Kawe Mazidjatari
926436aedf
Build debug binaries into game dir
2022-11-14 00:58:26 +01:00
Kawe Mazidjatari
598d9887f0
Build all files into source engine structure
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Valve + Respawn build path structure
2022-09-09 20:56:47 +02:00
Kawe Mazidjatari
329621c6ad
Move all public headers into root of 'public'
2022-08-09 17:18:07 +02:00
Kawe Mazidjatari
bbe885689a
Add define for compiling launcher for dedicated servers
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This sets the selected mode to server by default upon launch
2022-06-06 01:31:20 +02:00
Kawe Mazidjatari
e1799887d0
Finished GUI SDK Launcher
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Implemented logic behind console frontend.
cleaned up sdklauncher.cpp (methods properly split up in class).
2022-05-26 22:04:50 +02:00
Kawe Mazidjatari
dacd307663
See description
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* Finished designer code for launcher gui.
* Basic implementation of setting flags for host launch option.
* Check in 'CHostState::LoadConfig' if -launcher is below 1.. if condition is met the cfg's will be executed from 'CHostState::LoadConfig'.
* Added 'StringIsDigit' utility.
2022-05-24 02:23:37 +02:00
Kawe Mazidjatari
7225de1bd4
Finished designer code
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Work in progress gui launcher
2022-05-23 19:14:12 +02:00
Kawe Mazidjatari
04bee896be
Fix string/wstring type conflict
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cppkore uses string/wstring as StringBase while we use std::string/std::wstring as string/wstring. Changed all types in cppkore to String/WString instead.
2022-05-21 21:51:35 +02:00
Kawe Mazidjatari
3f14198695
Enable more optimization options for all projects
2022-05-13 17:37:23 +02:00
Amos
84db6e73db
Remove extraneous build configs
2022-03-04 16:23:05 +01:00
Amos
cf92d64a27
Use unicode character set instead of multi-byte
2022-03-04 16:06:36 +01:00
Amos
4cb1f7927b
Move static libraries to dedicated location
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Also compile Detours as static library instead
2022-02-22 19:37:56 +01:00
Amos
b02929edd1
Move project files to dedicated folder and rename solution file
2022-02-22 12:25:09 +01:00