5 Commits

Author SHA1 Message Date
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
5e95b280c0 Fix level 3/4 compiler warnings
Fix level 3 and 4 compiler warnings in 'lzss.cpp'.
2023-04-06 21:01:42 +02:00
Kawe Mazidjatari
a5489f16b6 Fix small oversight
Should be '+1' as 'position' could be 0.
2023-04-05 22:58:26 +02:00
Kawe Mazidjatari
e76f5b98c8 CLZSS: Fix bug causing iterator to go out of bounds
Check if 'position' exceeds buffer size.
2023-04-05 22:31:37 +02:00
Kawe Mazidjatari
dbe1850ec1 Add LZSS implementation to SDK 2023-04-05 21:38:28 +02:00