8 Commits

Author SHA1 Message Date
Kawe Mazidjatari
d47eaf98a0 Improve segmentation math for DebugDrawHemiSphere
Use actual number of segments per semi.
2022-07-11 21:43:57 +02:00
Kawe Mazidjatari
2ffb1da730 Default bZBuffer for all shapes to true; 2022-07-11 21:31:54 +02:00
Kawe Mazidjatari
27ff727949 Use Vector3D for capsule and hemisphere radius. 2022-07-11 20:45:14 +02:00
Kawe Mazidjatari
ffa9f12e2b New DebugDraw shapes in SDK
DebugDrawCapsule and DebugDrawHemiSphere.
Hooked up to DrawOverlay (OverlayType_t::OVERLAY_CAPSULE).
2022-07-11 20:35:20 +02:00
Kawe Mazidjatari
856b386945 Debug overlay improvements and new render utilities.
Fixed internal RenderBox transforms (origin and angles are packed in xmm registers).
Added new render utilities in the SDK similar to the script ones.
2022-07-10 14:30:28 +02:00
Kawe Mazidjatari
6b7a1f62e6 Fix declaration
Add missing optimizations belonging to previous commit.
2022-07-08 20:18:40 +02:00
Kawe Mazidjatari
bbf7896218 Move GetBoxCorners to mathlib
Renamed to 'PointsFromAngledBox' (no longer adds origin by default).
2022-07-08 20:17:30 +02:00
Kawe Mazidjatari
d8a45ae563 Overlay improvements
* Move render utils to dedicated file.
* Implement more render/mesh utils.
* Added structure for OverlayTriangle_t, OverlaySweptBox_t and OverlayCapsule_t.
OverlayCapsule_t has been modified to accommodate the size in r5 (2 new vectors).
2022-07-07 21:31:00 +02:00