3605 Commits

Author SHA1 Message Date
Kawe Mazidjatari
f8dd1fe88c Engine: implement encryption for RCON protocol
RCON lacked encryption, added AES-CTR encryption on RCON frames. Slightly adjusted protocol to take this into account (sending nonces, encrypted data itself, etc).
2024-04-10 14:08:52 +02:00
Kawe Mazidjatari
cb0c3ef95b ImGui: also take vertical scrollbar into account
Show horizontal scrollbar when console text gets overlapped by the vertical scrollbar.
2024-04-09 16:56:08 +02:00
Kawe Mazidjatari
e657d62aee ImGui: fix logger not fading in/out with alpha
m_fadeAlpha should also be applied on the color logger.
2024-04-05 19:38:10 +02:00
Kawe Mazidjatari
77f748c5d3 NetConsole: fix undefined symbol
CheckCPUforSSE2() was removed in commit 504d042e6095b24e125c7d38549db860b2d15a67, but NetConsole still needs to check for it.
2024-04-05 19:37:00 +02:00
Kawe Mazidjatari
60a17c6f55 ReVPK: fix undefined symbol
CheckCPUforSSE2() was removed in commit 504d042e6095b24e125c7d38549db860b2d15a67, but ReVPK still needs to check for it.
2024-04-05 19:36:38 +02:00
Kawe Mazidjatari
40f2c1374a Tier0: split CPU feature checks into multiple functions 2024-04-05 19:35:41 +02:00
Kawe Mazidjatari
5621976b33 RTech: take string pointer alignment into account
There are 2 versions of this function, one requires the string ptr to be aligned by 4.
2024-04-05 15:30:02 +02:00
Kawe Mazidjatari
49d7394f30
Merge pull request #119 from Mauler125/LiveAPI
LiveAPI implementation
2024-04-05 15:24:42 +02:00
Kawe Mazidjatari
c13d323469 Miles: fix bug, add bank patch debug logs and add reversed miles types 2024-04-04 20:19:33 +02:00
Kawe Mazidjatari
3203fe2ec5 Windows: improve console init/shutdown error messages 2024-04-04 18:50:09 +02:00
Kawe Mazidjatari
504d042e60 Core: fix several initialization bugs
- Don't free console if the process is being closed from the console, this will cause the process to freeze within the FreeConsole() call
- Properly check for CPU features in order, and moved all checks to a single function utilizing the CPUInformation struct.
- Made SDK_Init() and SDK_Shutdown() more resilient against mistakes with new checks and error messages (added since they are exported now).
2024-04-04 18:49:00 +02:00
Kawe Mazidjatari
a75219825d ImGui: fix console scrollbar feedback loop bug
Make use of newly added flag "ImGuiWindowFlags_OverlayHorizontalScrollbar" as per commit 60e4514b7b5c56db89102a3d66ef28a14118b8fd. Also removed flag "ImGuiWindowFlags_AlwaysVerticalScrollbar", only show the vertical scrollbar when its visible. Enabled code that takes the scrollbar into account in function CTextLogger::EnsureCursorVisible().
2024-04-04 16:13:39 +02:00
Kawe Mazidjatari
60e4514b7b ImGui: add flag to draw scrollbars over content
Custom flags: basically tells ImGui to draw the scrollbar as an overlay. This is useful for working around feedback loops caused by the appearance of the scrollbars (might be worth PR'ing into ImGui itself?)

