7 Commits

Author SHA1 Message Date
Александр Герман
d08387d9ba
static link debug (#53) 2021-09-16 12:42:05 +02:00
Amos
b42e85b1f4 First work-in-progress dedicated implementation
Based on MrSteyk's dedicated patch.
Additional patches targets the disabling of the client.dll library and VGUI. The disabling of the client.dll library initialization caused several issues to be investigated still (currently loops fine in _Host_RunFrame()). but executing a map command currently makes it only load the mp_common VPK before getting stuck somewhere. Setting hoststate to a valid map with HS_NEW_GAME (manually) does something to the engine but does not force the server to load anything yet.

Added enums and classes from r5dev project.
2021-09-12 16:41:30 -07:00
IcePixelx
5d9699efe3 Added minhook compile project. 2021-08-06 16:30:57 +02:00
Amos
d0e77c42f2 Push SQVM output to in-game console
* Upgrade to spdlog for SQVM_PrintFunc
* Improve in-game console window
* Add print hook for signonstate debug on the client
2021-08-05 03:28:03 -07:00
IcePixelx
d47996821c Switched hooking lib for r5-dev and r5-dedicated. Refactored code base. 2021-07-27 23:08:20 +02:00
Amos
f02bc8a5fd Fixed small oversight 2021-07-26 05:58:49 -07:00
Amos
d45e6446df Initial project setup for dedicated server
* Move shared utils to shared directory
* Partial cleanup of existing codebase
* Add precompiled header for debug configurations
2021-07-26 03:32:37 -07:00