17 Commits

Author SHA1 Message Date
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
ab9d36e0d8 Send client's persona name to the master server
Will be used on the master server for additional checking.
2023-04-29 00:05:47 +02:00
Kawe Mazidjatari
48bc69b028 Initial implementation of bulk ban checking
Initial implementation of the bulk ban check system. This implementation takes a snapshot of the currently connected clients, sends it up to the master server, and the master server returns anything within this list that is marked 'banned'. The server would then kick the player from the server. This commit also removes the global banned list cache, as the bulk checking system offers a lot more freedom regarding banning specific players and have it sync across all available servers.
2023-04-28 23:47:58 +02:00
Kawe Mazidjatari
000f7c7f82 CPylon parsing/logging code deduplication
Deduplicated parsing and logging code. Results are a lot more consistent and comprehensive.
2023-04-25 00:45:39 +02:00
Kawe Mazidjatari
f0a561552b CPylon server query code deduplication
Created another dedicated wrapper for handling API requests; significantly reduced duplicate code.
2023-04-24 01:55:37 +02:00
Kawe Mazidjatari
aff4b6125e CPylon error handling code deduplication
Deduplicate code.
2023-04-24 00:32:27 +02:00
Kawe Mazidjatari
66f31916d1 Pylon logic imporvements
* Removed duplicate json parsing that was part of a PR that required a small refactor.
* Only check if response buffer is empty when we are going to parse the error message (this helps finding bugs in master server, since failure to parse has an exception handler).
* Log private server token and error messages to dedicated server console.
2023-02-04 19:18:18 +01:00
Kawe Mazidjatari
500a7c1925 Finish libcurl implementation
Master server queries now use SSL.
2023-01-26 20:06:48 +01:00
Kawe Mazidjatari
34a06147d7 Fix spelling errors
Overall spelling improvements and cleanup..
2022-09-09 19:47:31 +02:00
Kawe Mazidjatari
1285d15623 Ban system and authentication improvements
* Fixed bug where multiple of the same entries get added to the global ban/refuse list.
* Fixed bug where we still use the client instance after deleting it in 'CBanSystem::BanListCheck()'.
* Load banlist at a later state (not at construction of class), this is needed for a future change of adapting the 'business' code to feature the game's FileSystem.
* CServer cleanup.
* More detailed ban messages (banned, added to refused list, removed from slot, etc..).
* Use localization key for banned message ("#Valve_Reject_Banned").
* Add const qualifiers to all CPylon methods.

Note:
* This commit requires changes on the master server, these changes are already performed, however the new master server isn't live yet until we publish the new release.
2022-08-30 12:07:09 +02:00
Kawe Mazidjatari
afad5b92ec Rename 'OriginID' to 'NucleusID'
Nucleus ID is the official internal term for the platform user id used by the OriginSDK.
2022-08-29 15:59:12 +02:00
Kawe Mazidjatari
48e708e498 CPylon: Exception handling for all 'json::parse' calls 2022-08-28 17:12:58 +02:00
Kawe Mazidjatari
532b4125d5 More thread safety improvements
* Run 'CHostState::Think()' in the main thread.
* Construct 'NetGameServer_t' objects in main thread before dispatching (TODO: browser).
* Dispatch the call to 'CBanSystem::AddConnectionRefuse' from 'SV_IsClientBanned' to the main thread if we aren't main.
* Return bool for CBanSystem::AddEntry and CBanSystem::DeleteEntry for future optimizations (next commit).
2022-08-27 23:45:58 +02:00
Kawe Mazidjatari
656b0be3ec Improve threading (work in progress)
* Only run '_DownloadPlaylists_f()' in the main thread, schedule for next frame if we aren't in the main thread. (this should fix crash cases related to disconnecting from the game).

* Locked read/write to CBrowser members (thread for obtaining the server list is detached, but once the 'slow' post operation in this thread is complete, mutex lock is acquired (locking the render thread if the browser is active) to set the string members of CBrowser, this operation is very fast as we only set the string and the color after the http post operation (this never caused a crash, but the behavior without any lock mechanism is technically undefined regardless).

* Obtain the host name dynamically from the ConVar 'pylon_matchmaking_hostname' (atomic operation). Initial approach was deleting the whole master server pointer just to construct a new httpclient object..
2022-08-27 18:57:56 +02:00
Kawe Mazidjatari
bf3b7bdace Server browser cleanup
* Moved server utility to dedicated class shared by browser panel and UI script VM.
* Additional code improvements and optimizations.
2022-08-14 15:43:49 +02:00
Kawe Mazidjatari
cdcc87b54b Renamed master server related stuff 2022-07-01 10:29:27 +02:00
Amos
8079e0ed4c Heavy cleanup for CHostState methods and signatures
* Add Cbuf_AddText and Cbuf_Execute signatures.
* Remove additional VGui stuff from dedicated statemachine.
* Move signatures to their respective headers.
* De-inline 'CHostState::FrameUpdate()'
* Ported al new patters to GAMEDLL_S1, CEngine still recreation needs extra work
2022-02-19 02:31:16 +01:00