689 Commits

Author SHA1 Message Date
Kawe Mazidjatari
55aa254e6b Merge branch 'bulk_check' into indev 2023-04-29 21:01:59 +02:00
Kawe Mazidjatari
a5bc2f77cb Fix broken 'SV_IsClientBanned' implementation
SV_IsClientBanned is now checked after the creating of CClient, and thus 'CServer::AuthClient' has been inlined into 'CServer::ConnectClient'. Since we have to request the master server to check whether or not this particular client is globally banned, we have to detach it into a separate thread, and process the results back into the main thread once finished. This takes too much time, so we connect the client anyways and if the master server marked it as 'banned', we disconnect it right away.
2023-04-29 20:36:29 +02:00
Kawe Mazidjatari
3ea49766c6 Light banning code improvements
* Removed extraneous std::string constructors (everything using the bansystem used raw char pointers).
* Improved logging and function comments.
2023-04-29 12:15:51 +02:00
rexx
dca27475ec (re)implement sv_alltalk
Rebuilds SV_BroadcastVoiceData with an additional check of "sv_alltalk" cvar to disable team checking, allowing for servers to enable global voice chat
2023-04-29 11:11:10 +01:00
Kawe Mazidjatari
ab9d36e0d8 Send client's persona name to the master server
Will be used on the master server for additional checking.
2023-04-29 00:05:47 +02:00
Kawe Mazidjatari
48bc69b028 Initial implementation of bulk ban checking
Initial implementation of the bulk ban check system. This implementation takes a snapshot of the currently connected clients, sends it up to the master server, and the master server returns anything within this list that is marked 'banned'. The server would then kick the player from the server. This commit also removes the global banned list cache, as the bulk checking system offers a lot more freedom regarding banning specific players and have it sync across all available servers.
2023-04-28 23:47:58 +02:00
Kawe Mazidjatari
a1c97e1b39 Fix assignment bug
Sigscan results returned to the wrong var.
2023-04-26 23:31:03 +02:00
Kawe Mazidjatari
d9fa611418 Add new callbacks to server functions
A few new callback hooks which are perhaps useful in the future.
2023-04-25 00:46:45 +02:00
rexx
3eb660c9f7 enable pluginsystem 2023-04-23 22:28:16 +01:00
Kawe Mazidjatari
59b685b7ee Fix unreachable code warning
This code isn't reachable, removed.
2023-04-23 20:35:08 +02:00
Kawe Mazidjatari
615de70b1f Fix shutdown crash
Fixed crash due to destructor of CSocketCreator being called during shutdown. If the socket fails to close, an error is logged. But at this point, all sockets have been closed already and the logger system has already been destroyed. Allocated as dynamic memory to avoid destructor being called at this stage.
2023-04-23 18:01:30 +02:00
Kawe Mazidjatari
1eef4aacb4 Improve signatures
Better signatures, and fix signature/compile errors for s1 and s2.
2023-04-23 17:05:00 +02:00
Kawe Mazidjatari
b11e5d539c Light code cleanup
Compiler output did not change; logic remained identical.
2023-04-23 11:35:09 +02:00
Kawe Mazidjatari
df81d52398 Improve assert
Fix assert condition where iSocket and GetAcceptedSocketCount are both 0.
2023-04-22 21:46:05 +02:00
Kawe Mazidjatari
13fcdaa442 Fix bug in 'CServer::AuthClient'
The IP that is sent to the server should be in base format only (no brackets or port). The buffer size was also too small to contain the entire length of the full IP address with port and brackets.
2023-04-22 20:30:53 +02:00
Kawe Mazidjatari
d56c24ce05 'CNetConBase::Recv' cleanup 2023-04-22 18:13:42 +02:00
Kawe Mazidjatari
50b3273101 Add change callback for 'sv_rcon_maxconnections'
If 'sv_rcon_maxconnections' is set higher than current auth socket count, reopen listen socket. If its set lower, close all sockets until auth socket count matches 'sv_rcon_maxconnections'. Sockets are getting closed in reverse order, so the netcon that connected last will be disconnected first.
