1979 Commits

Author SHA1 Message Date
Kawe Mazidjatari
10a0a41162 Rename to maintain consistency 2022-12-03 17:40:05 +01:00
Kawe Mazidjatari
e26679f199 Use 'Error' instead when SMap compression failed 2022-12-03 17:27:54 +01:00
Marvin D
e1caeb7eaf movetype and datamap_t fixes. 2022-12-03 15:42:06 +01:00
Marvin D
cb2bdfe2a2 Update networkvar.cpp 2022-12-03 03:10:20 +01:00
Marvin D
0e12551158 indent 2022-12-03 02:58:34 +01:00
Marvin D
9fb7667075 Info regarding CServerGameDLL::GameShutdown 2022-12-03 02:58:05 +01:00
Marvin D
c0c06a14b8 client networkable vars init. 2022-12-03 02:57:11 +01:00
Marvin D
0ba475b62f Most likely depth variable in cmaterialglue 2022-12-03 00:34:24 +01:00
Kawe Mazidjatari
a9e518e2e6 Fix PluginSDK compile errors 2022-12-03 00:08:48 +01:00
Kawe Mazidjatari
5695e3016c CIOStream: use stf::fstream instead 2022-12-02 22:31:42 +01:00
Kawe Mazidjatari
5903b40f96 Implement LZHAM compression for the signature cache map 2022-12-02 22:14:46 +01:00
Kawe Mazidjatari
75ae4d2bcf Fix crash when loggers are used before detour init
'v_Plat_FloatTime' is only initialized during detour init. Using the loggers before will cause a crash. Code now logs 0.0 when v_Plat_FloatTime is nullptr. Showing 0.0 at this stage is correct as the game dll isn't initialized by then.
2022-12-02 21:54:34 +01:00
Kawe Mazidjatari
b90d6f929c Finish Signature Cache Map implementation
* Fixed bug where the system still added entries after we are initialized (file has already been written to the disk).
* Moved loading logic to CSigCache class.
* Dedicated and Host/Client now have their own cache files.
2022-12-02 12:12:13 +01:00
Kawe Mazidjatari
81fbf9ded7 Finish signature cache map implementation in CModule 2022-12-02 11:10:53 +01:00
Kawe Mazidjatari
c3eba48472 Implement signature cache further into the CModule class
Init speeds have been reduced from 1.7 sec (average) to 0.06 sec (average)
2022-12-02 10:37:41 +01:00
Kawe Mazidjatari
de23c2adf8 Add signature cache map files to all projects 2022-12-02 10:33:20 +01:00
Kawe Mazidjatari
4cc3c28985 Deref VFTable pointer only once to obtain CShaderGlue::SetupShader
Due to the new cache changes, the pointer should only be dereferenced once.
2022-12-02 01:33:49 +01:00
Kawe Mazidjatari
783b3dbb5a Initial working implementation of the Signature Cache Map.
Init speeds have been reduced from 1.7 seconds (average) to 0.3 seconds (average)
2022-12-02 00:30:49 +01:00
Kawe Mazidjatari
5513057f53 Pass patterns by const string reference 2022-12-02 00:28:29 +01:00
Kawe Mazidjatari
9c2b2b681a Fix cache map load bug
* Fix bug where the version wasn't read correctly during cache map load.
* Pass address of array to CIOStream Read wrapper.
2022-12-02 00:28:01 +01:00
Kawe Mazidjatari
053f284029 Compute the file size properly 2022-12-02 00:25:28 +01:00
Kawe Mazidjatari
30e360e3b7 Merge branch 'SignatureMap' into ByteMaskToString 2022-12-01 22:47:50 +01:00
Kawe Mazidjatari
f999372f37 Work in progress signature cache map loading and parsing 2022-12-01 22:47:39 +01:00
Kawe Mazidjatari
2501c37044 Globally convert all byte patterns to strings
These get reconverted to masked byte patterns at runtime. With the signature map cache system, this will only happen when building the cache.
2022-12-01 22:44:55 +01:00
Kawe Mazidjatari
41dbf77715 Add type alias uintp and intp
Commonly used types across Valve Source SDK.
2022-11-29 20:36:45 +01:00
Kawe Mazidjatari
25aa8f02c0 Update CMemStack to 64bit
Use unsigned 64bit integer types for all size types, and use 64bit format specifier. Also use 64bit pointer types/value assignments. The virtual class and overrides no longer exist, these have been commented.
