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87 lines
4.1 KiB
C++
87 lines
4.1 KiB
C++
#pragma once
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#include "tier1/interface.h"
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#include "pluginsdk/ifactory.h"
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/*-----------------------------------------------------------------------------
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* _interfaces.h
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*-----------------------------------------------------------------------------*/
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#define VENGINE_LAUNCHER_API_VERSION "VENGINE_LAUNCHER_API_VERSION004"
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#define VENGINE_GAMEUIFUNCS_VERSION "VENGINE_GAMEUIFUNCS_VERSION005"
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#define VENGINE_RENDERVIEW_INTERFACE_VERSION "VEngineRenderView014"
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#define VENGINE_RANDOM_INTERFACE_VERSION "VEngineRandom001"
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#define VENGINE_HUDMODEL_INTERFACE_VERSION "VEngineModel016"
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#define MATERIALSYSTEM_CONFIG_VERSION "VMaterialSystemConfig004"
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#define SERVER_DLL_SHARED_APPSYSTEMS "VServerDllSharedAppSystems001"
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#define INTERFACEVERSION_SERVERGAMECLIENTS_NEW "ServerGameClients004"
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#define INTERFACEVERSION_SERVERGAMECLIENTS "ServerGameClients003"
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#define INTERFACEVERSION_SERVERGAMEENTS "ServerGameEnts002"
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#define INTERFACEVERSION_SERVERGAMEDLL "ServerGameDLL005"
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#define VCLIENT_PREDICTION_INTERFACE_VERSION "VClientPrediction001"
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#define VCLIENTENTITYLIST_INTERFACE_VERSION "VClientEntityList003"
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#define CLIENT_DLL_INTERFACE_VERSION "VClient018"
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#define CLIENTRENDERTARGETS_INTERFACE_VERSION "ClientRenderTargets001"
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#define INTERFACEVERSION_ENGINETRACE_CLIENT "EngineTraceClient004"
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#define INTERFACEVERSION_ENGINETRACEDECALS_CLIENT "EngineTraceClientDecals004"
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#define VGUI_SYSTEM_INTERFACE_VERSION "VGUI_System010"
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#define GAMEUI_INTERFACE_VERSION "GameUI011"
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#define RUNGAMEENGINE_INTERFACE_VERSION "RunGameEngine005"
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#define EVENTSYSTEM_INTERFACE_VERSION "EventSystem001"
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#define CVAR_QUERY_INTERFACE_VERSION "VCvarQuery001"
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#define VPHYSICS_DEBUG_OVERLAY_INTERFACE_VERSION "VPhysicsDebugOverlay001"
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#define VDEBUG_OVERLAY_INTERFACE_VERSION "VDebugOverlay004"
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#define SOUNDCARD_INTERFACE_VERSION "ISoundC002"
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#define SHADERSYSTEM_INTERFACE_VERSION "ShaderSystem002"
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#define FACTORY_INTERFACE_VERSION "VFactorySystem002"
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#define FILESYSTEM_INTERFACE_VERSION "VFileSystem017"
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#define BASEFILESYSTEM_INTERFACE_VERSION "VBaseFileSystem011"
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#define KEYVALUESSYSTEM_INTERFACE_VERSION "VKeyValuesSystem001"
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//-----------------------------------------------------------------------------
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// Class to hold all factories (interfaces)
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//-----------------------------------------------------------------------------
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class CFactorySystem : public IFactorySystem
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{
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public:
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virtual void AddFactory(InstantiateInterfaceFn createFn, const char* pName) const override;
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virtual void* GetFactory(const char* pName) const override;
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virtual const char* GetVersion(void) const override;
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};
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extern CFactorySystem* g_pFactorySystem;
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PLATFORM_INTERFACE IFactorySystem* GetFactorySystem();
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///////////////////////////////////////////////////////////////////////////////
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inline CMemory p_CreateInterfaceInternal;
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inline void*(*CreateInterfaceInternal)(const char* pName, int* pReturnCode);
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class VFactory : public IDetour
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{
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virtual void GetAdr(void) const
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{
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LogFunAdr("CreateInterfaceInternal", p_CreateInterfaceInternal.GetPtr());
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LogVarAdr("s_pInterfaceRegs", reinterpret_cast<uintptr_t>(s_ppInterfaceRegs));
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}
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virtual void GetFun(void) const
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{
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p_CreateInterfaceInternal = g_GameDll.FindPatternSIMD("48 89 5C 24 ?? 48 89 6C 24 ?? 48 89 74 24 ?? 57 48 83 EC 20 48 8B 1D ?? ?? ?? ?? 48 8B FA");
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CreateInterfaceInternal = p_CreateInterfaceInternal.RCast<void*(*)(const char*, int*)>();
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}
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virtual void GetVar(void) const
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{
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s_ppInterfaceRegs = g_GameDll.FindPatternSIMD("E9 ?? ?? ?? ?? CC CC 89 91 ?? ?? ?? ??")
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.FollowNearCallSelf().FindPatternSelf("48 8B 1D", CMemory::Direction::DOWN).ResolveRelativeAddressSelf(0x3, 0x7).RCast<InterfaceReg**>();
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}
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virtual void GetCon(void) const { }
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virtual void Detour(const bool /*bAttach*/) const { }
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};
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///////////////////////////////////////////////////////////////////////////////
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