14 Commits

Author SHA1 Message Date
Kawe Mazidjatari
975c40876a CModule and CMemory class improvements
This commit significantly reduces output code size, and a noticeable increase in performance. Changes are:
- Removed all extraneous std::string and std::vector copy constructions; use raw pointers instead to boost performance.
- Marked simple getters in CModule inline.
- Marked several functions in CModule const.
- Slightly reordered CModule class.
- 'CMemory::CheckOpCodes' and 'CMemory::Patch' now take a const reference.
2023-06-12 18:40:16 +02:00
Kawe Mazidjatari
3d18be9ebb Add splitscreen types to SDK
R5 'MAX_SPLITSCREEN_CLIENTS' appears to be max 1.
2023-06-03 18:10:32 +02:00
Kawe Mazidjatari
a8f7336d78 Fix default CFG file loading
After the CMake refactor, this became broken as the 'DEDICATED' define does not work in tier0 headers. These were the last ones; moved to the DLL project instead. This commit also fixes a bug where the command line file gets parsed twice, while there was already a global containing the args (initialized on DLL init).
2023-06-01 23:44:55 +02:00
Kawe Mazidjatari
8acfad5556 Fix aligned memalloc singleton
Properly fix the aligned memalloc singleton in the SDK; the implementation now uses a callback based approach for calling the allocator and deallocator.
2023-05-15 20:47:17 +02:00
Kawe Mazidjatari
11864f8902 Add all public headers to CMake projects
Added all public headers to CMake projects, also moved some files around in the public directory. Translation units have been moved to the libraries that were responsible for implementing them, as this game is monolithic.
2023-05-15 14:47:03 +02:00
Kawe Mazidjatari
c50f8d86f6 Add option for GameDLL version and source directory
Options could be set from the CMake GUI. By default, GameDLL version is set to 'GAMEDLL_S3', and engine source directory is set to 'r5dev/'.
2023-05-14 16:27:31 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00
Kawe Mazidjatari
359820615f Move low level code to tier0/tier1
Moved to tier0/tier1 so it could be compiled into a static library in the future.
2023-05-06 22:59:01 +02:00
Kawe Mazidjatari
d825fb9f58 Adjust type for 'g_pMallocPool' and rename
Adjusted type to 'CAlignedMemAlloc' and renamed it to 'g_pAlignedMemAlloc'. This global allocates  memory aligned.
2023-05-06 17:48:43 +02:00
Kawe Mazidjatari
83d5deb109 Remove unused type
No longer used; replaced with cvar 'sv_rcon_maxpacketsize'.
2023-04-19 01:36:10 +02:00
Kawe Mazidjatari
4ecf58f61c Add additional bit utilities from SourceSDK 2023-04-10 14:59:36 +02:00
Kawe Mazidjatari
7ae19d245a Bump version gate string
Bumped to '008' for version gating as this release fixes security issues.
2023-04-10 00:12:27 +02:00
Kawe Mazidjatari
9f428f1567 Move tier0 lib headers to public
This commit does not change any logic or behavior of the code.
2023-04-06 23:50:48 +02:00
Kawe Mazidjatari
dbe1850ec1 Add LZSS implementation to SDK 2023-04-05 21:38:28 +02:00