* Fixed crash that occurred due to misaligned member 'm_pMdlCacheVTable' which has been retyped to 'CMDLCache*' and renamed to 'm_pMDLCache' (actual object).
* Added mapped out member 'm_pModelName'.
* Fix null pointer dereference crash in server hitbox drawing code; implemented a proper getter for CStudioHdr.
* Moved 'baseentity.h/cpp' to 'game/server/' instead.
* Overall light cleanup.
* fix header, flags, and add rest of major structs
* minor type swap
* bone flags because there are new ones
* forgor this
* Add compressed vector types.
* fix bitfield sizes
* Fix compilation.
Co-authored-by: Marvin D <41352111+IcePixelx@users.noreply.github.com>
Co-authored-by: rexx <67599507+r-ex@users.noreply.github.com>