79 Commits

Author SHA1 Message Date
Kawe Mazidjatari
b883cd6807 Tier1: make utlbuffer flags clear
Use 'FLAGS_NONE' as default.
2024-04-05 17:56:54 +02:00
Kawe Mazidjatari
c42ebe2cfc Tier1: use correct index types for template classes
This ensures that we can never allocate more memory than the maximum value that type could hold, without triggering a compile warning. There was a mention about shorts being slow on PowerPC platforms for utllinkedlist, but the index local type could be overridden (defaults to index storage type). In case it gets used for PowerPC, use 32bit ints as index local types; as the local type gets used for arithmetic operations while storage type is what's getting cached off in memory. This patch had no effect on generated output code, it was mostly implemented to avoid future problems.
2024-04-05 17:56:54 +02:00
Kawe Mazidjatari
b27769fdb5 Tier1: use the Max defined in platform headers
This one is the preferred Max as per Valve Source.
2024-04-05 17:56:54 +02:00
Kawe Mazidjatari
1378a5e5f4 Tier1: use SSIZE_MAX for default str slice buf end
Will be INT_MAX on 32bit platform and INT64_MAX on 64bit.
2024-04-05 17:56:54 +02:00
Kawe Mazidjatari
e59c6c88c9 Tier1: add V_IsAllDigit()
This function checks if a string consists of only numeric characters.
2024-04-05 17:56:52 +02:00
Kawe Mazidjatari
a2ceab52da Tier1: fix type demotion warning
Promote type to signed size type.
2024-04-05 17:56:51 +02:00
Kawe Mazidjatari
6766f5be62 Tier1: map out CCvar completely and get the ptr to the actual class instance
Previously we had a ptr to just its vtable; get the ptr to the actual class instance.
2024-04-05 17:46:56 +02:00
Kawe Mazidjatari
8e0e42cdab Tier1: add assert in CCommand::Arg()
This code path shouldn't be hit.
2024-04-05 17:46:56 +02:00
Kawe Mazidjatari
ff7c3b1435 Tier1: feature proper size types for CFmtStrN
Promote to 64bit for target platform.
2024-04-05 17:46:53 +02:00
Kawe Mazidjatari
ee82d5d8e0 Tier1: move KeyValues class to Tier1
The KeyValues class belongs here. Also reimplemented most loading methods for KeyValues, and adjusted the VPK building code to account for it. Pointers to the engine's implementation of KeyValues have been moved to a separate header ('keyvalues_iface.h'), as this allows external tools code to utilize the standalone KeyValues class implementation. Playlist utilities are completely separated from the KeyValues header; these have nothing to do with KeyValues other than manipulating a global KeyValues object for the playlists, and thus have been named as such and moved to rtech/playlists.
2024-04-05 17:42:05 +02:00
Kawe Mazidjatari
07cc5420bc Tier1: enable CUtlBuffer char conversion
Changed types to const char* instead of char*.
2024-04-05 17:31:35 +02:00
Kawe Mazidjatari
654da2c816 Tier1: fix CUtlMemoryPool::CBlob structure
Only contains the 'previous' pointer, freeing memory now works.
2024-04-05 17:31:35 +02:00
Kawe Mazidjatari
5721ffd22b Tier1: reimplement CUtlMemoryPool
Class is slightly modified; it uses 2 CBlob pointers instead of a single CBlob member. CUtlMemoryPool::m_pHeadOfFreeList is also replaced with the new CUtlMemoryPool::m_pPrev pointer. Code has been modified to accommodate this change and aligns with the assembly code of r5.
2024-04-05 17:29:12 +02:00
Kawe Mazidjatari
2b53c32e1d Tier1: add refcount class 2024-04-05 17:21:08 +02:00
Kawe Mazidjatari
edc52ad669 IDetour: remove extraneous pointer assignments
Originally, we store the search results in a CMemory instance which we then assign to the actual function pointer. CMemory is just a pointer class; we can assign the results directly to the actual function pointer. This commit reduces a lot of code verbosity, and also reduced roughly 2KiB worth of static pointers in the resulting executable. This commit also officially deprecates the support for any GameDLL's below S3 (Season 3), since it makes more sense to port the assets from earlier/later games back to the version this SDK supports.