2023-04-22 16:51:18 +02:00
Kawe Mazidjatari
9b65c7e59c Light cleanup 2023-04-22 16:49:22 +02:00
Kawe Mazidjatari
be61c93c85 RCON system improvements
* Added more error handling throughout code.
* Marked function parameters 'const' where possible.
* Updated comments.
2023-04-22 16:02:54 +02:00
Kawe Mazidjatari
39445eecc4 Add missing check
This fixes the bug where RCON address couldn't be set from the '[::]:port' format.
2023-04-19 01:52:05 +02:00
Kawe Mazidjatari
179bd31ee6 Initial large refactor of the RCON implementation
* Decoding and encoding is done into a single buffer, from raw buffers to avoid extraneous copies.
* Added base class holding all core logic for encoding, decoding, receiving and processing of the RCON protocol. This code was initially identical between all implementations of RCON, deduplicating this avoids bugs.
* Added more sophisticated error handling, stop right away when decoding for example fails.
* Added ability to have more than one active authenticated net console on the server. Controlled by cvar 'sv_rcon_maxconnections' (default 1).
* Max packet size for accepted, but not authenticated sockets is now controled by cvar 'sv_rcon_maxpacketsize' (default 1024).
2023-04-19 01:35:31 +02:00
rexx
f520cab44b fix static prop exceptions
This fixes the exceptions that were caused by loading ported bsps with replaced models
CStaticProp::Init was using static prop lump data to request non-existent skins due to the replaced models, causing invalid material pointers to be fetched.
When encountered, these skins will be forced to 0 and an error will be printed.
Ideally these issues are fixed from within the bsp file before they are shipped.
2023-04-18 16:56:35 +01:00
Kawe Mazidjatari
85f586bd2e RCON server improvements
* Prevent attacker from being able to abuse and overflow the banned list vector.
* Improved IPv6 comparison performance.
* Change size fields of payload frame from unsigned to signed.
* Close all accepted sockets on RCON server shutdown.
2023-04-16 17:51:48 +02:00
Kawe Mazidjatari
bd1bec3cfe Several RCON bug fixes and improvements
* Fixed uncontrolled format specifier in 'NetMsg' call on the RCON client.
* Removed extraneous call to 'PrintPercentageEscape'.
* Compare, and disable RCON logs if user attempts to connect to listen server's RCON.
2023-04-16 12:05:39 +02:00
Kawe Mazidjatari
a11012f3bf Set port on global netadr object
Set the port so it could be used to compare addresses.
2023-04-16 11:58:37 +02:00
Kawe Mazidjatari
35e0d9e8c8 Disable 'cl_threaded_bone_setup' at all times
Disabled in the gamesdk at all times as users have reported issues that causes the game to freeze when switching from a remote server to a listen server. The engine bug still needs to be addressed.
2023-04-16 11:57:45 +02:00
Kawe Mazidjatari
3d49d07953 NET_ReceiveDatagram: light code improvement 2023-04-16 00:36:30 +02:00
Kawe Mazidjatari
abf74d71a0 Add missing definition for 'NET_Config' 2023-04-16 00:32:11 +02:00
Kawe Mazidjatari
fe15a1c745 Add 'NET_Config' to SDK
Signature matches among all builds between S0 and S3.
2023-04-16 00:30:29 +02:00
Kawe Mazidjatari
2d3f2ba507 Fixed bug causing RCON server socket to only listen on IPv6
Ip address must be unspecified (::) to bind sockets properly.
2023-04-16 00:24:06 +02:00
Kawe Mazidjatari
cf610b7d6b Light improvements to client side RCON system 2023-04-16 00:22:21 +02:00
Kawe Mazidjatari
c6915fcf42 Cleanup 'CHostState::Think'
Reordered code and cleanup preprocessor directives.