See:
ocornut/imgui#1720
ocornut/imgui#1730
ocornut/imgui#2978
2024-04-04 16:11:32 +02:00
Kawe Mazidjatari
eee86140f7 RTech: disable LiveAPI by default 2024-04-04 15:13:59 +02:00
Kawe Mazidjatari
76616c36a1 RTech: use SQString's '_stringval' macro for LiveAPI
Light code cleanup, no logic has been modified.
2024-04-04 02:18:28 +02:00
Kawe Mazidjatari
37b35b0967 Thirdparty: upgrade ZStd to 1.5.6 2024-04-04 02:07:44 +02:00
Kawe Mazidjatari
1e366a50dc Thirdparty: upgrade RapidJSON to latest
Upgraded to Tencent/rapidjson@5ec44fb920
2024-04-04 02:01:03 +02:00
Kawe Mazidjatari
47acaee320 RTech: implement Nucleus ID hashing for LiveAPI events
The field was supposed to be hashed, added cheap hashing logic and an option to truncate it to reduce overhead.
2024-04-04 01:56:31 +02:00
Kawe Mazidjatari
052c5a8d37 Core: remove extraneous define
No longer needed, moved to dbg.h in commit ab0f925205f1b6ccf71cc1efa0ef7298d4493fe6.
2024-04-03 18:58:35 +02:00
Kawe Mazidjatari
785071d7bb VScript: map out CSquirrelVM structure more
More reversed fields.
2024-04-03 18:57:32 +02:00
Kawe Mazidjatari
ab0f925205 Tier1: add utlhash
Core SourceSDK type.
2024-04-03 18:55:27 +02:00
Kawe Mazidjatari
5bbec8bdd9 VScript: properly implement 'sq_getstring' and 'sq_getinteger' + more
sq_getstring and sq_getinteger are now properly implemented (code matches squirrel code, and generated assembly matches that of the game). Adjusted call sites to accommodate the new implementation and added a few extra checks. Also added:
* sq_getfloat
* sq_getbool
* sq_getthread
2024-04-03 18:30:57 +02:00
Kawe Mazidjatari
3a9d701495 Server: fix NavMesh hotswap crash + add codecallbacks
Fix double destruction (calling delete instead of free, the 'v_Detour_FreeNavMesh' call is the destructor, but we don't have the destructor fully rebuilt yet in the SDK). Also added codecallbacks for scripts.
2024-04-03 14:53:39 +02:00
Kawe Mazidjatari
0e54998a36 Recast: reverse some fields 2024-04-03 14:52:12 +02:00
Kawe Mazidjatari
bcf994e210 VScript: add code for calling codecallbacks 2024-04-03 14:51:44 +02:00
Kawe Mazidjatari
cc19debbe6 RTech: improve LiveAPI error msg's 2024-04-03 14:51:13 +02:00
Kawe Mazidjatari
e40a661bca Tier0: move GetUnixTimeStamp() to utility code 2024-04-03 02:06:10 +02:00
Kawe Mazidjatari
5902f2e37d Protobuf: change space indentation
Use 4 space indentation instead of 1 when using the newline/space option.
2024-04-03 01:58:39 +02:00
Kawe Mazidjatari
0aad26ad20 Protobuf: don't wrap uint64/sint64 numbers in quote
Technically this is to support JavaScript as it supports up to 53 bits precision, but we want to stick to the same scheme RapidJSON is using.
2024-04-03 01:57:38 +02:00
Kawe Mazidjatari
091e9efa96 Tier0: fix pattern precaching
Fix taken from IcePixelx/silver-bun@e11bfb7fa7

We should migrate to the new header only implementation once there's more time to mifrate the code + testing it.
2024-04-03 01:44:08 +02:00
Kawe Mazidjatari
9ef05df84b RTech: small cleanup for PakDecoder_s
Removed unused union
2024-04-03 01:35:20 +02:00
Kawe Mazidjatari
fce6d8e300 Loader: fix shutdown bug
Ever since we moved to the new loader setup, the shutdown of the SDK never got called as case DLL_PROCESS_DETACH is never hit on time in the SDK module due to the way its loaded/unloaded now.

The init/shutdown functions are now exported, and we let loader handle the load/unload of our SDK now. Loader now also hooks LauncherMain instead of WinMain as WinMain never returns, and therefore, we cannot shutdown the SDK from there. LauncherMain does return then the game is to be closed.
2024-04-03 01:34:25 +02:00
Kawe Mazidjatari
b916e11543 RTech: implement custom events and slight adjustments/improvements
Implemented CustomEvent in code, which supports:
- bool|int|float|string|vector|array|table
- nested arrays and tables, up to a depth of 64

Also improved foundation code for LiveAPI:
- added ability to log liveapi events to a file on the disk (rotates between each match or round, depending on how the abstracted functions are called in scripts)
- when the system is enabled through cvars, code will be invoked on the fly
- when the system is disabled through cvars, the system will be shutdown properly on the fly (properly handling socket closing, log file finishing, etc)
- if the socket system is enabled/disabled on the fly using cvars, related code will be called to initiate or shutdown the connections.

