EditorPolyAreas::EDITOR_POLYAREA_JUMP is supposed to be right after EDITOR_POLYAREA_GROUND, this enumerant has been moved there (in exchange of water which is as far as i can tell unused). For the off-mesh connection tool the flags have to be set to EDITOR_POLYFLAGS_WALK (this is what Titanfall 2 does). Off-mesh links don't work yet, more work is needed in dtLink.
There was an issue where Recast's common math library was less complete than that of Detour. Some common math operations were also isolated in specific translation units causing copies everywhere. All common math operations have been moved to the Shared library ultimately fixing all the above issues.
New ability to adjust it in all directions, recast and detour offsets are separate. By default, the Recast mesh renders 20 units from the input geom and Detour 30 units to avoid z-fighting.
Renamed them to brushes, and renamed the ground brush to clip to be more consistent with the naming convention of the tools used for Source Engine and this particular game.
Use the drawlist wrapper instead of relying on ImGui windows (which didn't work to begin with). Also fixed all text colors that weren't converted from the previous library.