9 Commits

Author SHA1 Message Date
Kawe Mazidjatari
2118ee6b48 Move RPak types to public header 2023-07-17 02:40:06 +02:00
Kawe Mazidjatari
0e54190541 Add clamps to 'CC_CreateFakePlayer_f'
Make sure user doesn't create bots past MAX_PLAYERS, also clamp team number as otherwise the game would crash as well.
2023-07-16 23:49:18 +02:00
Kawe Mazidjatari
46537bc338 Use atoi instead
Just silently fail, also removes a redundant std::string constructor.
2023-07-16 17:51:58 +02:00
Kawe Mazidjatari
ef69611435 Replace memalloc calls throughout entire SDK
Global 'direct' usage of 'MemAllocSingleton()' has been jettisoned. Where possible, smart pointers were used instead. During the refactor, the following bugs were addressed and fixed:
- The virtual destructor of 'CCVarIteratorInternal' was NOT called on destruction.
- Class function 'KeyValues::MakeCopy' did NOT calculate the buffer size of the wide string correctly, the original calculation was 'len+1*sizeof(wchar_t)', but should've been '(len+1)*sizeof(wchar_t)'.

Some other code changes include:
- Tier0 include 'memstd.h' has been moved above all thirdparty includes, to make sure the memalloc functions get shadowed with ours in third party libraries as well.
- RPak file paths string literals are now defines.
- 'DestroyOverlay' has been refactored to match the assembly of the game.
2023-06-26 22:34:24 +02:00
Amos
b13cc071a9 Improve ban commands
The ban commands have the 'sv_' prefix removed. CBaseEntity::InputKill expects 'kickid' to be present, it uses this to kick the player once the entity has been destroyed. Not doing so could lead into a crash or other undesired behavior.
2023-06-22 09:09:38 +02:00
Amos
ac4ab6aa1a Add reason parameter to kick/ban commands
Reason parameters are optional. For scripts, to use the default message, pass in an empty string. The function for the script system should be centralized soon to avoid more duplicate code.
2023-06-20 08:44:03 +02:00
Kawe Mazidjatari
abef34d3ef CPackedStore refactor
* Improve naming convention, and make it more consistent.
* Use engine types as much as possible.
* Reduced the amount of string copy constructions.
2023-05-29 21:41:17 +02:00
Kawe Mazidjatari
7ddd33c8de Force name consistency
Renamed to just 'netconsole' as it was phrased like that throughout other files.
2023-05-15 18:00:51 +02:00
Kawe Mazidjatari
f120354e96 Initial port to CMake
* All libraries have been isolated from each other, and build into separate artifacts.
* Project has been restructured to support isolating libraries.
* CCrashHandler now calls a callback on crash (setup from core/dllmain.cpp, this can be setup in any way for any project. This callback is getting called when the apllication crashes. Useful for flushing buffers before closing handles to logging files for example).
* Tier0 'CoreMsgV' function now calls a callback sink, which could be set by the user (currently setup to the SDK's internal logger in core/dllmain.cpp).

TODO:
* Add a batch file to autogenerate all projects.
* Add support for dedicated server.
* Add support for client dll.

Bugs:
* Game crashes on the title screen after the UI script compiler has finished (root cause unknown).
* Curl error messages are getting logged twice for the dedicated server due to the removal of all "DEDICATED" preprocessor directives to support isolating projects. This has to be fixed properly!
2023-05-10 00:05:38 +02:00