The generated proto.cpp/h file has been moved to the protoc project as it was causing some compiler warnings that we suppress on the thirdparty (vendored) code.
2024-04-03 01:26:53 +02:00
Kawe Mazidjatari
8a3131c550 Tier1: create simple depth manager class
Will be used to manage depths of nested arrays
2024-04-03 01:12:44 +02:00
Kawe Mazidjatari
d910149648 Tier2: check initialization state before init/shutdown 2024-04-03 01:06:28 +02:00
Kawe Mazidjatari
801c3cee79 Engine: remove extraneous include 2024-04-03 01:04:13 +02:00
Kawe Mazidjatari
3c5a1a1203 Engine: flip order of checks
Check for cvar or state first before checking the current thread. The cvar/state check is slightly cheaper.
2024-04-01 01:06:32 +02:00
Kawe Mazidjatari
728038b9b1 Tier2: fix websocket bug
CWebSocket::ConnContext_s::webSocket can be null, added a check.
2024-04-01 01:04:58 +02:00
Kawe Mazidjatari
f5fcf8bd7a Engine: rcon code readability improvement
Remove the else statement since it will always be else there.
2024-04-01 01:04:27 +02:00
Kawe Mazidjatari
ff9261b773 Engine: fix string bug, extraneous copy
request.requestmsg() returns a reference but we assign the reference to a char*. Removed the c_str() call.
2024-04-01 01:02:59 +02:00
Kawe Mazidjatari
83b1f43dbc Engine: properly deal with server frame thread commands/convars
Marked convars/concommands as FCVAR_SERVER_FRAME_THREAD and removed main thread dispatching code and comments that are no longer in effect. In the RCONServer execute handler, a ThreadJoinServerJob() is placed if the commandbase is flagged FCVAR_SERVER_FRAME_THREAD since RCON dispatches the command, or sets the convar directly.
2024-04-01 01:02:02 +02:00
Kawe Mazidjatari
32828e4e52 Tier0: add new thread tools
- Add ThreadInMainOrServerFrameThread()
- Add ThreadCouldDoServerWork()
- Add ThreadJoinServerJob()
- Properly implement ThreadInServerFrameThread()
- Export all these functions for external DLL usage (plugins, etc)
2024-04-01 00:46:21 +02:00
Kawe Mazidjatari
77c0f5031b Tier0: JobThreads improvements
- Add JobUserData_s for JT functions (used as arguments for JT callbacks).
- Add JT_GetCurrentJob().
- Add JT_WaitForJobAndOnlyHelpWithJobTypes().
2024-04-01 00:36:52 +02:00
Kawe Mazidjatari
cf93cb3101 VScript: properly handle internal errors during return
Must always check for internal error before returning out of a script function. The macro SCRIPT_CHECK_AND_RETURN will deal with this. Replaced all returns in each script func.
2024-03-31 17:01:32 +02:00
Kawe Mazidjatari
f86fc0d405 VScript: remove ScriptLanguage_t
Doesn't exist in r5 and its unused in the SDK. The game only supports squirrel.
2024-03-31 16:13:05 +02:00
Kawe Mazidjatari
7d2c192a46 Server: upgrade live_api events.proto
Upgraded to "R5pc_r5-201_J29_CL6350311_EX6402312_6403685_2024_03_22".
2024-03-31 16:13:05 +02:00
Kawe Mazidjatari
89ed3735af Server: implement LiveAPI into the game
Full implementation of all LiveAPI events into the game server.

NOTE: The only event left to be implemented in code is CustomEvent.

NOTE: ObserverSwitched and WeaponSwitched events are implemented in code, but they need a proper CodeCallback to hook them up properly in scripts.

The events.proto file is from build "R5pc_r5-200_J33_CL6243000_2024_02_27_14_53" with some slight modifications:

- PlayerStatChanged.newValue is now a oneof field, which can be either int, float or bool as Season 3 Apex still handles stats in one of those 3 types while retail was only int (which is most likely why they kept it just int only int he proto file).

- PlayerRespawnTeam.respawned is now a repeated Player field instead of a string. Initially the respawned field contained a comma separated list of player names that were respawned in the team, it now contains the actual Player data that is respawned as this was much easier to get from scripts, and also makes a bunch more sense than just string names.

- New CustomEvent event: since R5Reloaded is a modding platform, and we can't make new events for literally all gamemodes that modders create, we added another event "CustomEvent" which allows modders to sent their own data to their own tracker or anything while still remaining compatibility with the protocol.
2024-03-31 16:13:04 +02:00
Kawe Mazidjatari
db7d0b589b Compile full protobuf library
Needed for LiveAPI as reflection/descriptors will be used.
2024-03-31 16:13:04 +02:00
Kawe Mazidjatari
f2320b5542 Validate encoding for RapidJSON
Improves security. Add kParseValidateEncodingFlag to default flags.
2024-03-31 16:13:04 +02:00
Kawe Mazidjatari
9e1182d4fa Suppress w4295 for thirdparty
DirtySDK uses non-null terminated strings for lookup tables.
2024-03-31 16:13:04 +02:00