2022-11-29 01:45:24 +01:00
Kawe Mazidjatari
3a4a5a08f8 Add CMemStack class 2022-11-29 00:01:47 +01:00
Kawe Mazidjatari
edeb8ea586 Add Valve Source SDK utl classes
These have pending modifications/implementations.
2022-11-28 23:54:38 +01:00
Kawe Mazidjatari
00deea0ccb Improve Audio logger color
A more vibrant orange.
Also improved consistency with RUI notify overlay.
2022-11-28 23:13:18 +01:00
Kawe Mazidjatari
6e1f15933f CUtlRBTree int64 promotion
Promote parameter types to int64 as CUtlMemory has been modified to use int64 for size types.
2022-11-27 22:26:02 +01:00
Kawe Mazidjatari
31a9d1cb25 Update IKeyValuesMemory method string parameter names 2022-11-27 22:13:47 +01:00
Kawe Mazidjatari
3d72d60385 Update IKeyValuesMemory method parameter types
These have been promoted to 64bit integers as CKeyValuesSystem::m_iMaxKeyValuesSize has been changed a 64bit
2022-11-27 22:12:30 +01:00
Kawe Mazidjatari
806f2514db Add new method to IKeyValuesSystem class
This is a new virtual method introduced in Respawn's engine.
2022-11-27 21:57:17 +01:00
Kawe Mazidjatari
f6c26464c7 Add IKeyValuesSystem class from Valve Source SDK 2013 2022-11-27 21:53:54 +01:00
rexx
b1b1e85b69 add MilesBankPatch hook for future debug print 2022-11-27 20:44:37 +00:00
rexx
6695a9bdaf add MilesQueueEventRun debug print 2022-11-27 20:44:17 +00:00
rexx
b15b876eed Revert "add more miles debug hooks"
This reverts commit feeaf5c54536a6ff7dae385314f9036ff45c4cd2.
2022-11-27 20:26:58 +00:00
rexx
feeaf5c545 add more miles debug hooks 2022-11-27 20:14:41 +00:00
Kawe Mazidjatari
3ab4597121 Use 'Warning()' if 'Miles_Initialize' failed 2022-11-27 17:41:03 +01:00
Kawe Mazidjatari
03dc4eada5 Move Miles and Bink hooks/implementations to shared 'codecs' folder 2022-11-27 17:27:35 +01:00
rexx
2636a5faa5 fix semicolon 2022-11-27 16:20:17 +00:00
rexx
70c64202b8 added Miles_Initialize print 2022-11-27 16:19:29 +00:00
Kawe Mazidjatari
4de66e7866 Add logging hook for Bink Video error output
Hook BinkOpen, and retrieve error message from exported function BinkGetError if BinkOpen failed.
2022-11-27 17:07:03 +01:00
Kawe Mazidjatari
6fbf78a4eb Add logging hook for Miles Sound System debug output
Miles Sound System sets a pointer to a logger function in the exported function "MilesStartup", which can be set by passing a pointer to your logging function in the first parameter. Since this call is inline, we just hook the function that Respawn used for the audio logger instead, which has the actual print within the function stripped.
2022-11-27 15:02:22 +01:00
Kawe Mazidjatari
d20250e436 Heavy output code cleanup
Only add to detour if the VFTable pointer didn't exist yet. Not declaring these in the anonymous namespace significantly reduces code size and unnecessary memory allocations. We might want to consider refactoring this, although it will probably require a big change.
2022-11-27 15:01:55 +01:00
Kawe Mazidjatari
9e7495e407 Added new logger types (AudioSystem & VideoSystem)
These loggers are to be used for hooking and logging Miles Audio and Bink Video systems.
2022-11-27 10:19:23 +01:00
Kawe Mazidjatari
befd3bbe8c Fix compile errors for client dll project
Server classes are only included on dedicated and host, client didn't use them. These files included the keyvalues header. Added header file to fix the compile errors.
2022-11-27 10:12:42 +01:00
Kawe Mazidjatari
81154df155 Improve Server Browser host panel
* Immediately display the "Stop Server" and "Change Level" buttons when hoststate indicated there is an active game, since stopping the server or switching levels is still valid when the server is not simulating.
* Only display the AINetwork/NavMesh rebuild/reload and Settings Reparse buttons when the server is simulating.
2022-11-26 17:04:12 +01:00
Kawe Mazidjatari
c13fe64abc Use correct types for RPak virtual pointers 2022-11-25 23:16:13 +01:00
Kawe Mazidjatari
adbd1816df Rename new RPak struct fields
Correct field names for RPakDescriptor_t, RPakMemPageInfo_t and RPakVirtualSegment_t.
2022-11-25 23:12:23 +01:00