect the changes made in the engine.
2023-08-27 23:56:11 +02:00
Kawe Mazidjatari
71b0781715 Utilize 'DevMsg()' for uncertain builds only
Only uncertain builds will contain DevMsg()/DevWarning() prints. For retail, Msg() and Warning() should be used instead.
2023-08-21 19:12:29 +02:00
Kawe Mazidjatari
5c05f91891 Custom class name for SDK Launcher
Something that could be searched up without clashes and pulled up front.
2023-07-31 23:26:34 +02:00
Kawe Mazidjatari
fb35782b9e Fix cppkore progress bar 'roundings' showing as inverted when progress is null
Just don't render the fill if progress is still null.
2023-07-31 19:07:08 +02:00
Kawe Mazidjatari
c1bdb54b6b Remove asserts from Microsoft Detours wrappers
Intermittently causes compile errors, the asserts should be added in the implementation file instead.
2023-07-20 21:59:25 +02:00
Kawe Mazidjatari
a2d30e45f9 Add asserts to detours
This is to make it easy to catch detour errors.
2023-07-19 15:53:20 +02:00
Kawe Mazidjatari
1878c92211 Merge recastnavigation/recastnavigation#619 2023-07-15 16:53:01 +02:00
Kawe Mazidjatari
e57294a1c4 Merge recastnavigation/recastnavigation#455 2023-07-15 16:49:55 +02:00
Kawe Mazidjatari
8468fe011d Merge recastnavigation/recastnavigation#645
Merged the fix, but without the catch upgrade.
2023-07-15 16:40:12 +02:00
Kawe Mazidjatari
0110cd91c2 Fix typos 2023-07-08 02:20:33 +02:00
Kawe Mazidjatari
deb913e47b Merge recastnavigation/recastnavigation@603dc88e5d 2023-07-06 10:10:50 +02:00
Kawe Mazidjatari
2ca1a290e2 Revert back to using verctors for detours
Enabling LTCG caused the emplacement order to be different, which is most likely due to additional optimizations for the binary search logic. Reverted to fix this bug.
2023-07-03 15:37:25 +02:00
Kawe Mazidjatari
7762c4b2ce Light refactor of the IDetour interface
- Use std::map for mapping vtables to interface objects, previously done with a set and a vector.
- Objects are no longer inline, which significantly reduced output code size as all redundant dynamic initializers (created for each translation unit) have been pruned.
2023-07-03 13:37:41 +02:00
Kawe Mazidjatari
789ecbc234 Fully disable memory expansion
The game's memalloc does not support memory expansion, the base expansion function couldn't be shadowed properly without linker errors. However we want to make sure no instances of it get compiled into the module, ever. Therefore, the duplicate symbol is kept in memoverride (_expand_base), and the only usage has been removed from LZHAM's 'lzham_mem'. If a linkage is attempted to anything utilizing '_expand', a linker error will be emitted and no image will be generated.
2023-07-03 00:25:15 +02:00
Kawe Mazidjatari
b64897d4c1 Remove extraneous cURL compile option
Because already set from global CMake init.
2023-06-17 16:31:26 +02:00
Kawe Mazidjatari
788f38b428 Adjust cURL compile options
- Disable function inlining entirely, this allows for much easier hooking between engine and SDK code (the compiled code is now identical between engine and SDK, except that the SDK has all relevant security problems patched as per https://curl.se/docs/vuln-7.54.0.html).
- Enable buffer security checks to avoid potential remote attacks.
2023-06-17 01:07:07 +02:00
Kawe Mazidjatari
3f8baf6f68 Allow setting compile options for specific targets
Previously, it was all controlled from the global init (applied to all projects), but some projects need different options. With these changes, you can disable the common options applied in the 'add_module' macro, and set your own if desired.
2023-06-17 00:45:27 +02:00
Kawe Mazidjatari
2ad72b9f8f Improve ImGui shader string literals
Remove all useless indentation characters, change to static char array, use sizeof operator instead of strlen.
2023-06-16 23:11:42 +02:00
Kawe Mazidjatari
f6e6f834ce Enable cURL IPv6 2023-06-16 23:09:38 +02:00