Netmessage SVC_SetClassVar allows the server to change class settings securely on the client. This was implemented due to popular demand, and previous approaches using a combination of ClientCommands (Cbuf and NET_StringCmd) were deemed insecure and unreliable.
The field 'void* unk0' is actually 'CNetMessage::m_pMessageHandler'. Since this type was taken from the IDB (in which this field is actually part of the netmessage implementation itself, since SVC messages use a different vtable and its the only way to have it show correctly in the output), an extra 8 bytes shift occurred rendering the system defective. Removed the field and the structure now matches that of the game executable.
- Fixed stack smash in CClient:ProcessVoiceData (oob read on bitbuf).
- Fixed stack smash in CClient:ProcessDurangoVoiceData (oob read on bitbuf).
- Fixed ability to bypass team check on Durango voice packets if forced as reliable from the sender (client).
- Incorporated the following missing checks in the durango version of voice broadcasting:
- Enforce chat between multiple teams using cvar 'sv_alltalk'.
- Ability to also disable Durango voice data with cvar 'sv_voiceenable'.
- Ability to echo voice with Durango voice data using cvar 'sv_voiceEcho'.
Rebuild CClientState::ProcessCreateStringTable() and add notes for multiple 'potential' exploit vectors that are currently in place. Also add wrappers for compressing/decompressing net packets.
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.