Kawe Mazidjatari
b967a11ffd
Make switching source directories easier
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Engine src dir can now be switched with 1 var in CMake.
2023-08-03 16:56:27 +02:00
Kawe Mazidjatari
884decd090
Set default debugger parameters
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The debugger can now be immediately invoked on all runtime projects after generating the solution without having to set anything up.
2023-06-24 15:46:56 +02:00
Kawe Mazidjatari
3f8baf6f68
Allow setting compile options for specific targets
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Previously, it was all controlled from the global init (applied to all projects), but some projects need different options. With these changes, you can disable the common options applied in the 'add_module' macro, and set your own if desired.
2023-06-17 00:45:27 +02:00
Kawe Mazidjatari
c50f8d86f6
Add option for GameDLL version and source directory
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Options could be set from the CMake GUI. By default, GameDLL version is set to 'GAMEDLL_S3', and engine source directory is set to 'r5dev/'.
2023-05-14 16:27:31 +02:00
Kawe Mazidjatari
ce0ce28040
Cleanup main CMakeLists
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Move init to 'Configure.cmake', and enable the use of folders within project files.
2023-05-11 23:50:06 +02:00
Kawe Mazidjatari
807d660883
Add CMake macro's
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Macro's performing project wide, and common operations. Crafted for r5sdk, but it is still partially incomplete.
2023-05-09 23:55:46 +02:00