The KeyValues class belongs here. Also reimplemented most loading methods for KeyValues, and adjusted the VPK building code to account for it. Pointers to the engine's implementation of KeyValues have been moved to a separate header ('keyvalues_iface.h'), as this allows external tools code to utilize the standalone KeyValues class implementation. Playlist utilities are completely separated from the KeyValues header; these have nothing to do with KeyValues other than manipulating a global KeyValues object for the playlists, and thus have been named as such and moved to rtech/playlists.
Merge recastnavitagion/recastnavitagion@c393777d26
Instead of using a distance check which can fail at large magnitudes due
to low precision we can check whether the edges are actually on the
hull.
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
This will deprecate IDetour::Attach and IDetour::Detatch. This should reduce the chances of potential errors caused by using the wrong function in the wrong method (e.g. using DetourAttach in IDetour::Detatch).
In the engine, m_query gets memset to size '0x58', and it passes this field as reference to other functions which then access the 3 pointers. Moving the 3 pointers there made the struct size 0x58, and showed a much better disassembly. Moved these type here to reflect the changes made in the engine.
Enabling LTCG caused the emplacement order to be different, which is most likely due to additional optimizations for the binary search logic. Reverted to fix this bug.
- Use std::map for mapping vtables to interface objects, previously done with a set and a vector.
- Objects are no longer inline, which significantly reduced output code size as all redundant dynamic initializers (created for each translation unit) have been pruned.
The game's memalloc does not support memory expansion, the base expansion function couldn't be shadowed properly without linker errors. However we want to make sure no instances of it get compiled into the module, ever. Therefore, the duplicate symbol is kept in memoverride (_expand_base), and the only usage has been removed from LZHAM's 'lzham_mem'. If a linkage is attempted to anything utilizing '_expand', a linker error will be emitted and no image will be generated.
- Disable function inlining entirely, this allows for much easier hooking between engine and SDK code (the compiled code is now identical between engine and SDK, except that the SDK has all relevant security problems patched as per https://curl.se/docs/vuln-7.54.0.html).
- Enable buffer security checks to avoid potential remote attacks.
Previously, it was all controlled from the global init (applied to all projects), but some projects need different options. With these changes, you can disable the common options applied in the 'add_module' macro, and set your own if desired.
Merge: curl/curl@139a54ed0a
Note: protocol compare couldn't be added, as this would require adding a new member in the state structure, and therefore, break compatibility with the structures in the compiled executable (breaking the ability to hook any of its code). This fix should be sufficient however.