2023-04-10 23:11:52 +02:00
Kawe Mazidjatari
f37743e068 Significantly reduce CPU time in CEngine::Frame for dedicated
Significant reduction of CPU time in CEngine::Frame for the dedicated server, by assigning the ConVar 'fps_max' to the tickrate of the server.
2023-04-10 22:35:41 +02:00
Kawe Mazidjatari
b75fb7913f Rename symbols 2023-04-10 19:14:59 +02:00
Kawe Mazidjatari
e48623102f Write 'SVC_ServerTick' into snapshot buffer
This should be cheaper and more reliable than sending it as a separate net message.
2023-04-10 15:04:46 +02:00
Kawe Mazidjatari
129637e8e6 Fix incorrect netmsg constant
Should be '7' based on the calls to 'bf_write::WriteUBitLong' in the game executable.
2023-04-10 14:58:21 +02:00
Kawe Mazidjatari
678c6dc833 Add proper timing logic for server statistics
Update rate is now controller by a cvar.
2023-04-09 11:06:55 +02:00
Kawe Mazidjatari
94d30b759d Fix potential security flaws caused by uncontrolled format strings
Make sure format strings are string literals to avoid an uncontrolled format string situation.
2023-04-08 20:13:06 +02:00
Kawe Mazidjatari
f09bdc472b Suppress compiler warning and avoid potential bug
The string literal will never change during runtime; this commit is to make sure no mistakes are made in future refactors.
2023-04-08 19:14:00 +02:00
Kawe Mazidjatari
a7cab1d891 Fix potential security flaws caused by uncontrolled format strings
Make sure format strings are string literals to avoid an uncontrolled format string situation.
2023-04-08 19:10:59 +02:00
Kawe Mazidjatari
1d04f837f8 Fix many high level compiler warnings
* Put initializer values inside brackets.
* Put logical AND conditions within parentheses.
* Put assignments within conditional statements within parentheses.
* Mark unused variables as such to suppress compiler warnings.
* Fix vftable shadow warnings caused by ConVar::CreateInternal (does not implement, only interface. Renamed to yield desired behavior).
* Fix 'never' initialized class members for 'CCVarIteratorInternal'.
* Return values in interface vftables that cannot be pure virtual.
2023-04-08 19:00:28 +02:00
Kawe Mazidjatari
a83d5737e7 Fix non-portable include paths
Portable include paths are case sensitive.
2023-04-08 18:54:31 +02:00
Kawe Mazidjatari
a2bb707902 Fix unhandled enumerants in switch statement 2023-04-08 18:30:38 +02:00
Kawe Mazidjatari
16910aa45c Use custom string formatter
Enforce consistency through code base by using the same format specifiers.
2023-04-08 10:50:32 +02:00
Kawe Mazidjatari
874faea430 Add hook to CLZSS::SafeUncompress
Added hook to use the SDK implementation of 'CLZSS::SafeUncompress' instead, since the one in the game executable does not check bounds on the iterator pointer. This fixes the problem of people crashing servers with malicious packets.
2023-04-06 00:28:58 +02:00
Kawe Mazidjatari
b8d97d0d1c Cleanup 'Mod_GetAllInstalledMaps'
Light cleanup
2023-04-03 18:38:36 +02:00
Kawe Mazidjatari
7de0ed24b1 Update CClient class
Members 'm_szServerName' and 'm_szClientName' are both 256 bytes in size.
2023-04-03 18:37:35 +02:00
Kawe Mazidjatari
3463d0070f Improve text formatting in 'Host_Status_PrintClient'
Better 'status' command output.
2023-04-03 14:56:03 +02:00
Kawe Mazidjatari
fe0cce731b Explicitly disable certain warnings in code
This code is good as-is, they cannot be adjusted to suppress the warnings while still guaranteeing its functionality.
2023-04-03 14:55:16 +02:00
Kawe Mazidjatari
e79ed464e9 Improve HexDump utility
* Improved formatting.
* Get default logger directly instead of using a string identifier.
* Promoted size type to 'size_t'.
* Removed extraneous static variables.
2023-04-02 21:51:15 +02:00