2024-04-05 17:19:32 +02:00
Kawe Mazidjatari
05352d9d17 Tier1: temporarily comment
Unused and causes errors due to unimplemented mutex class (needs to be reversed still).
2024-04-05 17:12:51 +02:00
Kawe Mazidjatari
94d01c39b3 Tier1: make CTier1AppSystem iface public 2024-04-05 17:10:58 +02:00
Kawe Mazidjatari
bd35ec6525 Create utlstringmap.h 2024-04-05 17:04:53 +02:00
Kawe Mazidjatari
7d0b2d7450 Add/update core headers 2024-04-05 16:53:51 +02:00
Kawe Mazidjatari
144d5f62e1 IDetour: code refactor
Utilize the new IDetour::DetourSetup() code, IDetour::Attach and IDetour::Detach have been removed in favor of this (significantly reduces chance of user error). Since the template check happens in the idetour header, it is much more aggressive on type mismatches, such as a difference in parameter types, between the function and detour, will now raise a compile time error. As a result, some type mismatches have been fixed in this commit as well.
2024-04-05 16:41:09 +02:00
Kawe Mazidjatari
699a4ce464 Implement CCommandBuffer
Code is based on Valve's implementation, with the following changes:
- Usage of 64bit signed size types.
- Usage of const where possible.
- Removal of field 'CCommandBuffer::m_nLastUsedArgSSize'.
2024-04-05 16:39:22 +02:00
Kawe Mazidjatari
ea8074dff9 Fix bug in utllinkedlist
Should return template type (default 'unsigned short') instead of int as Count.
2024-04-05 16:34:30 +02:00
Kawe Mazidjatari
a8312517f4 CCommand adjustments
Moved inlines to header; made ArgC return 32bit integer instead.
2024-04-05 16:34:30 +02:00
Kawe Mazidjatari
45bbf1f14b Remove extraneous getter
Not used.
2023-08-31 00:19:11 +02:00
Kawe Mazidjatari
4b7ca6b439 Use size types
Make code more portable and modern.
2023-08-29 22:05:20 +02:00
Kawe Mazidjatari
8b45e1a4e5 Also throw asserts 2023-08-26 01:28:30 +02:00
Kawe Mazidjatari
befd38bf51 Interface factory system rewrite
Removed all extraneous copies by adding the class 'InterfaceReg' which will construct a new interface, and link it to the engine's static register. The Source Engine macro 'EXPOSE_INTERFACE_FN' will help utilizing this. The game module from the plugin is not obtained through the process environment block, so the executable is no longer sensitive to names.
2023-08-22 01:11:49 +02:00
Kawe Mazidjatari
71b0781715 Utilize 'DevMsg()' for uncertain builds only
Only uncertain builds will contain DevMsg()/DevWarning() prints. For retail, Msg() and Warning() should be used instead.
2023-08-21 19:12:29 +02:00
Kawe Mazidjatari
8c87ad219f Add more bitbuf inlines
Added:
- Tell()
- GetNumBitsLeft()
- GetNumBytesLeft()
2023-08-21 16:14:54 +02:00
Kawe Mazidjatari
0066b82da7 Light cleanup 2023-08-21 11:35:24 +02:00
Kawe Mazidjatari
c344dde672 Add bitbuf getters 2023-08-21 11:28:55 +02:00
Kawe Mazidjatari
fa4325eda0 Change more to errors
Should never happen, and be shown in release builds.
2023-08-09 15:31:22 +02:00
Kawe Mazidjatari
298bab630e Change to error
Should never happen, and be shown in release builds.
2023-08-09 15:05:08 +02:00
Kawe Mazidjatari
26c10dfd11 Restructure concommandbase classes
Move all classes deriving from ConCommandBase to a single file, and split out CCommand, CCvar, CCvarUtilities etc to their own files. This makes it possible to use CCommand and stuff in external tools without linker errors/warnings.
2023-08-04 14:32:06 +02:00
Kawe Mazidjatari
6eb3388aee Default to nullptr
If null, it uses the statically created breakset.
2023-08-04 10:40:50 +02:00
Kawe Mazidjatari
633e6a25b3 Add strcat define 2023-07-29 17:04:27 +02:00
Kawe Mazidjatari
00f349c745 Use ICVar iterator for console partial suggest
Added public interface to ICVarIteratorInternal, this class also deals with the deletion of the iterator. This fixes the problem of cvars not showing up that have been registered after 'CModAppSystemGroup::Create()' has been called. Currently, no cvar is registered after it. This will/could change when the plugin system is utilized.

