5 Commits

Author SHA1 Message Date
Kawe Mazidjatari
e7a4a6f161 Make 3 versions of SigCache files
The 3 versions are now:
- cfg/server/startup.bin
- cfg/client/startup.bin
- cfg/startup.bin

The last one is used by the GameSDK. Bumped header version to 6.
2023-07-20 22:16:21 +02:00
Kawe Mazidjatari
6ff17557a2 Bump sigcache version
Force full rebuild
2023-07-15 17:51:56 +02:00
Kawe Mazidjatari
bc995230fa Avoid extraneous string copy
Take raw pointer directly, this is currently the only way these functions get called with.
2023-06-19 22:36:46 +02:00
Kawe Mazidjatari
975c40876a CModule and CMemory class improvements
This commit significantly reduces output code size, and a noticeable increase in performance. Changes are:
- Removed all extraneous std::string and std::vector copy constructions; use raw pointers instead to boost performance.
- Marked simple getters in CModule inline.
- Marked several functions in CModule const.
- Slightly reordered CModule class.
- 'CMemory::CheckOpCodes' and 'CMemory::Patch' now take a const reference.
2023-06-12 18:40:16 +02:00
Kawe Mazidjatari
359820615f Move low level code to tier0/tier1
Moved to tier0/tier1 so it could be compiled into a static library in the future.
2023-05-06 22:59:01 +02:00