Additional changes:
- Cvar 'con_suggestion_flags_realtime' has been removed, as we no longer keep an early copy anymore; real time flags are always shows from now on.
 - Fixed a bug in 'CConsole::FindFromPartial()' where we would return in the loop when 'm_vSuggest.size() >= con_suggestion_limit->GetInt()', instead of breaking out, which skips the element sorting process.
2023-07-22 14:51:15 +02:00
Kawe Mazidjatari
e8e600f553 Add missing convar flags
Added:
- FCVAR_ACCESSIBLE_FROM_THREADS [1<<25]
- FCVAR_STUDIO_SYSTEM [1<<26]
- FCVAR_SERVER_FRAME_THREAD [1<<27]
- FCVAR_PLATFORM_SYSTEM [1<<31]

This commit also removes the 'FCVAR_MATERIAL_THREAD_MASK' from the ConVarFlags class (which is a helper struct for displaying flags on the developer console), as this is a mask and would therefore be marked as such in case a single bit in the mask matches, and all these bits are already added to the list.
2023-07-20 21:02:27 +02:00
Kawe Mazidjatari
dbb18e586d Add 'V_ComparePath'
Add function to compare paths for equality, while ignoring case and path separators.
2023-07-10 19:16:12 +02:00
Kawe Mazidjatari
e2bf1b7a99 Add CUtlString less function
Used for CUtlMap.
2023-07-09 20:10:53 +02:00
Kawe Mazidjatari
42d12a644e Fix bug in 'V_StripLastDir' and 'CUtlString::DirName'
In some code paths of 'V_StripLastDir', the string length value was never set. The return type of this function has changed to return always return the length of the new string. An additional bug in 'CUtlString::DirName' has been fixed, where the length was only set if the trailing slashed weren't stripped.
2023-07-05 21:50:36 +02:00
Kawe Mazidjatari
819b3aeb16 Move and rename 'IsValidUTF8', 'UTF8CharLength'
Moved to strtools (tier1); utility will be renamed and decoupled into 'stl_utility' soon.
2023-07-04 23:01:13 +02:00
Kawe Mazidjatari
261a9ea204 Reduced ConVar flags array size
This was supposed to be part of commit 3e4d02af.
2023-07-03 14:35:23 +02:00
Kawe Mazidjatari
398c0f1ddc ConVar flags tools refactor
Previously, we had 3 containers mapping ConVar flags for utilities, and none of them contained all flags. This refactor moved everything into a single container class where user can get strings by flags, or the other way around. The new class contains every flag. This also means that every flag can be used to list convars by flags using the command 'convar_findByFlags'. The 'ConVar_ParseFlagString' now also supports every flag. Code has been tested and confirmed to work as designed.
2023-07-03 13:48:13 +02:00
Kawe Mazidjatari
ed1b365c12 CUtlRBTree: Fix ambiguous overload compiler errors
Ambiguous overload caused by having 2 constructors who's parameters have types that are equal in size. Since these container size types have been explicitly converted to 64bits to align it with the code compiled in the engine, the compiler no longer knows which constructor to call. Added explicit casts to solve the problem. This error was triggered by declaring: static CUtlMap<const char*, int> s_ConVarFlags(DefLessFunc(const char*));
2023-07-03 11:02:42 +02:00
Kawe Mazidjatari
46390ba875 Additional reduction of untyped variables
These were not caught by the regex due to typos, or additional symbols that were not taken into account when making the regex.
2023-07-03 00:02:08 +02:00
Kawe Mazidjatari
87f9420889 Globally reduce the use of auto for function pointer declarations
Find regex pattern:
inline auto ([a-zA-Z0-9_]+) = ([a-zA-Z0-9_]+)\.RCast<([a-zA-Z0-9_:<>*]+) *\(\*\)\(([^)]*)\)>\(\);
Replace regex pattern:
inline $3(*$1)($4);

This commit also removes the unnecessary initialization (which was required to type the auto variables),
and therefore removed 6kb of unnecessary dynamic initialization code.
2023-07-02 23:01:29 +02:00
Kawe Mazidjatari
33dfe63f67 Fix incorrect ICVarIteratorInternal function order
The destructor is the last function.
2023-06-26 22:42:54 +02:00
Kawe Mazidjatari
ef69611435 Replace memalloc calls throughout entire SDK
Global 'direct' usage of 'MemAllocSingleton()' has been jettisoned. Where possible, smart pointers were used instead. During the refactor, the following bugs were addressed and fixed:
- The virtual destructor of 'CCVarIteratorInternal' was NOT called on destruction.
- Class function 'KeyValues::MakeCopy' did NOT calculate the buffer size of the wide string correctly, the original calculation was 'len+1*sizeof(wchar_t)', but should've been '(len+1)*sizeof(wchar_t)'.

Some other code changes include:
- Tier0 include 'memstd.h' has been moved above all thirdparty includes, to make sure the memalloc functions get shadowed with ours in third party libraries as well.
- RPak file paths string literals are now defines.
- 'DestroyOverlay' has been refactored to match the assembly of the game.
2023-06-26 22:34:24 +02:00
Kawe Mazidjatari
ae52aa0081 Replace memalloc calls for Valve container types
Utilize new malloc system using the conventional approach, see commit 708a2495.
2023-06-26 21:18:44 +02:00